The Evil Within

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sze5003

Lifer
Aug 18, 2012
14,319
682
126
Oh I'm sure, especially with headphones on. I use to play a pc game like that, the one where all you have is the lantern and you have to hide from everything
Those were some great gaming moments, scared as ever

Yea amnesia, it's pretty scary on the pc with headphones. This game is just so damn tense..it's almost unnerving to just continue. But you want to lol.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
Beat it today. 21 hours on survivor mode, which I think is almost exactly what one reviewer I read did it in. Pretty epic game all the way through.

Edit: The game also told me that I died 71 times, or almost 5 times per chapter on average. Realistically I died a lot in the beginning when I was learning the ropes of the game, and then a lot more in certain tricky segments later in the game. There were several times when I died one time too many near the end of a fairly long checkpoint and had to quit playing to calm down a bit before tackling it again. On the plus side, beating the game felt like a real accomplishment. I highly recommend playing on survivor difficulty because the constant feeling of being almost out of ammo and a couple of mistakes away from biting the dust really heightens the lonely and desperate atmosphere of the game. It makes you really evaluate every encounter for the best possible way to get through with the most ammo and health remaining afterwards. It makes you look for ways to utilize all your weapons where they are most appropriate, because you don't want to end up in a close quarters situation with only sniper ammo left or a long distance situation with only a shotgun. It sometimes has you sacrificing lives to learn the lay of the land instead of using that last health syringe to try to power your way through unknown territory. Those aspects kept me coming back even when I hit more frustrating parts of the game.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Yea amnesia, it's pretty scary on the pc with headphones. This game is just so damn tense..it's almost unnerving to just continue. But you want to lol.
I haven't played another game as scary as Amnesia. Right when you start up the game it's super tense and scary because you can't do anything but run and hide. My first time playing I could only play for 20min because it was too damn scary.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I watched my cousin play Amnesia. I know watching isn't playing, but he was freaking out while playing, while I just sat there confused, because there was basically nothing happening. I think he's jumpier than I am in general, but I didn't get what the scary part of that game was.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I watched my cousin play Amnesia. I know watching isn't playing, but he was freaking out while playing, while I just sat there confused, because there was basically nothing happening. I think he's jumpier than I am in general, but I didn't get what the scary part of that game was.

Those kind of games you have to play. You have nothing to 'lose' when watching someone else do it so it just isn't the same.
 

Justinbaileyman

Golden Member
Aug 17, 2013
1,980
249
106
This game is F'ing horrible!! What a waist of my $69.00 bucks. I beat it in just under 24 hours and now I wish I could have my 24 hours and my money back. The controls suck, the camera angle suck,the game is very glitchy.Worst game ever!! I dont know what it is with this new generation of Xbox one games but I am not impressed. I kinda wish I never bought my xbox one cause all the games so far on xbox one I could basically get for my xbox 360.I am sure games will get better as time goes on but right now there sure isn't alot to choose from.Does everyone here like this game or are there others here that feels the same way I do??
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
I like the game quite a bit. I didn't find the graphics bad and the camera angles I got used to. I'm still early in the game so I haven't progressed much but I'm enjoying it.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I picked it up last night, while also pre-ordering Sunset Overdrive, Advanced Warfare, and The Master Chief Collection (had about $20 left from a previous trade-in of Madden 15, then traded in Ghosts for the AW $10 off coupon and my recently-completed Mordor). However, by the time I got around to installing the game and doing other, dumb things, it was about 1 AM, and I opted to sleep instead of play.

So, I've been playing Forza 5 this afternoon, waiting for the sun to set. I want the nighttime to help increase the fear factor of the game, but I'll give my initial approval of the case. I like the 3-D on it, kind of a cool thing you don't usually see on game cases.

Now, back to waiting on the night. My goal is to beat this in night sessions on Saturday, Sunday, and Monday, so I can then trade it in to Best Buy when I pick up Sunset Overdrive (rewards certs and GCU are making these games nearly free for me, and I love it).
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
So, I started the game. I'm in Chapter 4, I think, maybe only 3. I'm very lukewarm about the game. The doors don't quite work if you're not angled perfectly, which your guy isn't always keen on doing. The super-widescreen approach just makes the game look weird, rather than giving it a cinematic feel, like they tried for. The game's also not really been scary. It's more of a gross/weird look and feel, and their punishing (somewhat) style of teaching you strategy takes away the shock factor pretty quickly.

