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The AT World of Warcraft Thread (Where do you play) and general BS

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Originally posted by: rh71
Originally posted by: AntiFreze
we did unlock the badge vendor saturday morning (us - dalaran). I grabbed my new pants. Just need 160 more badges, and need to get through all of revered so I can get my new neck. Hows everyone else doing?

69% on BDF. I don't know if you're PVP server but we have major gankage by horde groups... as if they get some kick out of 4vs1'ing others. They'd rather do that than progress.

its the opp on Ner'zhul, theres like a 3.4:1 aliance to horde imbalance and they do all the ganking
 
... just as I thought, PVE server Elune (my 70 drood) has it unlocked already... and here I am without a single badge.
 
hey guys,
after playing 2 different caster class, am leveling a shmana as meele and its fun killing stuff with a huge axe!! 😛
just wanted to know how are shamans required for in pve content at lvl 70.I would like to stay enhancement.due to the lack of cc are we not wanted?
Also what abt gear? i mean what kind of stats are important for leveling and instance?
Also have herbalism and alchemy currently. but what are good professions for an enhancement shamans?
I have read elitist jerk, but i think the theorycrafting is valid when you have very very good gear.
Any kind of help is appreciated.
 
most guilds take one enhancement shaman per 25 man for windfury. resto shamans have a much better chance of moving into end game content since chain heal is ridiculously good.

As far as professions, anything outside of tailoring should work. I'd go for BS and get stormherald if you plan on taking your shaman that far.
 
Originally posted by: Dangerer
most guilds take one enhancement shaman per 25 man for windfury. resto shamans have a much better chance of moving into end game content since chain heal is ridiculously good.

As far as professions, anything outside of tailoring should work. I'd go for BS and get stormherald if you plan on taking your shaman that far.

2 handers are bad for shamans
 
Originally posted by: theinsen1
hey guys,
after playing 2 different caster class, am leveling a shmana as meele and its fun killing stuff with a huge axe!! 😛
just wanted to know how are shamans required for in pve content at lvl 70.I would like to stay enhancement.due to the lack of cc are we not wanted?
Also what abt gear? i mean what kind of stats are important for leveling and instance?
Also have herbalism and alchemy currently. but what are good professions for an enhancement shamans?
I have read elitist jerk, but i think the theorycrafting is valid when you have very very good gear.
Any kind of help is appreciated.

You already mentioned the elitist jerks, their enhancement resources are

http://elitistjerks.com/f47/t20765-shaman_enhancement

http://elitistjerks.com/f31/t1...orks_theorycraft_vol_i

The theorycrafting is still valid at every level once you're level 70 for enhancement.

A couple of key points for PVE.

Dual wield > twohanders. Windfury weapon on both weapons, and favor slow one handers vs fast one handers, even in spite of dps differences. (Green level 70 65dps 2.6 weapon is better than an epic 80 dps 1.6 speed dagger).

As for actual gear use http://www.lootrank.com/wow/rank.asp with the appropriate stat weights from the ej pages:

Entry Raid (T4) EP Values
If you have just hit level 70 or have been running some heroics for a while but have not started raiding KZ and 25 mans yet, your EP stat weights will be significantly different from shamans wearing high-end gear. Use these values until you have progressed into SSC/TK beyond the first 1-2 bosses. These values were arrived at using simulation of a shaman wearing best of slot quest and instance blues, with some heroic loot. Buffs were limited to what a 10 man raid would normally have - no Kings, no LotP, no flasks, and assumed lower quality gems and enchants.

Attack Power = 1 EP
Strength = 2 EP
Agility = 1.74 EP
Crit Rating = 1.97 EP
Hit Rating = 1.34 EP (explanation below at VIII.4 Itemization - Hit Rating)
Haste Rating = 1.28 EP (explanation below at VIII.3 Itemization - Haste Rating)
Armor Penetration = 0.22 EP
Expertise Rating = see the Expertise section below for an explanation

Middle Raid (T5) EP Values
These values are a generally agreed-upon set produced by the average of the most reliable closed-form model and iterative simulations across the breadth of shaman gearing possibilities. They rapidly become less accurate as you accumulate more pieces of T5-level gear. As such, using Yo's simulator to obtain individualized EP numbers is strongly advised. Note that Blessing of Kings increases the contribution of Strength and Agility by 10% and thus their EPs when it is active.

