Death Knight
Blood
Talents
* Hysteria (Tier 7) changed to: Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second.
* Blood Aura (Tier 7) is now passive.
* Bloody Vengeance (Tier 6) now affects Frost damage as well as physical and shadow.
* Dark Conviction (Tier 3) now increases crit chance with weapons, spells, and abilities by 1/2/3/4/5%. (Previously just affected weapons)
Frost
Skills
* Howling Blast damage slightly reduced. Cooldown reduced to 6 seconds. (All Ranks, Previously was 10 sec cooldown)
* Icy Touch now only affects melee attack speed and reduces it by 14%. (Previously worked on Ranged, Casting and Melee speed, reducing it by 15%)
Talents
* Frost Aura (Tier 7) is now passive.
* Improved Icy Touch (Tier 1) changed to: Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee attack speed by an additional 2/4/6%.
* Toughness (Tier 1) now reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its armor increasing effect.
Unholy
Skills
* Raise Dead changed only work on a humanoid corpse that yields experience or honor.
* Deathcharger renamed Acherus Deathcharger.
* Death Coil is no longer modified by attack power.
Talents
* Unholy Command (Tier 2) now affects the cooldown of Dark Command.
* Scourge Strike (Tier 9) changed to: An unholy strike that deals 100% of weapon damage as Shadow damage plus 333 and 50% additional damage for each of the Death Knight's diseases on the target.
* Desecration (Tier 7) now affects Plague Strikes instead of Obliterates.
* Unholy Aura (Tier 7) is now passive.
* Reaping (Tier 6) now affects Pestilence and Blood Boil. (Previously affected Death and Decay)
Druid
Balance
Skills
* Nature's Grasp is now a trainable spell and all ranks have been changed to 100% chance on getting struck.
* Hurricane now increases the time between enemy attacks by 20% (Previously 25%)
Talents
* Earth and Moon (Tier 10) now has a 20/40/60/80/100% chance to increase Arcane, Fire, Frost, Nature, and Shadow damage taken by 13% for 12 sec.
* Moonkin Form (Tier 7) now affects the whole raid and its range has been increased to 45 yards.
* Improved Moonkin Form (Tier 7) now grants 1/2/3% Haste.
* Improved Faerie Fire (Tier 7) now only affects spell hit chance.
* Nature's Grace moved from Tier 5 to Tier 3.
* Moonglow moved from Tier 5 to Tier 2.
* Celestial Focus (Tier 4) changed to: Gives your Starfire and Starfall spells a 5% chance to stun the target for 3 sec and increases your total spell haste by 1%.
* Insect Swarm moved to Tier 5 and reduces hit chance by 5% (Previously Tier 3 and 2%)
* Focused Starlight renamed Nature's Majesty and now affects Nourish and Healing Touch as well.
* Control of Nature (Tier 2) removed.
* *New Talent* Improved Insect Swarm (Tier 5): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
* *New Talent* Nature's Splendor (Tier 3): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
* *New Talent* Genesis (Tier 1): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
Feral
Talents
* Infected Wounds (Now Tier 9) and King of the Jungle (Now Tier 8 ) have swapped places.
* *New Talent* Mother Bear[PH][NYI] (Tier 8 ): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60/80/100%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3/4/5%.
* *New Talent* Natural Reaction[PH] (Tier 6): Increases your dodge while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage eveyrtime you dodge while in Bear Form or Dire Bear Form.
Restoration
Talents
* Tree of Life (Tier 9) Increases healing by 3% to all party and raid member now.
* Improved Tree of Life (Tier 9) changed to: Increases your Armor while in Tree of Life Form by 33/66/100%, and reduces the mana cost of your heal over time spells while in Tree of Life Form by an additional 5/10/15%.
* Nature's Focus (Tier 1) now affects Wrath, Entangling Roots, and Cyclone in addition to Healing Touch, Nourish, Regrowth and Tranquility.
