The AT Battlefield 4 F.A.Q., News, and Discussion thread

Page 37 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

flopper

Senior member
Dec 16, 2005
739
19
76
There are very few changes to basic gameplay. Exactly how does this stuff make the game more classic battlefield? From what I remember BF2 didn't have to hide behind all these massive set pieces.

The basic gameplay is 95% the same as BF3. Fast paced action and tons of special effects to drive them.

I reason to have the bf series experience, which Bf3 didnt have.
Bf2 had it, Bc2 also if you are on a server with good hitbox even if its cramped 32 players.

Bf2 is 8 years and counting old.
I do agree the arcade type crowd they (EA) have adressed also made the game more popular (money) however not better player experience game unless Bf4 saves dice.
 

jackstar7

Lifer
Jun 26, 2009
11,679
1,944
126
DICE has nothing to worry about. They get to make the next Star Wars Battlefront game. They're going to get all the money they need for that, and BF4 will make money just based on what's been seen.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
two new game modes descriptions

Obliteration
http://bf4central.com/battlefield-4-obliteration/

Elimination
http://bf4central.com/battlefield-4-elimination/[/QUOTE]

BFcentral - Battlefield 4 Obliteration gameplay video

Unedited, direct-feed gameplay video showing the new mode Obliteration on Paracel Storm.

BATTLEFIELD 4 MULTIPLAYER GAMEPLAY - PARACEL STORM

We got some more Battlefield 4 gameplay, and unlike last time, it’s full, unedited in 1080p resolution. No commentary or any other nonsense, just the raw gameplay. And it’s safe to say, Battlefield 4 is looking awesome at this point. The new map, Paracel Storm, offers a ton of variety and we get to see the new dynamic weather feature as well — the match starts out in sunny conditions, and later changes when a storm hits the islands.
Unlike yesterday’s gameplay, this time we get to see the brand new Obliteration game mode in action. In Obliteration, each team has to protect certain objectives, while a bomb randomly spawns on the map. It’s then up to the players to get the bomb, take it to the enemy objective, and destroy it.
We get to see some of the new weapons featured in BF4 as well, including the SRAW rocket launcher, the Z-11 scout helicopter, the M82 .50 cal sniper rifle, and the Type 95 assault rifle, the ACW-R carbine, and more. The video also shows some new Ribbons that can be earned in a match, including the scout helicopter ribbon and the spotting ribbon.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
For objective minded players, this may replace CTF and Rush as the game mode of choice

New Battlefleid blog post: Frantic and explosive: Battlefield 4 Obliteration mode overivew

[DICE] H Brun | 08.23.13

DICE has always wanted to widen the available experiences to players of Battlefield. Never has the game modes on offer been so diverse than with Battlefield 4. If you’ve followed our live stream from gamescom, you know already that one of our all-new game modes is the explosive Obliteration, and we wanted to let you know more about this great addition to the game.

Obliterate the opposition
Obliteration is one of the most frantic and high-paced modes available in Battlefield 4. Two teams face off on medium-sized battlegrounds where one bomb spawns in a random central location. The mission: To pick up the bomb and arm it at one of the enemy’s three military installations and blow it up. When the bomb has detonated, a new bomb spawns in a random location, and the race is on again! The first team to destroy all three objectives wins.

The single available bomb creates a strong focal point of action, with both teams risking it all to be able to bring the bomb to the enemy base. It’s a game mode all about staying on the offensive and all about being a mobile team player.

The daily BF4 live streams from gamescom will be back with more Obliteration gameplay in the upcoming days. In the meantime, you can check out jackfrags’ video capture from his gamescom session playing Obliteration to get a taste of what’s in store.

Obliteration gameplay from Jackfrags

We also have a second all-new game mode in Battlefield 4 called Defuse – where players don’t have any respawns at all for an even tighter and quicker infantry-only game mode. More on Defuse later.

So there you have it. From infantry-only tight mode Defused to frantic mobile warfare in Obliteration and the Battlefield classic Conquest on vast open maps. No matter your style of pay or preference, you will find the mode in Battlefield 4. Let us know what you think in the poll below!