The game's reasonably tough, due to the weaponry limitations, but nothing unbearable. Right now, I think it'll rate in the 6-7 range for me, depending. The 6 is probably more likely because of how nonexistent the story is. Honestly, I took a break to watch the last 2 innings of the World Series, and I was dwelling on the story during a commercial, and that's when I realized that 3 levels in, I had about 10 seconds of story. Coming from the lore-rich Shadow of Mordor, the dearth of interaction and meaning behind the game is a bit of a letdown.

Then again, there are 14 chapters, it seems. There is plenty of time to explain things and change my mind, but I've read where folks didn't find the story to be well-developed or engaging, so I've got some reservations. The biggest issue will be trying to get this done by Monday night, when I intend to grab Sunset Overdrive.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I might have to just give up on this game, it's just not fun to me. It has the same issue as with BioShock 2, IMO, where they make you so weapon-deprived and weak that it's almost more a test of patience than skill. It's pretty annoying when you shoot zombies in the head, only to then have to keep fighting a half-headed zombie.

It's not something to where I'd consider it too difficult for me, it's more that the game's just not what I was hoping for. The story's on-par with Destiny (NOT a compliment), and there's no scare factor to it, after the first couple of parts. The way it begs for repeated death as a memory (not skill) trainer takes away the suspense and quickly replaces it with boredom. When you're EXPECTED to replay the same part of a level a dozen times to figure out mechanics to fights, the fear of death goes away quickly, because there's no real penalty, then you just re-do the same no-longer-scary things.

I might give it another try tomorrow, but I just don't seem to care about the game tonight. It's probably going to end up getting traded in tomorrow, then put towards Sunset Overdrive.
 

XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
So, I started the game. I'm in Chapter 4, I think, maybe only 3. I'm very lukewarm about the game. The doors don't quite work if you're not angled perfectly, which your guy isn't always keen on doing. The super-widescreen approach just makes the game look weird, rather than giving it a cinematic feel, like they tried for. The game's also not really been scary. It's more of a gross/weird look and feel, and their punishing (somewhat) style of teaching you strategy takes away the shock factor pretty quickly.

The game's reasonably tough, due to the weaponry limitations, but nothing unbearable. Right now, I think it'll rate in the 6-7 range for me, depending. The 6 is probably more likely because of how nonexistent the story is. Honestly, I took a break to watch the last 2 innings of the World Series, and I was dwelling on the story during a commercial, and that's when I realized that 3 levels in, I had about 10 seconds of story. Coming from the lore-rich Shadow of Mordor, the dearth of interaction and meaning behind the game is a bit of a letdown.

Then again, there are 14 chapters, it seems. There is plenty of time to explain things and change my mind, but I've read where folks didn't find the story to be well-developed or engaging, so I've got some reservations. The biggest issue will be trying to get this done by Monday night, when I intend to grab Sunset Overdrive.

You can fix (well improve) the black bar issue/frustration.
I posted a link in another "The Evil within" thread.
The default aspect ratio I believe is 2.5. I found better enjoyment
using either 1.8 or 2.

http://www.reddit.com/r/Games/comments/2j5s7i/debug_console_commands_for_the_evil_within_on_pc/

I just realized these console commands are for the pc edition. I am not sure if this will even work on the Xbox one/PS4.
 
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Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I've read you can improve it on PC, but like you said, not sure if console is possible (I doubt it).

To be honest, it wouldn't really do that much to help. While annoying, the concept of the camera was neat. It's really an issue with how slowly the game plays (infrequent, overbearing encounters aren't my favorite game concept), how little of the story is presented during these first few chapters (if there is any), and how death is now used as a learning tool and expectation, which kind of ruins the "survival" aspect of the game, which is billed as a "survival/horror," game. This game plays more like a TPS, mixed with a death simulator.
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
I've read you can improve it on PC, but like you said, not sure if console is possible (I doubt it).

