The AT Battlefield Bad Company 2 F.A.Q.

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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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It is not too late. The game is going to be active for some time to come. It will take a big hit when BF3 lands, until then you will have no gamer population issues.

There a number of people here that still play, but AFAIK, not in any large groups. Join the Steam group in the OP and you'll see who the regulars are.

Map pack 7 should be out within a few weeks, bringing a million players that put BFBC2 aside to try out things like MOH and COD : BO, back out of the wood work.

Yes, when the Vietnam DLC comes out, a large population will flock to that. That should be short lived, because it's only 4 maps Vs. "vanilla's" 14. Not that it will totally disappear, but the number of servers will adjust to a more proportionate number.

I would buy it now. How much cheaper is it really going to get? You will get your money's worth.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
tbh, when vietnam gets old n stale, i think that will be the end for most as far as BC2 is concerned. i know i will be.
 

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
3
81
No word on the lag issue? Still can't play tonight.
Very weird issue. Game menu opens as normal. But as soon as I open the Multiplayer Browser menu, everything gets like molasses. As I move the mouse over available servers, there's a delay for it to highlight them. If I enter a server to play, the lag continues. Maybe like 2 FPS. Same for all servers, all areas. My PING is all over the place like a yoyo, servers that always give me under 50 are bouncing between 200-600.
Just started 2 days ago.
No hardware or software changes of any kind on my end, with the exception of the EA Download Manager.


Any ideas?

Thanks in adavnce!
 
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Nizbot

Senior member
Oct 13, 2004
765
1
81
Does anybody have issues in reviving as a medic with the last patch?
You know, I kind of was last night. A dude kept trying to rush up this hill in front of me as I just sat back waiting for his lifeless body to slide back down towards me. A few times attempting to revive him simply would not work. I pinned it down as possibly being on the side of the hill but I had never experienced that issue before.
 

solofly

Banned
May 25, 2003
1,421
0
0
but I had never experienced that issue before.

I do since the last patch. The game starts off normal and then after a while I no longer can revive anybody. Every now and then I'm able to rivive someone but most of the time I can't...(anyone else?)
 

Chocu1a

Golden Member
Jun 24, 2009
1,386
79
91
Does anybody have issues in reviving as a medic with the last patch?

The only thing I have noticed was trying to revive someone hit by mortar or a tank shell. I don't know if it was that, but everyone else I tried to revive worked but the two that got shelled. It just made sense to me.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
Well there are two issues with reviving I think. Since the hit boxes were reworked in the last patch, I have noticed you have to be much more careful to aim the paddles to the center of the chest and you can't be moving. Basically, I think the revive hitbox is MUCH more sensitive.

There have also been times when I simply can't revive a player, but each time it happens the green revive "icon" over their body isn't there. It basically looks the same as if they committed suicide. I haven't experienced a teammate with the revive icon that won't properly defib if I'm not moving and aim at the chest. I'm starting to play medic again more frequently so I'll try to keep tabs.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
No word on the lag issue? Still can't play tonight.
Very weird issue. Game menu opens as normal. But as soon as I open the Multiplayer Browser menu, everything gets like molasses. As I move the mouse over available servers, there's a delay for it to highlight them. If I enter a server to play, the lag continues. Maybe like 2 FPS. Same for all servers, all areas. My PING is all over the place like a yoyo, servers that always give me under 50 are bouncing between 200-600.
Just started 2 days ago.
No hardware or software changes of any kind on my end, with the exception of the EA Download Manager.


Any ideas?

Thanks in adavnce!

I played a bit today and experienced no such issues.
 

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
3
81
I played a bit today and experienced no such issues.

Thank you. Is it easy to un/reinstall EA download manager, or is there some kind of validation or other issues possible?

EDIT:
*FIXED*

Thanks for your help all. I ran CCcleaner and double checked firewall. No difference. Restarted today, and was working fine. I either made a notable change and forgot to restart, or it is a mystery. Either way,

thank you for the interest!
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
tbh, when vietnam gets old n stale, i think that will be the end for most as far as BC2 is concerned. i know i will be.

Yeah, there has been no mention of any new content after map pack 7 and Vietnam. Makes it easier to visualize an end.