Battlefield 4 releases October 29 with seven game modes: Team Deathmatch, Squad Deathmatch, Rush, Domination, Conquest, Defuse, and Obliteration. All seven game modes will be playable across the 10 multiplayer maps launched with the game. You can pre-order Battlefield 4 to get the China Rising expansion pack at no additional cost.

Which Battlefield 4 game mode do you think you'll play the most?
  • (NEW) Obliteration
  • (NEW) Defuse
  • Conquest
  • Team Deathmatch
  • Squad Deathmatch
  • Domination
  • Rush
 
Last edited:

Canbacon

Senior member
Dec 24, 2007
794
4
91
My favourite bit of news from BF4 this week is the new tiered reload system. Not very big, but a nice touch. It would have saved me many times in BF3.

http://www.youtube.com/watch?v=Ym5sP81xang

Basically, if you pulled the mag then moved to a secondary weapon to kill an enemy, when you go back to the primary you will resume at the removed mag state. So no more redoing the complete reload animation.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
My favourite bit of news from BF4 this week is the new tiered reload system. Not very big, but a nice touch. It would have saved me many times in BF3.

http://www.youtube.com/watch?v=Ym5sP81xang

Basically, if you pulled the mag then moved to a secondary weapon to kill an enemy, when you go back to the primary you will resume at the removed mag state. So no more redoing the complete reload animation.

You can do that in bf3 already.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You can do that in bf3 already.

I dont think so, I think you restart from the beginning?

There are very few changes to basic gameplay. Exactly how does this stuff make the game more classic battlefield? From what I remember BF2 didn't have to hide behind all these massive set pieces.

The basic gameplay is 95% the same as BF3. Fast paced action and tons of special effects to drive them.


CORE gameplay is fine. movement, aiming, weapons mechanics accuracy all work well and feel good. fast paced action is more about the maps than 'core gameplay'

and I wont complain about the nice graphics


The biggest change to 'core gameplay' is how they are retooling suppression to make it awesome

no random deviation/accuracy penalty, just blurring, and slowed weapon movement. how it should have always been. and suppression from all weapons except LMG's being toned down(Id be ok with bolts stayed high tho)

Ive heard movement is 'improved' and you feel less floaty and more human like(which the COD crowd will HATE)

Ill reserve judgement on that till I get to try it out. Im sure its hard with all the polygons etc from destructible environments but Id love some improvement in the vaulting mechanics
 
Oct 25, 2006
11,036
11
91
Suppression changes could have been done with a 500kb patch to BF3.

Which is what gets me. So many changes could have been easily added to BF3 because they're such tiny changes to mechanics. It's not like they're adding new animations or anything. Its just tweaked .ini values.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Suppression changes could have been done with a 500kb patch to BF3.

Which is what gets me. So many changes could have been easily added to BF3 because they're such tiny changes to mechanics
. It's not like they're adding new animations or anything. Its just tweaked .ini values.



MAYBE, but yeah I agree.

We have no idea about the animations, I hope the shorter reload animation is in BF4

It would be a total waste to throw away all the motion capture work they did for BF3
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
Suppression changes could have been done with a 500kb patch to BF3.

Which is what gets me. So many changes could have been easily added to BF3 because they're such tiny changes to mechanics. It's not like they're adding new animations or anything. Its just tweaked .ini values.
It never stops amazing me how people know how easy and simple is to fix something as complex as a game of this kind. You obviously have access to the source code and first hand experience with the project, eh?
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
You can do that in bf3 already.

If you are talking about starting the reload then switching over to the secondary and having the primary reloaded when switching back? If so, that is the animation taking longer than what the client/server sees as the actual reload point. Most guns in BF3 are reloaded around the 75% animation mark. With BF4 the tiered system will be interesting as it is now a mag reload system instead of global ammo pool.
 
Oct 25, 2006
11,036
11
91
It never stops amazing me how people know how easy and simple is to fix something as complex as a game of this kind. You obviously have access to the source code and first hand experience with the project, eh?

Um. Actually pretty easy. Nothing new is being created, its only a change to the suppression sub-routine.

Unless BF3 has suppression coded in some weird way, which I doubt because they've changed suppression before.

And if its THAT hard to change such a simple mechanic, I definitely question the ability of their coders.
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
Um. Actually pretty easy. Nothing new is being created, its only a change to the suppression sub-routine.

