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There are very few changes to basic gameplay. Exactly how does this stuff make the game more classic battlefield? From what I remember BF2 didn't have to hide behind all these massive set pieces.
The basic gameplay is 95% the same as BF3. Fast paced action and tons of special effects to drive them.
Unedited, direct-feed gameplay video showing the new mode Obliteration on Paracel Storm.
BATTLEFIELD 4 MULTIPLAYER GAMEPLAY - PARACEL STORM
We got some more Battlefield 4 gameplay, and unlike last time, its full, unedited in 1080p resolution. No commentary or any other nonsense, just the raw gameplay. And its safe to say, Battlefield 4 is looking awesome at this point. The new map, Paracel Storm, offers a ton of variety and we get to see the new dynamic weather feature as well the match starts out in sunny conditions, and later changes when a storm hits the islands.
Unlike yesterdays gameplay, this time we get to see the brand new Obliteration game mode in action. In Obliteration, each team has to protect certain objectives, while a bomb randomly spawns on the map. Its then up to the players to get the bomb, take it to the enemy objective, and destroy it.
We get to see some of the new weapons featured in BF4 as well, including the SRAW rocket launcher, the Z-11 scout helicopter, the M82 .50 cal sniper rifle, and the Type 95 assault rifle, the ACW-R carbine, and more. The video also shows some new Ribbons that can be earned in a match, including the scout helicopter ribbon and the spotting ribbon.
[DICE] H Brun | 08.23.13
DICE has always wanted to widen the available experiences to players of Battlefield. Never has the game modes on offer been so diverse than with Battlefield 4. If you’ve followed our live stream from gamescom, you know already that one of our all-new game modes is the explosive Obliteration, and we wanted to let you know more about this great addition to the game.
Obliterate the opposition
Obliteration is one of the most frantic and high-paced modes available in Battlefield 4. Two teams face off on medium-sized battlegrounds where one bomb spawns in a random central location. The mission: To pick up the bomb and arm it at one of the enemy’s three military installations and blow it up. When the bomb has detonated, a new bomb spawns in a random location, and the race is on again! The first team to destroy all three objectives wins.
The single available bomb creates a strong focal point of action, with both teams risking it all to be able to bring the bomb to the enemy base. It’s a game mode all about staying on the offensive and all about being a mobile team player.
The daily BF4 live streams from gamescom will be back with more Obliteration gameplay in the upcoming days. In the meantime, you can check out jackfrags’ video capture from his gamescom session playing Obliteration to get a taste of what’s in store.
Obliteration gameplay from Jackfrags
We also have a second all-new game mode in Battlefield 4 called Defuse – where players don’t have any respawns at all for an even tighter and quicker infantry-only game mode. More on Defuse later.
So there you have it. From infantry-only tight mode Defused to frantic mobile warfare in Obliteration and the Battlefield classic Conquest on vast open maps. No matter your style of pay or preference, you will find the mode in Battlefield 4. Let us know what you think in the poll below!
Battlefield 4 releases October 29 with seven game modes: Team Deathmatch, Squad Deathmatch, Rush, Domination, Conquest, Defuse, and Obliteration. All seven game modes will be playable across the 10 multiplayer maps launched with the game. You can pre-order Battlefield 4 to get the China Rising expansion pack at no additional cost.
Which Battlefield 4 game mode do you think you'll play the most?
- (NEW) Obliteration
- (NEW) Defuse
- Conquest
- Team Deathmatch
- Squad Deathmatch
- Domination
- Rush
My favourite bit of news from BF4 this week is the new tiered reload system. Not very big, but a nice touch. It would have saved me many times in BF3.
http://www.youtube.com/watch?v=Ym5sP81xang
Basically, if you pulled the mag then moved to a secondary weapon to kill an enemy, when you go back to the primary you will resume at the removed mag state. So no more redoing the complete reload animation.
You can do that in bf3 already.
There are very few changes to basic gameplay. Exactly how does this stuff make the game more classic battlefield? From what I remember BF2 didn't have to hide behind all these massive set pieces.
The basic gameplay is 95% the same as BF3. Fast paced action and tons of special effects to drive them.
Suppression changes could have been done with a 500kb patch to BF3.
Which is what gets me. So many changes could have been easily added to BF3 because they're such tiny changes to mechanics. It's not like they're adding new animations or anything. Its just tweaked .ini values.
It never stops amazing me how people know how easy and simple is to fix something as complex as a game of this kind. You obviously have access to the source code and first hand experience with the project, eh?Suppression changes could have been done with a 500kb patch to BF3.
Which is what gets me. So many changes could have been easily added to BF3 because they're such tiny changes to mechanics. It's not like they're adding new animations or anything. Its just tweaked .ini values.
You can do that in bf3 already.
It never stops amazing me how people know how easy and simple is to fix something as complex as a game of this kind. You obviously have access to the source code and first hand experience with the project, eh?
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.Um. Actually pretty easy. Nothing new is being created, its only a change to the suppression sub-routine.
Unless BF3 has suppression coded in some weird way, which I doubt because they've changed suppression before.
And if its THAT hard to change such a simple mechanic, I definitely question the ability of their coders.
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.
Sorry, you are basically wrong.
But this is how vast majority of users perceive software they use, unfortunately.

Um. Actually pretty easy. Nothing new is being created, its only a change to the suppression sub-routine.
Unless BF3 has suppression coded in some weird way, which I doubt because they've changed suppression before.
And if its THAT hard to change such a simple mechanic, I definitely question the ability of their coders.
You ASSUME it's super simple, but you don't know how it works in the slightest. Just because you THINK it is simple doesn't mean it is. And just because you believe it should work in a way doesn't mean DICE programmers are incompetent.
Sorry, you are basically wrong.
But this is how vast majority of users perceive software they use, unfortunately.
I refer you to my previous posts.What, you don't think I've ever done coding before? You vastly overestimate exactly how much coders want to make the code they make difficult.
Modding games? Writing programs from scratch? Game Balancing? I've done them.
Shit like suppression is easily done.
You know why? Because I can easily think of the 20 lines of code needed to do it.
All surpression does is modify your movement speed/increases blur/modifies certain gun variables in the case where bullet < certain range from your body.
Surpression is so damn hard, they don't have it in BF2R, or in Stalker: AMK, or in a dozen other games. Oh wait, they do. And they are all modded in. And if I want, I can easily go into those files and modify how much blur/gun deviation I want at what bullet range. Every single entry in a easy to ready line in a txt file. "Fixing" suppression is easy as shit to do.
CORE gameplay is fine. movement, aiming, weapons mechanics accuracy all work well and feel good. fast paced action is more about the maps than 'core gameplay'
and I wont complain about the nice graphics
The biggest change to 'core gameplay' is how they are retooling suppression to make it awesome
no random deviation/accuracy penalty, just blurring, and slowed weapon movement. how it should have always been. and suppression from all weapons except LMG's being toned down(Id be ok with bolts stayed high tho)
Ive heard movement is 'improved' and you feel less floaty and more human like(which the COD crowd will HATE)
Ill reserve judgement on that till I get to try it out. Im sure its hard with all the polygons etc from destructible environments but Id love some improvement in the vaulting mechanics
My favourite bit of news from BF4 this week is the new tiered reload system. Not very big, but a nice touch. It would have saved me many times in BF3.