What are you going to play? Black Ops? 2142? (Where is that patch?!)
Next on my radar is Homefront, due 03/2011. Could be another dissapointment like MOH & COD:BO (MY opinion). But I liked FrontLines...

BFBC2 was not a disappointment to me.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog Post: VIP Map Pack 7: The Cold War is Back!

Cold-War-1.png

The third post in our series on the upcoming VIP Map Pack 7 brings you to a small village in the mountains. There sits one of the most tight and intense infantry maps for Battlefield: Bad Company 2.

Cold War will be recognized by players of Battlefield: Bad Company 2 as the place for one of the singleplayer missions. It features an up until now quiet village high up in the mountains, located deep inside Russian territory.

The game mode of choice is Rush, with the Russian team deploying a surprise counter attack in order to win back the US controlled area. In stark contrast to the vehicle based gameplay in Heavy Metal, Cold War is solely focused on close quarter combat because of the narrow alleyways in the village. Being a remix of the original singleplayer map, in multiplayer the Russians are attacking from the opposite direction, downhill, with the ultimate goal to push the US team out onto the frozen river.

Cold War was specifically chosen for Map Pack 7 because of its wonderful winter setting and multitude of pathways where players can face each other head on. We also wanted a map to complement the bigger, vehicle-based, ones.

Come back tomorrow for a full run through of Harvest Day – one more fan favorite from Battlefield: Bad Company that makes a glorious return in VIP Map Pack 7.
 
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Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
I don't think I'll bother with vietnam. I've gotten my money's worth with Bc2, and look forward to MP7. I'll probably play this on and off until BF3.

Now if only AMD could get their damn drivers to work right I could have a proper bc2 experience.:mad:
 

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
Yeah, there has been no mention of any new content after map pack 7 and Vietnam. Makes it easier to visualize an end.

What are you going to play? Black Ops? 2142? (Where is that patch?!)
Next on my radar is Homefront, due 03/2011. Could be another dissapointment like MOH & COD:BO (MY opinion). But I liked FrontLines...

BFBC2 was not a disappointment to me.

Let's hope there's another map pack after Vietnam since BF3 won't be out til winter 2011.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog Post: VIP Map Pack 7: Celebrate Harvest Day by Mowing Down the Opposition!

* BY: zh1nt0
* POSTED : Nov 18, 2010, 12:00AM

Harvest-Day-1.png


Welcome to the fourth post in our series on the upcoming Vip Map Pack 7. This time, we take you to a beautiful field in autumn time that Bad Company players will recognize instantly.

Harvest Day is -- together with Oasis -- one of the most loved multiplayer maps from Battlefield: Bad Company. Back then, it was hugely popular due to its variety of vehicles and alternatives of play styles. This new and remastered version for Battlefield: Bad Company 2 is no different. "Harvest Day 2.0" features heavy tanks, CAV's, and fast quads to get around this large-scale map.

Harvest-Day-2.png

Agricultural aggression on wildly popular Harvest Day. Soon available in BC2 multiplayer for the first time.

It's a very vehicle oriented map, with focused hotspots for tight infantry battles. This map can be played with all four gameplay modes, but is at its heart a big Conquest map with 4 cappable flags. We decided to go with a four flags diamond-shaped setup in order to make use of the entire map. We kept the same layout and size of the original BC1 level, and of course made use of Destruction 2.0 and all of the other improvements in our game engine since the first Bad Company.

Rush mode starts with a clash between heavy tanks in the open fields. Later on, the action switches to more infantry focused gameplay through the last bases inside the village. Squad Deathmatch and Squad Rush take place exclusively in the village area, where players can make the best out of the numerous destructible buildings and the height difference that the village is displaying.

And there you have it! By now you should have a good idea of all four maps in VIP Map Pack 7. As always, the map pack is free for PC and VIP players. Stay tuned for more info.

For more info on Battlefield: Bad Company 2, visit the Official Site.

www.twitter.com/officialbfbc2
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Some new BFBC2 Vietnam video footage ripped from GameTrailers.com: Link.

