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The AT Battlefield 4 F.A.Q., News, and Discussion thread

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My dislike for Flyingfield 3 play runs deep, but, I'd love to see them make the air and vehicle play more realistic. No more unlimited ammo w/o resupply at base. Real physics and accurate flight rules for jets (helis I think are OK as it is now). Also would like to see bombs up into the 2k lb range employed on the larger maps, I think it'd really make play fun. Imagine being able to call in an airstrike with an F-18 or F-35 or F-15E dropping a couple of large bombs, watching the shockwaves ripple out, everything - friendly and enemy - dead arund the bomb blast. Obviously could only use it a couple times each side on a map else it'd be too much...would be really fun visually though.

Chuck

That would basically be battlefield 2 with better physics. It was great shit. You would look up and see a jet dropping bombs, and just go, FUUCKKKK and then see your body 3000 meters in the air.

And then they had to go and resupply at base.

Good times.
 
I didnt see enough of a smoke trail in the video to be too upset about. The orange glow we already have is more bothersome to me. In the real world frag grenades dont make any noise or leave any smoke trails and they most certainly dont glow orange, they just go kaboom. LOL


Yeah, I'm holding on to my money until I get more details on what you get extra with the digital deluxe. I already qualify for the beta two different ways.
Same here, theres plenty of time before release. Im hoping EA sends out the 25% off birthday codes like they have in the past, I bought BF3 using one of those.
 
I didnt see enough of a smoke trail in the video to be too upset about. The orange glow we already have is more bothersome to me. In the real world frag grenades dont make any noise or leave any smoke trails and they most certainly dont glow orange, they just go kaboom. LOL



Same here, theres plenty of time before release. Im hoping EA sends out the 25% off birthday codes like they have in the past, I bought BF3 using one of those.

In real life we don't go throwing grenades all willy nilly either. =) "Oh we think an enemy is in that house, commander." "Well what are you waiting for? Throw grenades at it for 15 minutes!"
 
Despite it looking realistic, I don't feel like the appeal of BF has ever been "realism". Or rather, realism in the game play; I do think a lot of what makes multiplayer so enjoyable is the lifelike atmosphere.

Personally I don't want it to play uber realistic, because way too often realism is boring and horribly balanced. I'm much more interested in giving each class viable roles and trying to ensure checks and balances exist between infantry/ground/air/etc.
 
BF2's air rape didn't really have anything to do with flight physics. Had to do with bombs and fast reloading of bombs, and useless AA.

BF3 could have kept bombs, and had useful AA and perhaps landing to rearm (or at least touch and go).

OMG, can you imagine how awesome it would be to land at Noshahr's airfield? I have to say, that's a nice looking runway.
 
In real life we don't go throwing grenades all willy nilly either. =) "Oh we think an enemy is in that house, commander." "Well what are you waiting for? Throw grenades at it for 15 minutes!"
I havent seen that kind of nade spam in BF. In CoD yes, and there its even worse than what you are describing.

3x frags, 3x stuns, + tiny maps (shipment-killhouse) = ARRRGHHH!!!!

Then there was always at least one dumbass popping smoke in the middle of it all. ROFL
 
I haven't read through this thread...is there any plan to make it easier for VOIP in squads to work?

I HATED HATED HATED that in BF3 and eventually quit as a result of going lone wolf because it was hard to meet people (for the casual gamer), then add them to your friends list and then get into a squad with them...

That was one of the best parts of BF2 in my opinion...getting on a server, joining a squad and talking with random people...and making friends and THEN you could add them as a friend in your battlelog...

I just hated how the BF3 model worked.
 
Like I said, I never played it so I don't know...you're saying it was that much worse than BF3 on Normal mode with 3D spot?

No it wasn't. Air rape wasn't that bad. And it felt very battlefieldy, if you don't establish air superiority, you get raped. Also, there were many ways of checking air spam. Personally I just went into the enemy base and placed C4 on their jets.

Of course you can't do that in BF3 because they completely neutered the maps making them smaller and completely cutting off spawn bases. Awesome casualization there.
 