* Furor (Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hunter
Beast Mastery
Skills
* Aspect of the viper changed to: The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Talents
* Beast Mastery (Tier 11) now grants you 4 extra pet skill points. (Previously 5 pet skill points)
* Separation Anxiety (Tier 10) changed to: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 4/8/12/16/20%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
* Aspect Mastery (Tier 3) changed: Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 10%. Aspect of the Hawk - Increases the attack power bonus by 50%.
Marksmanship
Skills
* Kill Shot now deals [ 15% of RAP + 2500 ] damage and doesn't deal additional damage against targets under 20% health.
* Hunter's Mark changed: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Talents
* Trueshot Aura (Tier 7) now increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. (Previously, increased the attack power of party and raid members within 45 yards by 225. Lasts until cancelled.)
* Wild Quiver (Tier 9) - You have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% Nature damage. Wild Quiver consumes no ammo. (Previously, you have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.)
* Combat Experience (Tier 6) now increases your total Agility by 3/6% and your total Intellect by 3/6%. (Previosuly, 1/2% of total agility and 3/6% of total intellect)
* Concussive Barrage (Tier 5) changed to: your successful Auto Shot, Multi-Shot and Volley attacks have a 2/4/6% chance to Daze the target for 4 sec. (Previously, it was only auto shot)
* Improved Arcane Shot Tier 3) now increases the damage done by your Arcane Shot by 5/10/15%. (Previously, reduced the cooldown of arcane shot by 0.2/0.4/0.6/0.8/1 sec)
* Rapid Killing (Tier 3) - Chimera shot is now included in this proc, and auto shot has been removed from it.
* Improved Hunter's Mark (Tier 2) - Changed to increase the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
Survival
Skills
* Disengage changed to: You attempt to disengage from the target, leaping backwards. Must be facing the target.
Talents
* Hunting Party (Tier 10) changed to: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid memebers mana regeration equal to 0.5% of the maximum mana per second.
* Expose Weakness (Tier 7) changed to only work for the hunter.
* Lock And Load (Tier 4) changed to: You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. (Previously, was 10/20/30% chance when you sting a target)
* Trap Mastery[NYI] (Tier 3) changed to: Frost Trap - Increases the duration by 30%. Freezing Trap - If your freezing trap is dispelled within 5 sec of it's duration, the dispeller will be rooted in Frozen Ice for 6 sec. Immolation and Explosive Trap - Increases the damage done by 30%. Snake Trap - Increases the number of snakes summoned by 30%
* Survival Tactics (Tier 3) reduces the chance your traps will be resisted as well. (Previously did not include trap spells)
Mage
Arcane
Talents
* Slow (Tier 9) Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60%. (Previously 50%)
* Focus Magic (Tier 3) now affects the raid.
Fire
Talents
* Hot Streak (Tier 9) changed to: Any time you score 2 spell criticals in a row using Fireball, Scorch, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
* Improved Scorch (Tier 4) changed to: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.
Frost
Talents
* Improved Water Elemental (Tier 9) changed to make your Water Elemental restore mana to all party or raid members an amount equal to 0.2/.4/.6% of their total mana every 5 secs.
* Fingers of Frost (Tier 8 ) changed to last 15 secs, but only affects your next 2 frost spells.
Paladin
Retribution
Skills
* Blessing of Might ranks 5+ have all been buffed and now grant more attack power.
Talents
* Judgements of the Wise (Tier 6) changed to: Your Judgement spells have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second.
* Improved Blessing of Might (Tier 1) now increases the attack power bonus from Blessing of Might by 5/10/15/20/25%. (Previously 10/20/30/40/50%)
Holy
Talents
* Beacon of Light (Tier 11) changed to: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
Protection
Talents
* Blessing of Sanctuary changed to give all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage taken from all sources by 3% for 30 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage, 20 runic power, or 2% of maximum mana.
* Shield Specialization (Tier 3) now increases shield block value by 10/20/30%. (Previously just increased damage absorbed)
* Toughness (Tier 3) now reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its previous effect. (Previously just increased armor by 2/4/6/8/10%)
Priest
Discipline
Skills
* Inner Fire now increases spell power instead of just "healing spell power"
Talents
* Penance (Tier 11) damage and healing has been increased for all ranks. Now ticks twice instead of 3 times.
* Borrowed Times (Tier 10) increases the amount absorbed by your Power Word: Shield equal to 8/16/24/32/40% of your spell power. (Previously 4/8/12/16/20%)
* Grace (Tier 9) changed to: Your Flash Heal, Greater Heal, and Penance spells have a 50/100% chance to bless the target with Grace, reducing damage done to the target by 1%. This effect will stack up to 3 times. Effect lasts 8 sec.
* Reflective Shield (Tier 7) now causes 15/30/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker and is a 3 point talent. (Previously was a 5 point talent, 10/20/30/40/50%)
* Focused Power (Tier 6) now increases your total spell damage and healing done by 2/4%. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
* Enlightenment (Tier 6) increases intellect as well as spirit and stamina now. Damage and healing bonus replaced with spell haste.
* Improved Inner Fire moved to Tier 3 and now increases the effect of your Inner Fire spell by 20/40/60%.
* Absolution moved from Tier 3 to Tier 4.
* Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 3/6/9/12/15%.
* Renewed Hope (Tier 8 ): Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 3% on targets afflicted by the Weakened Soul effect.
Shadow
Talents
* Vampiric Touch (Tier 9) changed to cause up to 10 party or raid members to gain 0.5% of their maximum mana per second while you are dealing shadow damage.
* Pain and Suffering (Tier 9) reduces the damage you take from your own Shadow Word: Death by 10/20/30%. (Previously 20/40/60%)
* Misery (Tier 8 ) changed to 3 ranks and your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%.
* Shadow Weaving (Tier 4) changed to 3 ranks and your Shadow damage spells have a 33/66/100% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
Rogue
A lot of changes are coming for rogues, check this post for more details.
Assassination
Skills
* Mutilate no longer requires you to be behind the target.
* Expose Armor: All ranks have had their armor reduction increased.
* Envenom now increases the chance to apply poisons by 25% to targets for 1 sec plus an additional 1 sec per combo point in addition to its current effect.
Talents
* Master Poisoner (Tier 6) text clarified: Reduces the chance your poisons will be resisted by 5% and reduces the duration of all Poison effects applied to you by 25%.
* Fleet Footed (Tier 5) reduces the duration of all movement impairing effects by 15/30%. (Previously 25/50%)
* Improved Expose Armor (Tier 3) now increases the duration of Expose Armor instead of increasing the armor penetration.
* Improved Eviscerate (Tier 1) increases the damage done by Eviscerate by 7/14/20%. (Previously 5/10/15%)
Subtlety
Skills
* *New Skill* Tricks of the Trade (Level 75): The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Talents
* Honor Among Thieves (Tier 9) changed to: When anyone in your group critically hits with a damage or healing spell or ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
* Waylay (Tier 8 ) now reduces targets melee and ranged attack speed by 20% (Previously 30%)
Shaman
Totem Range Changes have gone in and most totems now affect the raid.
Elemental
Skills
* *New Spell* Wind Shock: Instantly blasts the target with a gust of wind, causing no damage but lowering your threat, making the enemy less likely to attack you, and interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
Talents
* Totem of Wrath (Tier 9): Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 100% for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min.
* Elemental Oath (Tier 8 ) changed to: Your spell critical strikes grant your party or raid Elemental Oath, increasing critical strike chance by 3%. Lasts 15 seconds.
Enhancement
Skills
* Bloodlust and Heroism have been changed to add: After the completion of this effect, those affected will become Sated and unable to benefit from Bloodlust again for 5 min.
* New rank of Strength of Earth Totem at 75. Check Skills List.
Talents
* Anticipation (Tier 3) is now 3 ranks and changed to Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
* Guardian Totems (Tier 2) increases the armor granted by Stoneskin Totem by 10/20%.