==================================================

twitter.com/dennisvictor: "@zh1nt0 Morning! When's the next map pack coming for #BFBC2? :)"
twitter.com/zh1nt0: "@dennisvictor #BFBC2 We're still unsure about when the release date is. When we do know however, we will announce it :)"

==================================================
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog Post: Vietnam Hardware #7: The Sounds of the 60's

* BY: H Brun
* POSTED : Nov 19, 2010, 12:00AM

Sound_5F00_people.png

Magnus Walterstad, Olof Strömqvist, and Mari Saastamoinen. Extraordinary audio geeks, and perfectly sane people. Really. Photo: Christopher Bennison.


Meet the sound crew at DICE that makes Battlefield: Bad Company 2 Vietnam a journey back in time and place, to the 60's and the jungles of Vietnam. Also, learn the secret art of recording pigs, otters, and home-made flame-throwers.

Hi Magnus! As Senior Sound Designer, what was your gut reaction to Battlefield: Bad Company 2 Vietnam?
-- I remember thinking "Let's make this an homage to our original Battlefield: Vietnam game!" Then I started thinking about NVA propaganda, 60's music blasting from vehicles, and flame-throwers. The Vietnam War is most likely the war in history that has the strongest link to a specific soundscape. So when we looked at all the possibilities this gave us, we kind of felt like kids in a candy store.

What is good game audio like, do you think?
-- Audio is all about emotions and assisting gameplay, without stealing attention from the overall experience. If we're able to give the player a dreamlike experience, fully immersed throughout the game, then we have done our jobs. You should feel it, not hear it.

How did you want to change the audio in Battlefield: Bad Company 2 Vietnam compared to the base game?
-- One obvious thing was the worn down, slightly broken and dirty weapons. We did not want to move the sound too far away from the original weapon sounds, but still work with the new look and feel. So we decided to make the weapons sound just a tad thicker and less dynamic.

Flame1.png

Jet plane + fire extinguisher + balloon + open fire = flame-thrower!

Do you ever improvise to make a totally new sound?
-- Yeah, like the flame-thrower for example. It actually consists of two different sounds. One is loopable in stereo, placed on the flamethrower. This sound is based on sounds from a fire extinguisher, a jet plane, and an air balloon. The second sound is one shot, mono, and attached to the long flames that shoot out of the nozzle. This one is made from the sound of an open fire. Oh, and the characteristic M79 grenade launcher "flump" sound was created by tapping the side of my 22-year old homemade keyboard stand. It just had that perfect hollow tube ring to it.

Hi Mari! You're in charge of environmental sounds. What did you think when you heard about Battlefield: Bad Company 2 Vietnam for the first time?
-- I was thrilled! I've always loved Vietnam movies and wanted to work on a project like this. I plowed through an entire shelf of Vietnam War movies to get inspiration before I started creating the environmental sounds. I think ambience is just as important as music when it comes to setting the mood.

What do you actually do on a normal day at work?
-- Either I work in ProTools creating sounds or mixing a trailer, or I'm out recording anything from ambiences to jets. Right now I'm experimenting with my latest equalizers that I got during my work on Vietnam. They're excellent and have a warm, analog type smooth sound.

-- A lot of the rich jungle ambiences I've made in surround. It gives it a nice and closer feel to the forest and insects, and that makes it lovely to put in those extra flies and mosquitoes. We've actually seen people playing the game trying to wave flies away because they thought they were real!

What kind of vibe were you after compared to the base game?
-- In the base game, I wanted the sound to have a documentary, but still epic and movie-like, feel to it. In Vietnam I wanted it to feel more like classic war movies. This is partly down to choosing what insects and animals to include, making sure to keep it at least somewhat geographically accurate. So birds in Battlefield: Bad Company 2 Vietnam are all from Asia, for example. I have long lists of animals written down in my notebook.

Notepad.png

The first page of Mari's notebook with ideas for possible animals to include in Battlefield: Bad Company 2 Vietnam. Pot-bellied pig: Check!

Do you have any favorite sounds you created for Battlefield: Bad Company 2 Vietnam?
-- Yes! On one of the maps, you can hear the Vietnamese pig "Horace" oink from time to time. There is also a colony of Asian short-clawed otters in there. I recorded the otters last summer when I was on vacation in England and visited "The Chestnut Centre Otter, Owl, and Wildlife Park".