Its tough to get air raped in BF3 unless you only have one flag or are pinned into your spawn. If thats the case then you get what you deserve. LOL

Seriously, there are only 2 jets and 2 helis per team on most maps and with all the AA, SOFLAM/Jav and stingers available they shouldnt be that big of a problem. A good helo pilot combined with a good gunner is as bad as it gets for ground forces. Its a very rare occasion that I get killed on the ground by a jet. In the air its a whole other story....good jet pilots shred me. 🙁
 
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I haven't read through this thread...is there any plan to make it easier for VOIP in squads to work?

I HATED HATED HATED that in BF3 and eventually quit as a result of going lone wolf because it was hard to meet people (for the casual gamer), then add them to your friends list and then get into a squad with them...

That was one of the best parts of BF2 in my opinion...getting on a server, joining a squad and talking with random people...and making friends and THEN you could add them as a friend in your battlelog...

I just hated how the BF3 model worked.

No mention yet. I'll be sure to advertise it when I hear.
One of my predictions for BF4 is better VOIP.
 
I havent seen that kind of nade spam in BF. In CoD yes, and there its even worse than what you are describing.

3x frags, 3x stuns, + tiny maps (shipment-killhouse) = ARRRGHHH!!!!

Then there was always at least one dumbass popping smoke in the middle of it all. ROFL

I know in BC2, there were a few places two assaults would sit and spam nades on certain maps. I know a few areas in BF3 that happened as well. Sadly, the maps get mixed together in my head because I didn't play enough BF3 to distinguish them.
 
OXM - Battlefield 4: DICE talks beating clichés, connected gaming and the franchise's future

Karl Magnus Troedsson chats about the first next gen Battlefield

Battlefield 4 is an interesting prospect, not entirely for good reasons. DICE's latest is pretty to the point of absurdity, with unbelievable detail lavished on every square inch of freshly exploded terrain, but it's hard to get terribly excited about the new features, which include mysterious "elements of social persistence" and a lightweight squad command system. What we've seen so far suggests a clean-up operation, dedicated in the first instance to restoring the breadth Battlefield 3 traded away, rather than an assault on new territory.

There's plenty still to reveal, mind - full disclosure on that Chinese setting, details of how the new game will take advantage of next generation console hardware, and of course, the prickly question of multiplayer. Having laid eyes on the new Battlefield for the very first time, I sat down for a little chinwag with the studio's general manager Karl Magnus Troedsson.

First things first: what's the story? Beyond the present day setting, there's not much to go on.

What we're revealing here today is far from everything. What you saw was part of the prologue of the game, but it is part of the game so it's not just a specific demo that we have built. We're showing off some of our characters, we're showing that they're in Azerbaijan - but we're not talking that much more about why they're actually there. What we can say is that they're on a bit of a first mission that'll set some bigger events into motion - unexpected events.

Can we talk about China at all?

China is in, that much I can say although I cannot say in what way, but it's definitely one of the new locations in the game.

You've mentioned that players will be able to tell their own stories through Battlefield 4. How do your new systems support that kind of emergent story-telling gubbins?

Well first and foremost, it's something that we've taken a lot of cues from multiplayer because we see that when people play Battlefield, it's this sandbox where players have a lot of different tools and vehicles, and these are then being used to create movies of crazy things that happen during the multiplayer experience. That's the kind of element that we'd like to bring into single player as well.

So what you saw for instance - the "Action Bubble" as we call it - in the construction site inside the demo today, that's the typical place where we just let the player go wild, as we supply the player with the appropriate amount of tools to create their own stories. We may provide the player with a vehicle such a Jeep or we may provide different weapon options for if the player prefers a stealth approach, or to simply go all guns blazing.

Due to this, it'll be up to the player as to how they wish to tackle a specific problem. This is what we mean by bringing signature multiplayer elements into single player, or at least one part of it. It's about the choice and it's about the use of tactical instruction, etc.


Then there will be other parts of the single player that is more dramatic to achieve that ultimate experience. The idea that we have there is that events won't just be cutscenes. You saw some parts today that were definitely controlled by the player and whilst you couldn't get out the car because it's sinking, the player was still in control - and that kind of player autonomy is something that we want to maintain as much as possible throughout the entire game.

Is that a reflection of where Battlefield 3 went wrong?

Well I can say this much - we weren't entirely happy with the single player in Battlefield 3. We felt that we controlled the player a bit too much, yes.

