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The AT World of Warcraft Thread (Where do you play) and general BS

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Originally posted by: Anubis
woot fing brut down finailly


Grats! Closest thing I get is "pathetic magic.. bring back 24 of your friends. Which is funny that he happens to know the raid cap in game... hehe


Originally posted by: rh71
http://rogue.raidcal.com/ for the dps spreadsheet... I tried losing my 2-set t4 bonus and it was massive disaster on pve dps. So was losing the 12-agi meta gem as you can imagine when I was short 2 blue gems taking out another piece of gear. Had to keep belt of deep shadow gem'd with blue-color gems.

yeah I'm waiting to get the chest from FL atm, I upgraded legs. according to the shadowpanther gear sheet, the t4 2-piece set bonus is worth 30 MAED. so figure that in. looks like ill be keeping my T4 helm and gloves for a while, was the best ones to keep.

 
I would agree to a bit about the earlier complaints about the current guild status going on currently. I myself have been looking for what's available, and even guilds advertising as just starting and doing kara runs till getting a 25+ man group ready to start Gruul and such are asking for people to be geared to the point that they would otherwise be able to start running BT.
 
It seems a lot like old WoW just before BC hit, except you had been running many of the old runs for a lot longer as the time between releases of raid targets was a lot longer, and with them being 40 man you could easily slip in a couple scrub geared guys to start pumping their gear up. 
 
I doubt we'll see much more new stuff prior to the next ex-pack unless they do like they did with BC and patch some of it into the game prior to the actual release and expect to see a similar guild/player participation slide coming soon similar to those last couple months before BC.  
 
so we tried Vashj for the 1st time last night. 2 different strats, both did equally well/good. Phase 1 was cake, never made it past phase 2, only getting 1 reactor down with both strats. All strats had a hunter kiting the strider.

strat 1: 4 groups on outside, N S E W. healer, caster, melee dps, tank. dps was running around attacking both elementals, and dps the naga when it was present on your side.
strat 1 slight variation: Same setup, except the melee dps and tank would all collapse in the middle with the nagas to dps them down together. (i didnt care for this strat).

strat 2: all casters in the middle, except 1 mage, 1 lock, and 1 rogue. only 3 quadrants, W, NE, and SE. rogues would solo an elemental, mage would solo and elemental. Nagas pulled to middle so every else could dps them down and also more people could slow/dps the strider.
 
Originally posted by: Throckmorton
I'm on my 3rd char. I have a 45, 61, and 39. The more I play WoW, the less I understand how people take it so seriously that they treat it like a job, with raids etc having real importance in their lives. It's a fun game, but how can you really be so immersed in it when your character looks like it was made by Warner Brothers and the "epic" armor all looks absurd?

Graphics are nice but they only act as the "figurehead" of a game if that makes any sense. The real fun comes from many other parts of the design.

Plus, a lot of people consider their hobbies to have real importance in their lives. Some people read, some watch a few TV series, some ride bikes, some play sports, some fish, some watch anime, some play video games, etc. It's all the same once you boil it down to the pure purpose which is to simply spend some time having fun. The problem is that some hobbies tend to exploit a person's weak willpower and their ability to practice moderation. WoW is one amongst many hobbies which fall in that category. The problem isn't the hobby though. It's the person.
 
Originally posted by: AntiFreze
so we tried Vashj for the 1st time last night. 2 different strats, both did equally well/good. Phase 1 was cake, never made it past phase 2, only getting 1 reactor down with both strats. All strats had a hunter kiting the strider.

strat 1: 4 groups on outside, N S E W. healer, caster, melee dps, tank. dps was running around attacking both elementals, and dps the naga when it was present on your side.
strat 1 slight variation: Same setup, except the melee dps and tank would all collapse in the middle with the nagas to dps them down together. (i didnt care for this strat).

strat 2: all casters in the middle, except 1 mage, 1 lock, and 1 rogue. only 3 quadrants, W, NE, and SE. rogues would solo an elemental, mage would solo and elemental. Nagas pulled to middle so every else could dps them down and also more people could slow/dps the strider.

I am not familiar with either of these strats. They sound inefficient though from the outside looking in, but I could be wrong. If I had to take a guess, I would say they would both result in problems killing the tainted elementals in time along with Strider DPS. Why were you guys only able to get one generator down?

 
Originally posted by: Xavier434
Originally posted by: AntiFreze
so we tried Vashj for the 1st time last night. 2 different strats, both did equally well/good. Phase 1 was cake, never made it past phase 2, only getting 1 reactor down with both strats. All strats had a hunter kiting the strider.

strat 1: 4 groups on outside, N S E W. healer, caster, melee dps, tank. dps was running around attacking both elementals, and dps the naga when it was present on your side.
strat 1 slight variation: Same setup, except the melee dps and tank would all collapse in the middle with the nagas to dps them down together. (i didnt care for this strat).

strat 2: all casters in the middle, except 1 mage, 1 lock, and 1 rogue. only 3 quadrants, W, NE, and SE. rogues would solo an elemental, mage would solo and elemental. Nagas pulled to middle so every else could dps them down and also more people could slow/dps the strider.