And Horace?
-- That was a really old and really angry pig that I also met on my vacation. Every time you got close, he got a bit annoyed and squealed angrily, which I thought was pretty funny (he was on the other side of a fence). So obviously we had to record him, and now he's in the game. Well, you can't see him, only hear him. I made sure to mix the in-game sound to seem distant and unspecific, so the players don't assume that they will actually see the pig right in front of them.

Do you always bring recorders on vacation?
-- Yes. :)

Hi Olof! What did you want to achieve with the new voice-overs in Vietnam?
-- I wanted to create a different feel from the base game. This was a different time and place, with a different lingo. I also wanted to bring back certain audio elements from the original Battlefield: Vietnam so returning fans will feel at home. This includes the witty American radio DJ and the Vietnamese propaganda voice.

-- One of the new things I introduced was the voice of a news anchor during loading of the maps and end sequences. I think it brings the feeling of the era to life, with its formal tone and delivery that borders on propaganda.

How do voice-over recordings work, anyways?
-- We have worked with an agency in England to find a lot of people. Just like in Bad Company 2, we wanted the soldiers to feel like real people, not some macho space marines. The scripts are a mix of lines needed for essential gameplay information, and more non-informative stuff that is there to build atmosphere. I made a framework for the script -- what we needed -- that was sent to an external scriptwriter who took it from there. When doing in-game voices, it's imprtant to know what you will hear the most frequently in the game, and therefore needs the most variation. Especially since I hear some people play our games for several hours...

Why did you change the radio chatter from the base game?
-- That was to stay true to the era. People didn't have mini transmitters and earpieces back then. This changes the whole soundscape, since we now have a game world filled with even more people screaming back and forth.

Bad_5F00_Company.jpg

Sensitive guys, once you get to know them.

What's your strongest memory from doing these voice-overs?
-- Well, this was for Bad Company 2, but I asked our main cast to improvise on a given theme or situation. This got me a lot of fantastic material: they talked about life after death, Woody Allen -- anything, really, that we used bits from for situations when the player does nothing for a while. The actors had grown close, having worked together for I think four years.

-- In one improvised scene, one of the characters got a bit emotional and went into how much the others meant to him, while they just tried to make a joke out of it. It all felt like a strange mix of reality and fiction, comedy and drama. That was a pretty moving moment in the studio. So, a tip for you if you're playing the single player campaign in Bad Company 2 -- hang back for a while and see what the characters have to say.

That news anchor man in Vietnam is pretty cool. Did he do a lot of improv as well?
-- Not really. Those lines are all in the script. But one funy thing was when we were hosting auditions for him. I think we must have had like six people coming in saying "I'm thinking this guy sounds like Walter Cronkite", and giving us their very best Walter Cronkite impression [he would be the former IRL news anchor reporting from, among other things, the Vietnam War and Watergate -- Editor's note].

MEET THE DICE VIETNAM SOUND CREW
Magnus Walterstad
Audio Director, Senior Sound Designer
Main Vietnam Focus: Sound Effects/Music
Why I'm into sounds: "To mess with your head!"

Mari Saastamoinen
Sound Designer
Main Vietnam Focus: Environmental Audio
Why I'm into sounds: "I want to recreate the emotions and experiences that sounds evoke, whether it's a tank exploding or a gust of air in the desert"

Olof Strömqvist
Audio Designer
Main Vietnam Focus: Voice Director
Why I'm into sounds: "It's so strong -- it can evoke emotion even without images, or completely change the feeling in what is being shown"

BATTLEFIELD : BAD COMPANY 2 VIETNAM SOUND FACTS

New voice-overs for US and NVA troops (no radio)
American witty DJ at the American bases
American 60's news anchor presenting every map and end of round results
Hannoi Hannah NVA propaganda speaker in NVA bases
2 hours of 60's sounding music on the radios in the American vehicles
Also features flies, mosquitos, the black great spotted woodpecker, short-clawed Asian otters, and one angry pig
 
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