To be honest, it wouldn't really do that much to help. While annoying, the concept of the camera was neat. It's really an issue with how slowly the game plays (infrequent, overbearing encounters aren't my favorite game concept), how little of the story is presented during these first few chapters (if there is any), and how death is now used as a learning tool and expectation, which kind of ruins the "survival" aspect of the game, which is billed as a "survival/horror," game. This game plays more like a TPS, mixed with a death simulator.

I have no problems with the doors opening. Set the sensitivity to 84 for both look and camera that way he moves a bit quicker when turning.

The game is slow and they kind of took the dark souls approach. I believe bloodborne will be even tougher. It is a slow game, and I too had to replay a bunch of areas and I can see how that gets annoying. I agree on the story. I understand Destiny's story better than this. Seems to be that you are haunted by this figure for some reason. The evil guy looks like the person from the movie deliver us from evil.

I haven't played much of it lately. Been messing around with the PlayStation tv this weekend. How did you get passed the chainsaw guy in chapter 3 because that's where I'm stuck.

I've watched several streams and people on there always have a bunch of ammo. Later on I think you upgrade your storage capacity.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
I have no problems with the doors opening. Set the sensitivity to 84 for both look and camera that way he moves a bit quicker when turning.

The game is slow and they kind of took the dark souls approach. I believe bloodborne will be even tougher. It is a slow game, and I too had to replay a bunch of areas and I can see how that gets annoying. I agree on the story. I understand Destiny's story better than this. Seems to be that you are haunted by this figure for some reason. The evil guy looks like the person from the movie deliver us from evil.

I haven't played much of it lately. Been messing around with the PlayStation tv this weekend. How did you get passed the chainsaw guy in chapter 3 because that's where I'm stuck.

I've watched several streams and people on there always have a bunch of ammo. Later on I think you upgrade your storage capacity.

Chainsaw Guy (aka The Sadist) is pretty simple, just so long as you're able to avoid the other enemies that spawn when he's set free.

Start out by "setting him loose" from his chains by throwing a grenade at him from the platform overlooking his "pen", or shooting an explosive bolt. That's a fair amount of damage before he's even anywhere near you.
After that, it's really only a matter of keeping your distance and plinking him with whatever weapons you have. Be sure to craft as many Agony Bolts (you pick up the Agony Crossbow in one of the houses of this area) as possible from your spare parts, and scour the entire level before setting him free for ammo.
From there, be mindful of your environment. For instance, there's some hay bales on the main platform right above his pen. IF you can lure him over to you, near the bales, then light them when he's relatively close, it will light him as well, doing additional damage.
Also, there's a very tall "watch tower" lookin' thing in the courtyard. If he follows you outside, run up the ladder (he can't follow) and you can get some clear shots at him when he's out there.
And finally, remember to conserve your sprint until he's charging at you with the chainsaw.

But as long as you have a decent amount of ammo (use the shotgun only when he's really close, and try aiming for the head at all times, it makes a difference), just keep playing keep away and taking well-aimed pot shots and he shouldn't give you too much trouble.
 

Justinbaileyman

Golden Member
Aug 17, 2013
1,980
249
106
I beat him by staying in the barn and climbing to the 2nd floor using the ladder and letting the chainsaw guy follow me and I would shoot him from the other side of the barn by the ladder to the 3rd floor and when he starts to get to close I would run up the ladder to the top floor where he cant follow and he will then return to the bottom floor ground level.Then I would quickly run down the ladder and soon as the chainsaw guy starts back up the bottom ladder to the 2nd floor I would unload on him again and again rinse and repeat until this guy is dead.He's a piece of cake!! now the Box head guy was a motherF'er and so was the final encounter with the spider lady. But the hardest was that huge monster at the end of the game,the one you fight in the parking garage. I died fighting him at leased 20 times and you should of seen me raging..I hate this damn game so much and it was just not fun at all to play and I just cannot suggest this game to anyone as a matter a fact stay far away from this game. Your better off saving your money and buying any other game.I was thinking of getting Alien Isolation any one here have or play that game?? Is it any good or at leased better then playing Evil Within??
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
I beat him by staying in the barn and climbing to the 2nd floor using the ladder and letting the chainsaw guy follow me and I would shoot him from the other side of the barn by the ladder to the 3rd floor and when he starts to get to close I would run up the ladder to the top floor where he cant follow and he will then return to the bottom floor ground level.Then I would quickly run down the ladder and soon as the chainsaw guy starts back up the bottom ladder to the 2nd floor I would unload on him again and again rinse and repeat until this guy is dead.He's a piece of cake!! now the Box head guy was a motherF'er and so was the final encounter with the spider lady. But the hardest was that huge monster at the end of the game,the one you fight in the parking garage. I died fighting him at leased 20 times and you should of seen me raging..I hate this damn game so much and it was just not fun at all to play and I just cannot suggest this game to anyone as a matter a fact stay far away from this game. Your better off saving your money and buying any other game.I was thinking of getting Alien Isolation any one here have or play that game?? Is it any good or at leased better then playing Evil Within??

