Capt Caveman
Lifer
Not on any server i've played on. I've had admins kick players for high pings every once in a blue moon. Admins tell me no plugin exists for it that works anymore.
I was kicked this weekend for having a high ping.
Not on any server i've played on. I've had admins kick players for high pings every once in a blue moon. Admins tell me no plugin exists for it that works anymore.
And LVGs and v40 spam 😉
The map design can't handle all the explosive spam they added in BF4. At least the TDM iteration of the map is still pretty enjoyable.
all those tools exist and I play on servers with them all the time
Greenmangaming has had it a few times.Has premium been sale on sale at all?
Greenmangaming has had it a few times.
How low did it go? Or was it one of their 25% off coupons?
And LVGs and v40 spam 😉
My #1 biggest complaint right now is the server 'tick' rate with updating player positions. Dying to someone who rounds a corner and sees you at least 100ms if not closer to 300ms before you see them is endless infuriating.
Guilty of this. :$
Only way I could get 2x Kill Assist ribbons was using the LVG, after trying many times with bullets. Its not my fault the enemy would always die when I shot them.
Now that I completed that assignment, I am avoiding Metro.
Has premium been sale on sale at all?
http://battlelog.battlefield.com/bf4/forum/threadview/2955065225656757954/We've started rolling out a new game update for the PC version of Battlefield 4. Among other items, this update addresses the so called "sound loop crash" that caused the game to freeze. You may experience some downtime while this update is rolling out.
Feb 25 PC Game update notes
-Fix for the so called “sound loop crash” issue that caused the game to freeze
-Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
-Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
-General stability improvements
New 393.46MB patch is out.
http://battlelog.battlefield.com/bf4/forum/threadview/2955065225656757954/
Battlelog has also been updated. http://battlelog.battlefield.com/bf4/forum/threadview/2979150493857293792/
3.5 months to fix the damn sound loop crash? Holy crap, good thing they gave up developing stuff to concentrate on fixes...
It's actually been fixed and broke again recently, fortunately I never saw it the second time around.3.5 months to fix the damn sound loop crash? Holy crap, good thing they gave up developing stuff to concentrate on fixes...
Is this something new? I have not noticed this in my playing, but I could just be assuming people are rounding the corners and getting nice shots off on me. I'll have to pay attention.
Its been around since day 1. The way the ticks works rewards aggressive play. If you're moving vs camping you'll have a substantial advantage. I actually don't mind it vs the reverse. At least it rewards the right style of play. FWIW its also why you sometimes get shot by people not facing you, get counter-knifed stabbing someone in the back, etc, etc.
I died to a guy camping a closet on Metro due to this. He'd see my map ping as I cleared out a few of his buddies and then would just pop out and shotgun spray the hall I was coming in. It didn't matter what I did, he'd always be rounding a corner coming out of a closet and have 100-200ms on me.
If you know what this whole thing means, you can know when it's a good time to push and when it's an extremely bad time to push. Long walls before corners is bad to get caught on such as the walls on the sides of buildings without doors where you're exposed for 3-5 seconds as you run from one end of a building to another. Someone can just round the corner in front of you and kill you before you ever get to respond.
I'm not camping, I'm trying to press up but the guy camping the building has all of the advantage.
I died to a guy camping a closet on Metro due to this. He'd see my map ping as I cleared out a few of his buddies and then would just pop out and shotgun spray the hall I was coming in. It didn't matter what I did, he'd always be rounding a corner coming out of a closet and have 100-200ms on me.
If you know what this whole thing means, you can know when it's a good time to push and when it's an extremely bad time to push. Long walls before corners is bad to get caught on such as the walls on the sides of buildings without doors where you're exposed for 3-5 seconds as you run from one end of a building to another. Someone can just round the corner in front of you and kill you before you ever get to respond.
I'm not camping, I'm trying to press up but the guy camping the building has all of the advantage.
I don't think you understand what you are talking about - the game does not give the person a two tenth (200ms) head start on your location..... And change your server lag....
There are other ways of predicting movement of enemy players, either radar, or just listening with a good set of speakers can give a lot away as well. Not to mention a popular choke point, which you can just shoot down and wish for the best...
I can't stand when people confuse game mechanics and lag - and then throw around buzz words like GLITCH or AIMBOTS or HACKS...just saying....
https://www.youtube.com/watch?v=cVuHzSx5zSoI don't think you understand what you are talking about - the game does not give the person a two tenth (200ms) head start on your location.....
I don't think you understand what you are talking about - the game does not give the person a two tenth (200ms) head start on your location..... And change your server lag....
There are other ways of predicting movement of enemy players, either radar, or just listening with a good set of speakers can give a lot away as well. Not to mention a popular choke point, which you can just shoot down and wish for the best...
I can't stand when people confuse game mechanics and lag - and then throw around buzz words like GLITCH or AIMBOTS or HACKS...just saying....
Yup. Watching the mini map and predicting where people will be is just good gameplay. If you know someone is going to be around a corned you start firing your weapon before rounding the corner. That way you have bullets on the way while they are still reacting to you showing up.