I am not familiar with either of these strats. They sound inefficient though from the outside looking in, but I could be wrong. If I had to take a guess, I would say they would both result in problems killing the tainted elementals in time along with Strider DPS. Why were you guys only able to get one generator down?

we were getting killed, too many nagas (with 1st strat) not getting killed. and our hunter getting killed by the strider (not enough dps on it) and just needed to tweak the slowing.

the strat 2 was suppose to address these issues, but only gave that 1 attempt. was too large of an area to cover imo as a rogue. What strats do you guys use for P2?
 
Originally posted by: AntiFreze
so we tried Vashj for the 1st time last night. 2 different strats, both did equally well/good. Phase 1 was cake, never made it past phase 2, only getting 1 reactor down with both strats. All strats had a hunter kiting the strider.

strat 1: 4 groups on outside, N S E W. healer, caster, melee dps, tank. dps was running around attacking both elementals, and dps the naga when it was present on your side.
strat 1 slight variation: Same setup, except the melee dps and tank would all collapse in the middle with the nagas to dps them down together. (i didnt care for this strat).

strat 2: all casters in the middle, except 1 mage, 1 lock, and 1 rogue. only 3 quadrants, W, NE, and SE. rogues would solo an elemental, mage would solo and elemental. Nagas pulled to middle so every else could dps them down and also more people could slow/dps the strider.

strat 1 sounds closer to what you need to be doing

"most" guilds use this strat

have Destro locks/mages/hunters on N.S.E.W sides killing the eles, we used 2 hunters a destro lock and a fire mage, dont need tanks each only needs 1 healer

EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga

use a Aff lock or a ele Shaman on strider kiting, works much better kite around in a circle, all free ranged DPS should attack strider as it goes past

all the ranged DPS that is not kiting or killing eles is positioned around the top to help with nagas/free eles when tainteds spawn and the strider

you really want to have the strider/naga down before the next one spawns
 
Originally posted by: AntiFreze
Originally posted by: Xavier434
Originally posted by: AntiFreze
so we tried Vashj for the 1st time last night. 2 different strats, both did equally well/good. Phase 1 was cake, never made it past phase 2, only getting 1 reactor down with both strats. All strats had a hunter kiting the strider.

strat 1: 4 groups on outside, N S E W. healer, caster, melee dps, tank. dps was running around attacking both elementals, and dps the naga when it was present on your side.
strat 1 slight variation: Same setup, except the melee dps and tank would all collapse in the middle with the nagas to dps them down together. (i didnt care for this strat).

strat 2: all casters in the middle, except 1 mage, 1 lock, and 1 rogue. only 3 quadrants, W, NE, and SE. rogues would solo an elemental, mage would solo and elemental. Nagas pulled to middle so every else could dps them down and also more people could slow/dps the strider.

I am not familiar with either of these strats. They sound inefficient though from the outside looking in, but I could be wrong. If I had to take a guess, I would say they would both result in problems killing the tainted elementals in time along with Strider DPS. Why were you guys only able to get one generator down?

we were getting killed, too many nagas (with 1st strat) not getting killed. and our hunter getting killed by the strider (not enough dps on it) and just needed to tweak the slowing.

the strat 2 was suppose to address these issues, but only gave that 1 attempt. was too large of an area to cover imo as a rogue. What strats do you guys use for P2?

I would reread page 53 in this thread. There is a lot of advice that we posted there for you and it should help with this situation. Also, it sounds like you were trying to kill the naga somewhere outside of the middle in your first strat? That is a bad idea. Put all tanks and naga dps in the middle. After reading page 53 again, I would also recommend watching a couple YouTube videos.
 
When we did Vashj we had 2 tanks and 6 healers, and stacked dps to the roof.

2 healers up top, one on each N S E W side with a melee down low and a ranged up top. Elem shammy kiting strider. If I recall we had 4 melee for naga and 4 on sides for 8 melee, plus the kiter leaving 8 ranged.