Unless BF3 has suppression coded in some weird way, which I doubt because they've changed suppression before.

And if its THAT hard to change such a simple mechanic, I definitely question the ability of their coders.
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.

Sorry, you are basically wrong.
But this is how vast majority of users perceive software they use, unfortunately.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.

Sorry, you are basically wrong.
But this is how vast majority of users perceive software they use, unfortunately.

yep


its SO EASY almost no one can do it :colbert:
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Um. Actually pretty easy. Nothing new is being created, its only a change to the suppression sub-routine.

Unless BF3 has suppression coded in some weird way, which I doubt because they've changed suppression before.

And if its THAT hard to change such a simple mechanic, I definitely question the ability of their coders.

The way it sounds to me is it's a different implementation of suppression entirely. It's not just that "suppression.effect = .0125" is getting changed to "suppression.effect = .0110", but it's fundamentally changing how it affects the player.

I think they would have to build a new 'debuff' to apply the speed decrease (I think that's one of the proposed effects) since can't think of anything that does that in game currently. And scope sway, which primarily affects sniper rifles, could probably be modified for other guns but ultimately there's still going to be plenty of tweaking required between all the effects.

While I think it would be doable in BF3, even if it was ready to go today I'd sooner just let them leave the game as it is rather than making large changes to it this late in the game anyway.
 
Oct 25, 2006
11,036
11
91
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.

Sorry, you are basically wrong.
But this is how vast majority of users perceive software they use, unfortunately.

What, you don't think I've ever done coding before? You vastly overestimate exactly how much coders want to make the code they make difficult.

Modding games? Writing programs from scratch? Game Balancing? I've done them.

Shit like suppression is easily done.
You know why? Because I can easily think of the 20 lines of code needed to do it.

All surpression does is modify your movement speed/increases blur/modifies certain gun variables in the case where bullet < certain range from your body.
Surpression is so damn hard, they don't have it in BF2:pR, or in Stalker: AMK, or in a dozen other games. Oh wait, they do. And they are all modded in. And if I want, I can easily go into those files and modify how much blur/gun deviation I want at what bullet range. Every single entry in a easy to ready line in a txt file. "Fixing" suppression is easy as shit to do.


The only reason they don't put it in is because if they don't, they can't claim core gameplay changes in BF4 and they really have are pretty maps and setpieces that are a distraction from the same core gameplay as BF3.
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
What, you don't think I've ever done coding before? You vastly overestimate exactly how much coders want to make the code they make difficult.

Modding games? Writing programs from scratch? Game Balancing? I've done them.

Shit like suppression is easily done.
You know why? Because I can easily think of the 20 lines of code needed to do it.

All surpression does is modify your movement speed/increases blur/modifies certain gun variables in the case where bullet < certain range from your body.
Surpression is so damn hard, they don't have it in BF2:pR, or in Stalker: AMK, or in a dozen other games. Oh wait, they do. And they are all modded in. And if I want, I can easily go into those files and modify how much blur/gun deviation I want at what bullet range. Every single entry in a easy to ready line in a txt file. "Fixing" suppression is easy as shit to do.
I refer you to my previous posts.
Step 1: Read them again.
Step 2: Repeat step 1.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
CORE gameplay is fine. movement, aiming, weapons mechanics accuracy all work well and feel good. fast paced action is more about the maps than 'core gameplay'

and I wont complain about the nice graphics


The biggest change to 'core gameplay' is how they are retooling suppression to make it awesome

no random deviation/accuracy penalty, just blurring, and slowed weapon movement. how it should have always been. and suppression from all weapons except LMG's being toned down(Id be ok with bolts stayed high tho)

Ive heard movement is 'improved' and you feel less floaty and more human like(which the COD crowd will HATE)

Ill reserve judgement on that till I get to try it out. Im sure its hard with all the polygons etc from destructible environments but Id love some improvement in the vaulting mechanics



That all sounds great except the less "floaty" movement improvements. Im not exactly sure what they mean by that because I dont feel that way at all in BF3, it moves and feels great to me. I sure hope they dont go back to BC2's "stuck in mud" feel. If I cant strafe run....:mad: BF4's movements look fluid enough in the videos, I guess Ill have to wait for the beta and see how it is for myself.

Does this mean I am in the CoD crowd? D: