Man, last night was a bit annoying. At first, my WoW install became corrupted and I got an error 134 whenever I logged in (it seems certain characters had problems) and I ended up redoing some of my addons. Such a huge waste of time =\. Then I was playing and wanted to go on my Paladin real quick to look at his Blacksmithing and then whenever I clicked on him, the game crashed with an error 134. I quit off my warrior, and ran the Blizzard fix tool and it worked fine after that... but this might not be a good sign :x.
I did finally get my enchanting up to 350 though! But now it seems I need the adamantite rod and my Paladin's Blacksmithing is only 300 (hence why I wanted to go on him

), so I'll wait as I'd rather help my own characters out. I only need it for a few recipes anyway (like +40 spell damage). I might have to run one more Botanica so I can get revered with Sha'tar. Only 1000 away from it right now and maybe if I'm really lucky, the Whitemend pattern will drop

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Originally posted by: Malladine
Hmm...you're right, i don't have that. I didn't consider the assistance that would provide other melee dps. Damn. 3/5 flurry then i guess?? Or no flurry, imp slam instead? I have 2/2 execute, 5/5 flurry, no slam since i was thinking with flurry i can get more rage to pop MS when needed and rely on white damage as usual.
The usual reason to grab Imp Slam is because it'll make things a bit less "tight" for fitting in between your auto attacks.
Here's what you'll want for a build:
http://www.wowhead.com/?talent=LG0tzAboxMdZVx0V0gRc
Personally, I've always read that they want fury warriors to use thunderclap on bosses, but you know... I've never understood that. In every prot build I design, I always have imp thunder clap (the +5 to parry is great as it is, so it's only 2 more). Unless they consider wasting a GCD on Thunder Clap hurts TPS too much...?
Originally posted by: Malladine
I did have imp. slam and i was timing it after autoattack. AA -> Slam -> AA -> slam -> MS with the extra rage -> AA -> slam, that kinda thing. Slam basically resets the AA timer right?
Yeah, Slam will reset your auto attack timer when you use it. You may want to get the Quartz add-on as it will show your auto-attack timer as a little bar. The animations are a bit different than when the AA actually goes off as if I remember correctly, you want to hit Slam right when you start swinging.
Originally posted by: Malladine
very tempted to go back to fury at this point

except my +hit in fury is only 113 or so. My weapons are alright though (vindicator's brand/stellaris with +20str +20agi).
113 should be fine as you only need 6% as long as you have Precision (gives 3%) as the magical number for raiding as a warrior is 9%... which is the raid hit cap for yellow damage. At that point, hit becomes a bit more equal to crit and strength.
I still don't know whether I want to go fury or not. Personally my build isn't designed as an Arms PVE warrior as I have tactical mastery, which means no Flurry (and also no Blood Frenzy as I have Second Wind).
EDIT:
Originally posted by: nanobreath
Havent gone in BRD since the days of MC attunments. I wonder if I can still remember the shortcut route to MC attunement. You know, all the lava jumping. To this day when i'm swimming I cannot help but jump over and over and over again, AND I BLAME YOU BRD.
It's not too bad... go in the instance, take a left, take a right, go through the Shadowforge Door, go up the stairs, run through all the dwarves and jump out the first window on the right. Jump down onto the bridge and avoid the dwarves. Line yourself up to the middle and run down past the fire elementals. The last two will aggro (at 60). Jump down on the left side and walk up onto the ledge. Keep going in front of you and eventually you hit a dead end where above you is Ambassador Flamelash. Swim through the lava (and avoid the fire elemental!!!) to get to the island. Stay on the far end of the island to avoid aggro and head to the slope on the other side. Hope you have a way to not die to the 6 fire elementals above and you're golden

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Yeaaah I remember all that waaaay too fluidly. As a rogue, I didn't do that and I actually just snuck to Ambassador Flamelash's room and did a sprinting jump off the ledge there as it puts you further out into the lava making the "swim" easier.
I thought the Ony attunement was the worst part though.