Attack Power = 1 EP
Strength = 2 EP (2.2 EP with Blessing of Kings)
Agility = 1.8 EP (2 EP with Blessing of Kings)
Crit Rating = 2 EP
Hit Rating = 1.4 EP
Haste Rating = 1.48 EP
Armor Penetration = 0.28 EP
Expertise Rating = see the Expertise section below for an explanation

High Raid (T6) EP Values
These values were contributed by forum member Sebudai based on an end-game T6 gear set, essentially with best-in-slot items for all slots. These should be viewed as a rough estimate for shaman entering T6 content, and include Blessing of Kings.
Strength = 2.2 EP
Agility = 1.69 EP
Crit Rating = 1.74 EP
Hit Rating = 1.69
Haste Rating = 1.82
Armor Penetration = 0.35 EP
Expertise Rating = 3.18

As mentioned, most raid guilds in 25man content use a single enhancement, not neccesarily for windfury (since a restoration shaman can provide that) but for improved totems, unleashed rage, and the ability to twist both windfury and grace of air for a stacked melee group. (Judgement of wisdom and shamanistic rage make this possible mana wise)

Enhancement with the proper gear are ahead of other classes on the power curve in late t4 and early t5 content, and will do very good individual dps in addition to supporting the raid.

The quickest way to get very good weapons, is to use honor to buy the season 1 pvp one-hand axes. They're incredible vs almost any other non-raid weapon. The blacksmithing path is also very good as the main hand one-handed mace is very good as well with the haste proc and is competitive with high end raid drops.
 
Originally posted by: AntiFreze
ugh... so I mentioned some things I found that you guys said... responses back:

I quoted you:
"EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga
"

They responded:
Bad idea. Those things hit really hard. That's an almost guaranteed dead healer. Besides, picking them up wasn't really an issue.

I don't understand why you don't just have a war or druid grab the naga as a they spawn and drag them to the middle. From there they can either continue to tank them or another tank can pull the naga off the war/druid so that they can grab another naga or continue to dps.


Originally posted by: AntiFreze
I have heard fmro a person or two that the best strat they found was simply having the nagas tanked for phase 2 and all DPS on the strider. Keeping melee on the elementals and tainted spawns, giving ranged a better ability to focus on the strider's.
I think this would benefit us greatly as it would mean we don't miss the tainted spawns, which shortens the fight, and keeps the striders under better control.

No DPS on the naga? I wouldn't recommend doing that. Naga DPS should not be a high priority but it still needs to happen. Even if you manage to survive and get to P3, you will have a lot of Naga to worry about at that point along with poison poops + AE roots to avoid. Remember that there is a soft enrage timer where the bats start pooping poison at ridiculous speeds. Leaving the Naga until this phase means you have less time to kill Vashj before this soft enrage.

Just do this. Create your DPS + healer groups for each quadrant. Make sure each quadrant gets one ranged dps, one melee dps, and one healer. Pick your two kiters. Put everyone else in the middle. If you are ranged in the middle then DPS striders. If you are melee dps then dps naga and enchanted elementals. If you are a tank in the middle then ensure you keep the naga under control which includes dragging them to the middle. This all just makes sense.


***EDIT***

Also, make sure the ranged DPS in each quadrant hit the striders while they are in range by at least applying DoTs. Their kill priority should be the following:

Tainted -> Striders -> Enchanted Elementals

It means they all need to pay attention to their surroundings and multi task swiftly and accurately, but that level of challenge is apart of any strat which consistently works on Vashj. This is why she is considered to be very hard.
 