Was it not fun because it was tough or the play style? I'm not looking forward to these other bosses to be honest since I suck at the game as it is but I'm still enjoying it.

I played alien isolation at my friends house on Xbox one. It's mainly a sneaking game but it's very creepy and tense. It's not grotesque like evil within just creepy because you are being stalked and any sound you make you are screwed. The alien is very smart. At one point he never heard me hide in a container but after 5 minutes he pulled me out.
 
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Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Yeah, I haven't passed that guy in Chapter 3 yet, either. I watched a video and tried once (I was interested in seeing how to get the stealth kill on him for the Achievement--you use the Flash Bolts from the Agony Crossbow on him) after, and screwed it up.

I honestly don't mind a challenge in games. I'll get frustrated without getting too angry or anything. I play Halo exclusively on Legendary, and the only reason I didn't exclusively play Gears on Insane is because they wouldn't give you that difficulty until you beat the game once (same as this game does, and I HATE them for it). However, I am not one for stealth-first games like Splinter Cell always was (and I assume still is), and that's kind of where this game loses me. I don't mind sneaking past enemies, but when they make your character really slow to start, then make you sneak on top of it, it's just really a patience test mixed with a walking simulator to me, haha.

So I'm going to give the game another try today, see if I can get through Chapter 3 and at lest find enough enjoyment out of the game to hold onto it through the week, but Sunset Overdrive is getting really good reviews (the site aggregate I saw/calculated was 8.2, with about 5 folks giving it a 9+ out of the 20 ratings and one 6, I think), so I'm not sure when I'd even find time to play this, between Sunset tomorrow, CoD next Monday (Day Zero, brah), and Halo the Tuesday after that.

It's probably going to be like this:

1. Try this a few more times, failing miserably.
2. Skip getting the sneak Achievement, just put the MFer down and move on.
3. Trade in later tonight.
4. Pick up again for $20 in 3 months.
 

Justinbaileyman

Golden Member
Aug 17, 2013
1,980
249
106
Was it not fun because it was tough or the play style? I'm not looking forward to these other bosses to be honest since I suck at the game as it is but I'm still enjoying it.

I played alien isolation at my friends house on Xbox one. It's mainly a sneaking game but it's very creepy and tense. It's not grotesque like evil within just creepy because you are being stalked and any sound you make you are screwed. The alien is very smart. At one point he never heard me hide in a container but after 5 minutes he pulled me out.

Lets see here.. what don't I like about the game?? I'd say everything!! Its overly hard,Overly Repetitive,When you die you have to redo everything,The control sucks and the game feels very laggy for a better word.When you shoot enemies 90% of the time they dont die when doing head shots like they are supposed to, unless you are using the shotgun. When shooting you miss enemies over and over and over when you know for a fact you are aiming right at there damn head standing 2 feet away.The graphic's are not on par with what was shown at E3 last year. Close but now they look all dumbed down and washed out.Nothing like the realistic highly detailed look I wanted to see.I also hate the fact of the search everywhere for slime or jelly or what ever you wanna call if for upgrades.Oh and dont count on finding all the damn keys in the game to get must have upgrades unless your gonna go out and spend another $30 or $40 bucks for a walkthrough guide.I have never had a game erk me like this before and I have played alot of games. You know what it really reminds me of is that crappy game Blair Witch Project for PC from back in the day. I mean Evil Within is basically a blatantly renamed clone of that game.Hate to say it but its true..
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
I might have to just give up on this game, it's just not fun to me. It has the same issue as with BioShock 2, IMO, where they make you so weapon-deprived and weak that it's almost more a test of patience than skill. It's pretty annoying when you shoot zombies in the head, only to then have to keep fighting a half-headed zombie.