Restoration
Skills
* New rank of Water Shield at 76. Check Skills List.
Talents
* Tidal Force (Tier 3) now notes that it lasts 20 sec.
Warlock
Affliction
Skills
* Curse of Weakness (rank 9) now increases time between melee and ranged attacks by 20%.
* Curse of Recklessness armor reduction lowered for all ranks.
Talents
* Shadow Embrace (Tier 5) changed to: Your Corruption, Curse of Agony, Siphon Life and Seed of Corruption spells also cause you to gain the Shadow Embrace effect for 12 sec, increasing Shadow damage dealt by 2/4/6/8/10%.
* Frailty (Tier 2) changed to: Increases the amount of attack power reduced by your Curse of Weakness by 10/20%, and reduces the amount of attack power granted by your Curse of Recklessness by 50/100%.
Demonology
Talents
* Demonic Pact (Tier 10) changed to: Your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 2/4/6/8/10% of your Spell Damage for 12 sec.
Warrior
Arms
Skills
* *New Skill* - Weapon Throw - Throws your weapon at the enemy causing [ 100% of AP + 1 ] damage (based on attack power). This ability causes high threat. 30 yd range, 0.5 sec cast, 20 sec cooldown
* Execute damage has been slightly reduced, it is now affected by AP. (Rank 9 went from 1665 damage to [ 20% of AP + 1266 ] damage, rank 8 from 1315 to [ 20% of AP + 993 ], etc ... Rank 9 added for level 80 [ 9.3% of AP + 652 ])
* Battle Shout now affects your raid members.
Talents
* Trauma has been moved from Tier 9 to Tier 6
* Strength of Arms has been moved from Tier 8 to Tier 7
* Sudden Death has been moved from Tier 6 to Tier 9.
Fury
Talents
* Rampage now affects all party and raid members within 45 yards. (Up from 20 yards)
* Precision has been moved from Tier 7 to Tier 5
Protection
Skills
* Revenge damage has been slightly reduced, it is now affected by AP. (Rank 8 went from 454-554 damage to [ 9.3% of AP + 382 ], Rank 7 from 374-456 to [ 9.3% of AP + 314 ], etc ...)
* Shield Wall damage reduction has been changed from 60% to 50%.
* Disarm cost changed from 20 rage to 15 rage.
* Shield Block duration increased from 5 seconds to 10 seconds.
Talents
* Shockwave now deals damage equal to 50% of the AP of the Warrior, up from 25%.
* Sword and Board has been changed - When your Devastate and Shield Slam abilities deal damage they have a 3/6/9/12/15% (Up from 2/4/6/8/10%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
* Safeguard has been moved from Tier 8 to Tier 7 and 3rd rank has been removed, now Reduces damage taken by the target of your Intervene ability by 30/60% (Old - 20/40/60%) for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 50/100% (Old - 33/66/100%) chance to remove all movement impairing effects when used.
* Critical Block changed with a critical strike bonus on Shield Slam - Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
* Improved Defensive Stance changed to a 2 points talent and enraged bonus added - While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing melee damage caused by 5/10% for 12 sec.
* Vigilance taunt refresh now applies to the next 3 attacks and now lasts 30 minutes.
* Improved Shield Wall now Increases the damage reduction of your Shield Wall ability by an additional 5/10% and reduces the cooldown by 30/60 secs.
* Puncture 3rd rank has been removed, bonus value of rank 1 and 2 remains unchanged.
* Improved Disarm changed to a 2 point talent (down from 3) and now Reduces the cooldown of your Disarm and Shield Break abilities by 10/20 secs (Old - 5/10 secs) and causes the target to take an additional 5/10% (Old - 4/7%) damage while disarmed.
* Improved Revenge changed to a 2 point talent (down from 3) and now Increases damage of your Revenge ability by 10/20% (Old - 8/16%) and gives a 25/50% (Old - 10/20%) chance to stun the target for 3 sec.
* Toughness now Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 20/20/30/40/50%.