So in total thats:

2 tanks
-one on naga in the center
-one to pick up adds and bring them to naga tank, and hamstring and concussion blow the strider to allow the kiter to pick it up
-helps to have two for phase 1 and 3 for when one gets stunned & rooted anyway, that multishot hurts

6 healers
-two up top healing the naga tank, naga melee dps, and strider dps, with one healer as the core deactivate person (final throw)
-1 each x 4 sides, on the top right at the edge (second in the throw chain)
-CoH priests, resto druids, and shamans make the best healers for the top as they can heal the naga tank and dps at the same time, while paladins on the elemental teams are best because they can draw aggro and take the hit or bubble for nagas that spawn

9 ranged
-lock, hunter, or elem shammy for strider kiter. If you have a dps who is famous for pulling aggro and dying on every trash pull due to high threat, put him/her on the strider 😉
-4 ranged on strider the whole time
-1 each x 4 sides, up top (secondary final throw in the throw chain if the healer up top is unable)

8 melee
-4 on naga
-1 each x 4 down, on the bottom (first in the throw chain)


Throw chain is: elemental melee -> elemental healer -> mobile center healer or elemental dps, whoever is in position.

It's important that everyone multitask. Elemental healers need to be healing more than just their 3 person team; use range finding tools (now built in) and ctrl-V and heal anyone in range, esp. the kiters and strider ranged dps. Melee dps up top need to divert on stray elementals if need be because tainteds will cause elemental groups to fall behind if they get more than one. Finally, melee dps on the bottom of the stairs should NOT kill elementals, but dps them down to 50% and maintain fast reaction time; work as a team and allow the ranged dps to finish them off. This allows the melee to get on new elementals ASAP, esp. tainteds. Elemental ranged needs to dps and dot the strider as it goes by. etc. If mana regen allows, even healers need to help dps stuff (if I wasn't healing, I was holy shocking and judging elementals that came up top and laying down consecrates in the path of ones that nobody was on yet)

Doing the math, a naga has 175,000 health and spawns ever 45 seconds. To have it down before the next one spawns you have to be doing 3889 dps. With 4 dps that means 972 individual dps. Most T4/T5 rogues, warriors, and ench shamans should be easily pushing 1100 at this point.

For the strider you have 175,000 health with 60 seconds between spawns, which means 2917 dps, or with 4 dedicated ranged, ~730 individual dps (not factoring in the kiter, and dps will be slower than normal due to constant movement). It is important to kill the strider before a new one spawns. Naga you can deal with 2, but 3 or more and it's extremely stressful for the healer up top who has to heal the tank AND 4 squishy melee dps getting hit by back to back forked lightnings.

Really depends what your strength is with your guild. We have excellent healers which allowed us that extra dps by only having 6 healers.

Vashj is the hardest fight in the game as far as I'm concerned. Thought I haven't seen Illidan yet, Kael and Archimonde are pretty much a joke compared to Vashj. Took us 2 weeks to kill Vashj; 3 days for Kael.
 
Originally posted by: AntiFreze
thanks Anubis, I relayed this to my raid leaders. Have me running around so much did seem a bit ineffecient.

watch my video 😀

also go back in the thread as Xavier434 said, however IDK what page 53 is as i only see thing thing as having 28 pages
 
Thanks again, ill read over that and see what would help our guild. We have solid group of raiders, and this was our first night. But our strat can definitely be improved.
 
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: AntiFreze
thanks Anubis, I relayed this to my raid leaders. Have me running around so much did seem a bit ineffecient.

watch my video 😀

also go back in the thread as Xavier434 said, however IDK what page 53 is as i only see thing thing as having 28 pages

I always forget about that.


Page with Vashj tips

that link only works if you have the Post Per Page set to something less then what i do, it just takes me to nothing as i have it set to 100 posts per page
 
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: AntiFreze
thanks Anubis, I relayed this to my raid leaders. Have me running around so much did seem a bit ineffecient.

watch my video 😀

also go back in the thread as Xavier434 said, however IDK what page 53 is as i only see thing thing as having 28 pages

I always forget about that.


Page with Vashj tips

that link only works if you have the Post Per Page set to something less then what i do, it just takes me to nothing as i have it set to 100 posts per page

Meh...is there a way to refer/link to a particular section of a thread which is universal for all forum settings?
 
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: AntiFreze
thanks Anubis, I relayed this to my raid leaders. Have me running around so much did seem a bit ineffecient.

watch my video 😀

also go back in the thread as Xavier434 said, however IDK what page 53 is as i only see thing thing as having 28 pages

I always forget about that.


Page with Vashj tips

that link only works if you have the Post Per Page set to something less then what i do, it just takes me to nothing as i have it set to 100 posts per page

Meh...is there a way to refer/link to a particular section of a thread which is universal for all forum settings?

sadly no
 
we've changed our raiding schedule now. Progression nights are Sunday, Tuesday, and Wednesday. We were in a consistent grind of SSC for 2 days, and TK for 1 day. Now we have decided (since VR is still "bugged") to do Hyjal on Tues + Wed, and SSC (FL, TW, Leo, Vashj) on Sunday.