It's not something to where I'd consider it too difficult for me, it's more that the game's just not what I was hoping for. The story's on-par with Destiny (NOT a compliment), and there's no scare factor to it, after the first couple of parts. The way it begs for repeated death as a memory (not skill) trainer takes away the suspense and quickly replaces it with boredom. When you're EXPECTED to replay the same part of a level a dozen times to figure out mechanics to fights, the fear of death goes away quickly, because there's no real penalty, then you just re-do the same no-longer-scary things.

I might give it another try tomorrow, but I just don't seem to care about the game tonight. It's probably going to end up getting traded in tomorrow, then put towards Sunset Overdrive.

I found that I stopped dying as much when I began to take a really slow and methodical approach to the game. I'd peek slowly around every corner and when I saw enemies I'd sit for a long time watching their patterns before taking action. I can see how this would be boring to some people, but it felt very tense to me most of the time. For me, the game never really had slow segments. In fact it tended to throw me straight from one really dangerous situation right into the next. There were a lot of "How the hell do they expect me to kill these guys right after I just killed all those other guys with no ammo replenishment in-between" kinds of moments. Figuring out a way through without having to restart the chapters became a primary goal of mine.

It was a really taxing game to get through though. Somehow the 21 hours I put into it felt like much longer than that. I guess because it was composed of so much stopping and starting as I hit areas where I died a lot and quit in frustration, and because I felt really tense and keyed up nearly the whole time I was playing it. I think the frustrating parts were mostly of my own making because they usually came near the end of long, tense play sessions that wore me down mentally and made me eventually start making stupid mistakes. I found that if I just put the game down for a night instead of continuing to bash my head against the wall I passed most of those parts easily the next time I picked it up.

The story does reveal itself eventually. It's very late in the game before it gives up the most revealing info, but if you pay attention you can guess a lot of it before then. It's pretty standard japanese-style storytelling ultimately. It turns out to be much better than Destiny on the story end if you stick with it though. Destiny doesn't tell you anything about anything if you think about it. TEW leaves you understanding pretty much everything except for a couple of intentionally vague parts that I assume are going to be addressed in the DLC.

In the end, I can see how this game isn't for everyone though. It just kind of resonated with me. I love the atmosphere and the challenge of it I guess.
 

Squeetard

Senior member
Nov 13, 2004
815
7
76
That's something else Polygon complained about, how the game basically felt like it was a trial-and-error game, not one of strategy. The author said most boss encounters meant just going in, dying, learning what killed you, then doing that until you learned all of his tricks. It's not like something with WoW, where you'd get some kind of foreshadowing to the attack, and have a chance to dodge or something.

There are two go-to things in gaming right now:

1. "Be the villan," which seems to be popping up for Fable: Legends, Dying Light, Evolve, and Mario Party 10, among others.

2. Overly punishing games where death is expected and unavoidable, due to vague design which requires death as a learning tool, rather than a negative to be avoided. This seems to involve the Souls games, Shadow of Mordor, the upcoming Lords of the Fallen and Bloodborne, and The Evil Within.


Good article on this:
http://www.giantbomb.com/articles/the-evolution-of-death-in-games/1100-5044/

by the way, I'm waiting for my Oculus rift before I play this and Vanishing of Ethan Carter. :)
 

purbeast0

No Lifer
Sep 13, 2001
53,638
6,522
126
anyone who is done or sick of evil within for xbox1 and wanna sell it for $20 let me know :)
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
Lets see here.. what don't I like about the game?? I'd say everything!! Its overly hard,Overly Repetitive,When you die you have to redo everything,The control sucks and the game feels very laggy for a better word.When you shoot enemies 90% of the time they dont die when doing head shots like they are supposed to, unless you are using the shotgun. When shooting you miss enemies over and over and over when you know for a fact you are aiming right at there damn head standing 2 feet away.The graphic's are not on par with what was shown at E3 last year. Close but now they look all dumbed down and washed out.Nothing like the realistic highly detailed look I wanted to see.I also hate the fact of the search everywhere for slime or jelly or what ever you wanna call if for upgrades.Oh and dont count on finding all the damn keys in the game to get must have upgrades unless your gonna go out and spend another $30 or $40 bucks for a walkthrough guide.I have never had a game erk me like this before and I have played alot of games. You know what it really reminds me of is that crappy game Blair Witch Project for PC from back in the day. I mean Evil Within is basically a blatantly renamed clone of that game.Hate to say it but its true..