Originally posted by: rh71
Originally posted by: Glayde

As for actual gear use http://www.lootrank.com/wow/rank.asp with the appropriate stat weights from the ej pages:

I love you. Been looking for something like this for locks and it looks like it's great for everyone.

if you read the first page of the big warlock thread on EJ the link is right there at the bottom along with all the other usefull links for the ISB uptime simulator and spreadsheet
 
Originally posted by: rh71
Originally posted by: Anubis
lots of places have it unlocked
http://us.gorgonnash.info/

haha either population is higher on normal servers or pvp gankage is definitely a factor. Look at all the pvp servers at the bottom and normal servers at the top.

it has to do with a few things

1) ganking
2) RP servers are full of people that care way to much
3) population
 
Originally posted by: Anubis
you can purge me all you want as my pet eats your totems and then eats you after i fear you and nuke you to death

All locks are the same... all I need to do is time your DC and keep my tremor down among other totems and you'll have a hell of a time beating me. Hell, the only chance you have of beating me is Howl of Terror -> Fear (although you may choose to DC then Fear, but that'd probably be silly) but then I'd just trinket and you'd try to DC and Fear me again 🙂 (cause you know I'd just ES a silly fear). Not to mention, once you waste DC, I can use GT to absorb your fears.

I'm already 5 global cooldowns head of you, son! 😛

Hell, it's so bad that when I PVP on characters like my rogue, I literally run out of range of the priest, watch him fear (duh) and just run back in. I'm literally in their brainz, readin' their moves! People need to be a little more unorthodox so I can't read them as easily.
 
Originally posted by: Xavier434
Originally posted by: AntiFreze
ugh... so I mentioned some things I found that you guys said... responses back:

I quoted you:
"EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga
"

They responded:
Bad idea. Those things hit really hard. That's an almost guaranteed dead healer. Besides, picking them up wasn't really an issue.

I don't understand why you don't just have a war or druid grab the naga as a they spawn and drag them to the middle. From there they can either continue to tank them or another tank can pull the naga off the war/druid so that they can grab another naga or continue to dps.

we did it that way because when learning it we got Fed by bad luck as an ele healer would toss a heal on the ele DPSer as the naga spawned and the naga would agro them + 1shot, paly + RF makes that never happen
 
Originally posted by: Aikouka
Originally posted by: Anubis
you can purge me all you want as my pet eats your totems and then eats you after i fear you and nuke you to death

All locks are the same... all I need to do is time your DC and keep my tremor down among other totems and you'll have a hell of a time beating me. Hell, the only chance you have of beating me is Howl of Terror -> Fear (although you may choose to DC then Fear, but that'd probably be silly) but then I'd just trinket and you'd try to DC and Fear me again 🙂 (cause you know I'd just ES a silly fear). Not to mention, once you waste DC, I can use GT to absorb your fears.

I'm already 5 global cooldowns head of you, son! 😛

Hell, it's so bad that when I PVP on characters like my rogue, I literally run out of range of the priest, watch him fear (duh) and just run back in. I'm literally in their brainz, readin' their moves! People need to be a little more unorthodox so I can't read them as easily.

not really i just need to spam 1 macro thats not on any GCD that just has my felhunter eat totems

not really hard to eat the grounding then DC fear, even if you trinket 1 you wont get an earth shock off because ill just spell lock you 😛
 
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: AntiFreze
ugh... so I mentioned some things I found that you guys said... responses back:

I quoted you:
"EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga
"

They responded:
Bad idea. Those things hit really hard. That's an almost guaranteed dead healer. Besides, picking them up wasn't really an issue.