I'm ready to see some new content.
 
ugh... so I mentioned some things I found that you guys said... responses back:

I quoted you:
"EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga
"

They responded:
Bad idea. Those things hit really hard. That's an almost guaranteed dead healer. Besides, picking them up wasn't really an issue.

I have heard fmro a person or two that the best strat they found was simply having the nagas tanked for phase 2 and all DPS on the strider. Keeping melee on the elementals and tainted spawns, giving ranged a better ability to focus on the strider's.
I think this would benefit us greatly as it would mean we don't miss the tainted spawns, which shortens the fight, and keeps the striders under better control.
 
Originally posted by: AntiFreze
ugh... so I mentioned some things I found that you guys said... responses back:

I quoted you:
"EVERY SINGLE MELE/TANK is on the nagas
have a paly put on righteous fury and spam heal someone to get the naga to agro to him when it spawns, tank pulls off paly kill naga
"

They responded:
Bad idea. Those things hit really hard. That's an almost guaranteed dead healer. Besides, picking them up wasn't really an issue.

I have heard fmro a person or two that the best strat they found was simply having the nagas tanked for phase 2 and all DPS on the strider. Keeping melee on the elementals and tainted spawns, giving ranged a better ability to focus on the strider's.
I think this would benefit us greatly as it would mean we don't miss the tainted spawns, which shortens the fight, and keeps the striders under better control.

a paly has plate, he can take a hit or 2, they arnt gonna 1 shot a paly, palys arnt priest, the tank can also take it before it gets to the paly
thats just to ensure that the naga runs up top and not to a ele healer

you arnt gonna be able to tank more then 2 nagas at once, the need to be killed
 
we did unlock the badge vendor saturday morning (us - dalaran). I grabbed my new pants. Just need 160 more badges, and need to get through all of revered so I can get my new neck. Hows everyone else doing?
 
I went prot and made the grind out to exalted the weekend after the patch to get my Redeemer's Alchemist Stone. Pally AoE tank and guildmate/friend healing also in for exalted; it wasn't hard reseting and rotating in three DPS over and over again. Saw more than enough white chicken mounts and hatchlings, but haven't won the roll yet 🙁 Still running for the tank trinket for my prot set; the 3 times I've seen it I was healing and passed it to the tank who was on his main spec.

Was going to get the badge mace and possibly the chest, but I got the hammer from Kaz'rogal and the T5 chest recently, so the only think I'm terribly excited for is Anveena's Touch, the 11 mp5 healer ring. I've got about 400 badges, probably get the mace and chest anyway for a high stam healing set, the stam on the new items is just ridiculous. Seems the intent with the 2.4 badge epics is to allow those with sub par raiding skills to progress with brute force alone with 30,000 HP. I'll probably blow the rest of my badges on tank items for my off spec.

We are like second to last on Sunwell progression. As of last night we were 79% into phase 2 still. It doesn't bother me too much, I only want the ring for my healing set, maybe pick up a few tank pieces so I can re-gem for stam and still hit the 490/102.4 caps. Waiting for the armory is a small price to pay for not having to wait in line for an hour on a high population realm to do the escort daily...
 
Originally posted by: AntiFreze
we did unlock the badge vendor saturday morning (us - dalaran). I grabbed my new pants. Just need 160 more badges, and need to get through all of revered so I can get my new neck. Hows everyone else doing?

76% into Phase 3 until Lothar crashed [AGAIN] and brought down a bunch of other servers with it. 🙂

Badge vendor unlock was insane - so many pvp flagged ally/horde made it nearly impossible to talk to the vendor. The GM wasn't too effective at removing them either...

I finished up getting exalted on 2 toons last week and now working on getting my other toon to exalted [3 or 4 more days of running dailies]. The last toon is taking a bit longer due to a slow flying mount.

I'm probably one of the few who doesn't have a ton of badges in the bank mainly because I'm PST while most of the guild is EST and I can't make it to the raids due to time differences. Just have to start pugging the heroic dailies... 🙂
 
Originally posted by: Throckmorton
I'm on my 3rd char. I have a 45, 61, and 39. The more I play WoW, the less I understand how people take it so seriously that they treat it like a job, with raids etc having real importance in their lives. It's a fun game, but how can you really be so immersed in it when your character looks like it was made by Warner Brothers and the "epic" armor all looks absurd?

Well because when you get to 70 pretty much the only way to really continue advancing aside from pvping for gear is to raid. People want to continue what they started, but some do get burned out.
 
Originally posted by: AntiFreze
we did unlock the badge vendor saturday morning (us - dalaran). I grabbed my new pants. Just need 160 more badges, and need to get through all of revered so I can get my new neck. Hows everyone else doing?

73% on BDF. I don't know if you're PVP server but we have major gankage by horde groups... as if they get some kick out of 4vs1'ing others. They'd rather do that than progress.
 
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