I've never ran into save issues. Once you find the saving mirror and activate it you can go back to it any time and save. It may be tedious to do so but this time you won't have to go through collecting everything again if you die.

As for the head shots, set the sensitivity higher to make aiming a bit better.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Its overly hard

I don't like this complaint. I don't get why someone would want to play a video game when there's no challenge to it. In that instance, why not watch a movie? I like that the game doesn't hold your hand through everything, and I like that I have to use my head to figure things out. My issue is that repetition you mention, and how long it takes to get an encounter over with. Like I say below, for every 10-second encounter, you're doing at least 3 minutes of prepping for it. In the setting of a survival/horror scenario, it totally makes sense. However, in a video game, it turns something tense into something tedious for me.

I think I'd be more into this game if it borrowed from Mordor's A.I. a bit. Sticking an enemy in a 20-foot stretch of ground and setting the guy to pat back and forth until a sound is made or the player is seen, that's boring. When the guy is patting across the whole of the area, and you have to constantly be moving to get into position, that's at least making the encounter one that is engaging.

I'll give a quick example of where I'm at in the game, to explain:

I'm sort of stuck with the Sadist (but like I said, I'm aiming for the stealth kill for the Achievement, so I'm being overly challenging like an idiot). So, every time I start, I go through this sequence:

--Kill the torch bearer patting on the right before he enters the house (the masked guy with the gun is in there, and I don't want to deal with him).
--Use the torch to light up the guy forward and on the left, near the hay bales, because his back's to a wall (can't sneak easily), and shooting draws the others.
--Get positioned under the stairs and wait for the knife-wielding woman to turn her back, then sneak kill her.
--Go into the room and get the Agony Crossbow.
--Watch the guy explode by the large ladder, pick up his brains.
--Climb the ladder, get the supplies.
--Go to the barn, open up the area with the Sadist, and try to do enough damage to make sneak kills feasible.

I only ever fail on that last part, but when I do, it means taking 10-15 minutes to get through all of that other mundane stuff so I can actually try to do something difficult. It's not engaging, it's waiting for the pats and trudging through the monotony.

That's where the game loses me, because the difficult parts are few and far between, but you get thrown back pretty far upon failure, left to repeat the same silly things that involve mostly sitting and waiting on the way. With something like Halo, getting back from a checkpoint at least offers you a gunfight with some action on the way, but this is just 3 simple kills and a lot of sitting and walking.

I found that I stopped dying as much when I began to take a really slow and methodical approach to the game. I'd peek slowly around every corner and when I saw enemies I'd sit for a long time watching their patterns before taking action.

I already did this from the beginning, and it's kind of what my complaint is. Everything's watch the guy and learn his pat route, then slowly position yourself for a stealth kill. The game spreads the action too far apart, with the vast majority of the game instead being sitting behind a wall and watching the timing of an enemy, like you mentioned.

I don't mind methodical approaches, and I take them into account for most game encounters (except Mordor, which let you go crazy on enemies without much tact, beyond the strengths and weaknesses of captains). This game doesn't really ask for tact or planning of any kind though, it just asks you to sit and watch. It's like a 2-D platformer in a way, as everything's based on timing, but you don't have the opportunity to take things as they come. Instead, it's all about sitting and watching for 2 minutes, positioning yourself for another minute, then 10 seconds of engagement.

Good article on this:
http://www.giantbomb.com/articles/the-evolution-of-death-in-games/1100-5044/

by the way, I'm waiting for my Oculus rift before I play this and Vanishing of Ethan Carter. :)

I didn't read the whole thing, but I'll put this out there:

I love Shadow of Mordor, but I don't care for The Evil Within. Like the article states, Mordor does something with death, using the awesome Nemesis system. Evil just makes you go back and try again, and because of how slowly you must move through levels, it's borderline irritating. Both use the "death is a lesson" tactic, but Mordor does it in an interesting way (adapting strengths/weaknesses, promoting and strengthening enemies), where as Evil just uses it as a memorization test.