Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
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Originally posted by: michal1980
...Talk of noobs and such was here...
I normally try not to divert off on tangents, but I'm getting really tired and irrate when it comes to this garbage.
Why must people like you refer to people as "noobs" constantly like you're in some sort of higher social order? Do you really think you're that much better because your opinion is different than others?
Get a clue, you're not some "god" who can refer to his peons as "noobs".
Now, I'm going to dethrone you, god.
Originally posted by: michal1980
What developer designs there game to only run on that?
answer: Only a stupid one. Most games will be targeted for on-board graphics with 512mbs of ram, with some cpu.
Who develops games targetted for an on-board graphics processor? So, I should be able to take a typical game and run it on an Intel on-board graphics processor? I think I could draw the frames myself faster and with better graphical prowess in MS Paint than the Intel eXtreme Graphics could.
A lot of developers aim their "true vision" of games at high-end machines. Yes, they make it so you can run it on lower-end hardware, but you've got to sacrifice so much in the way of in-game aesthetics that they don't recommend it. For example, just look at those F.E.A.R. screenshots and the difference in quality settings. The developers envision their creation at the high-end spectrum not the low-end.
Originally posted by: michal1980
What stupid tree did you fall off of that made you think an operating system thats 5-6 years newer. would require LESS memory, LESS CPU, LESS harddrive space?
I don't recall anyone stating that Vista should require less of anything. Although I think they're complaining that 4x to 8x the typical configurations for playable situations in games is attrocious. Personally, I still believe that 2GB will be just fine in Vista, which is what I run in Windows XP. Also, just because something is newer doesn't mean that system resource requirements should go up. Just because our PCs get faster, doesn't mean the software has to require more of that increased power.
So, now let's take a look at what has changed over the past 5 years when it comes to software development. Well, we have the introduction of C# and the rest of the .NET languages. Well, too bad the "core" of Windows is written in Assembly and C. Maybe the external applications that aren't even required are written in C#. C# isn't a language that when compiled forces applications to require a lot more resources. I could have easily have written a program 5 years ago, used it and then recompiled it today (possibly after porting to a newer language) and seen no difference in overall resource requirement. So what's the big difference anyway? The fact that the guy's running a Release Candidate using the purdy looking resource-hogging interface and all those fancy, worthless widgets. Wow, looks like we have a winner
So, in other words, the advancement in time does not correlate at all to software development requiring more resources. They're using them on purpose. Software is becoming bloated because that's what users want. They want the Fisher Price "My First Operating System" look. They love it and not even God knows why.
Originally posted by: michal1980
Do you noobs think everything should run on a 486, with 4megs of ram, and a 400mb harddrive?
Duh, everyone knows that the new-age Operating Systems require at least the DX model of the 486. We need our built-in math coprocessing!
Originally posted by: the Chase
And yeah there ARE a lot of nOObs in here.
You're the one who posted this thread trying to pass the drivel off as cold-hard irreputable facts... now you're putting yourself on a pedistal along with the now-fallen god over there? Will wonders never cease.