I don't understand why you don't just have a war or druid grab the naga as a they spawn and drag them to the middle. From there they can either continue to tank them or another tank can pull the naga off the war/druid so that they can grab another naga or continue to dps.

we did it that way because when learning it we got Fed by bad luck as an ele healer would toss a heal on the ele DPSer as the naga spawned and the naga would agro them + 1shot, paly + RF makes that never happen

Makes sense, but the way I look at it is that sort of problem can happen in a lot of fights where adds spawn. Tanks need to learn to compensate for that issue. It's their job so they should know how to do it. That plus healer aggro is not reliable at all. It's far too inconsistent especially in a healing intensive fight such as Vashj. You don't want to take a healer's attention away from their primary duties in order to try and pull aggro for a tank.
 
we are going into hyjal tonight i believe. How important is the pvp trinket for rage winterchill? I have the honor for the 5min one, will that be ok for a rogue?
 
Originally posted by: AntiFreze
we are going into hyjal tonight i believe. How important is the pvp trinket for rage winterchill? I have the honor for the 5min one, will that be ok for a rogue?

It helps a lot during the learning curve phase but it isn't required. If you have it then use it. People should be working to get it anyways if you plan to tackle Archimonde. I recommend those with low hp wear more stam gear and your healers really need to be on the ball when it comes to Target of Target healing or else he will kill random members in your raid very quick.

Also, I edited my last post about Vashj that was in response to your guild's feedback so check it out.
 
Originally posted by: Anubis
not really i just need to spam 1 macro thats not on any GCD that just has my felhunter eat totems

/tar totem
/petattack?

Unfortunately, my character's name is Totem!!! Okay maybe not, but it's not like I can't kill your pet. Once that happens, there's no way you can stop me from healing other than the pansy fear! 😛 (or making it take longer but that doesn't stop it)

Originally posted by: Anubis
not really hard to eat the grounding then DC fear, even if you trinket 1 you wont get an earth shock off because ill just spell lock you 😛

So it looks like I'm not the only one that doesn't auto spell-lock 😛. This one destro lock dueled me and he was all succubi'ing me and he goes to soul fire and when it's almost done, I just /rofl and spell lock him. Only time he beat me was when he got feared into the Shatt neutral zone 🙁.
 
Originally posted by: Xavier434
Originally posted by: AntiFreze
we are going into hyjal tonight i believe. How important is the pvp trinket for rage winterchill? I have the honor for the 5min one, will that be ok for a rogue?

It helps a lot during the learning curve phase but it isn't required. If you have it then use it. People should be working to get it anyways if you plan to tackle Archimonde. I recommend those with low hp wear more stam gear and your healers really need to be on the ball when it comes to Target of Target healing or else he will kill random members in your raid very quick.

Also, I edited my last post about Vashj that was in response to your guild's feedback so check it out.

So i'll grab the 5min one for tonight and work on getting the large one in the upcoming month.

I did see your response, and I relayed it back to our guild. We had something similiar to that setup except everyone was to dps the nagas and just dot the strider when possible. We also only had 3 sections instead of 4 quadrants which made it difficult to control all the elementals.
 
Originally posted by: Aikouka
Originally posted by: Anubis
not really i just need to spam 1 macro thats not on any GCD that just has my felhunter eat totems

/tar totem
/petattack?

Unfortunately, my character's name is Totem!!! Okay maybe not, but it's not like I can't kill your pet. Once that happens, there's no way you can stop me from healing other than the pansy fear! 😛 (or making it take longer but that doesn't stop it)

Originally posted by: Anubis
not really hard to eat the grounding then DC fear, even if you trinket 1 you wont get an earth shock off because ill just spell lock you 😛

So it looks like I'm not the only one that doesn't auto spell-lock 😛. This one destro lock dueled me and he was all succubi'ing me and he goes to soul fire and when it's almost done, I just /rofl and spell lock him. Only time he beat me was when he got feared into the Shatt neutral zone 🙁.

and yes you can attack the pet, but attacking the pet means you arnt attacking me which means you are being dotted/im wanding a totem or im just gonna cast something else on you

its really funny when warriors attack the pet, because a good healer will heal it, and unless you 1 shot it you arnt doing yourself any good

auto spelllock has its use sometimes its just easier to sick it on a healer or caster and let it auto lock/devour, but in a small setting 1v1 or 2v2 theres no need to
 
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