Do the "social elements" that you mentioned in the presentation have anything to do with the stories that you want the players to create?

Well, yes and no. We won't go into detail about those features today, but there will be elements where we make it less of a lone wolf experience. Even though it's not co-op in the way that you're still playing by yourself, we want to add elements that makes it feel connected to the rest of the game and to your friends and what they're doing.


Would it be fair to say that there's room for comparison to a "shared shooter" like Bungie's Destiny?

I don't have the necessary insight to compare Battlefield to Destiny, but in terms of comparing your progress with how your friends are doing - yes, absolutely.

How large and open are the environments relative to those of Battlefield 3?

This is an interesting question because it seems that size always matters! If you take Caspian Border for instance, that's an absolutely amazingly huge map. It might not be the same size as a specific single player bubble in Battlefield 4, but it will be in the case that you feel like you have a lot of freedom to take on the challenge at hand - in your own specific way. However it'll vary depending on kind of the mission you're on, and especially the vehicles that you have available.

Are you introducing any particular new guns, vehicles or military hardware?

There will be a lot, although we're not announcing that today. We did however mention that we'll have a lot more focus on amphibious assault with different kinds of water vehicles.

When you started work on Battlefield 4, was it always going to be a contemporary military shooter? Did you experiment with any other ideas?

No, Battlefield has historically been jumping through various settings over time, in the 10 years that we've been around, but we strongly felt that we had more stories to tell in this modern setting, and with the characters that have at hand. I don't know if you noticed, but some of the characters will return from Battlefield 3 - the helicopter pilot, for instance, is a returning character, though she doesn't return for that long I have to admit! So we do feel there are stories left to tell inside of this universe, but where the franchise will go in the future - that's completely uncertain.

Have you changed the audio design much?

Overall we're extremely proud of our sound experience that we have had in the game so far, so it's about owning it and tweaking it and making it better. As for the specifics, I think that's a question for somebody else perhaps, but we always try to find a coherent style and tone for everything that we do, in terms of specific audio cues, choice of composer and so on.

In your presentation, you described Battlefield 4 as the beginning of "a new era in interactive entertainment". How is this a clean break from what's come before?

I would say this: I mentioned our focus on the dramatic, human and believable part of the game, which could come across as a cliché or a bullet-point phrase, but it's something that the team back home are really living by. As opposed to trying to tell a story solely about a huge war, geo-politics, what's going on around the world. That will be there in the background, but that's not what this game is about.

Battlefield 4 is about the characters, it's about being close to your friends when something bad happens, like when you have to cut off Dunn's leg - we don't want it to be a gory scene, but we want people to think "that was intense, almost to the point where I didn't want to see it". I believe that it's this focus on the dramatic and human elements that will set us apart. We're not just an FPS game where you shoot as many people as possible - it's about the interaction between the characters.

Are you trying to introduce new kinds of character? The soldiers you've shown do seem to conform to certain military shooter clichés.

It's always a - what's the English phrase? It's a bumpy road to go down. We have Michael K Williams from The Wire playing the black guy in the game, who is a great actor, but it's like "oh you put a black guy in there because you have to".

And it's like, actually we wanted a strong character in there and when we did the casting, we found that this was the guy that we wanted. Will there be white guys? Yes, but we're trying to mix it up more. There will be women - you saw Hanna at the end there. But the whole idea of the casting comes from the story we want to tell, the people we need inside this universe.

Will Hanna be a playable character?

I can't comment on that.

OK...

Well, you know what? No you can't, because you will be playing as one character throughout the single player, as opposed to Battlefield 3 where we had you jump between characters. So no, you can't play as Hanna.

You sold Battlefield 3 to us as a "human story", and you seem to be doing it again with Battlefield 4. How has your approach changed?

One thing that we learned was that jumping between different characters is not a good idea for telling a story where we want people to get connected to your character and the characters around you, so that's one thing we scratched immediately from the list.

But it's more about focussing on what's between the characters - the dialogue, etc - making them recognisable. For instance, with Battlefield 3's Faultline demo we had a group of soldiers driving towards something - they didn't know where they were going, and they got diverted, and that's where the mission begins. We looked at that scene over and over again, and even though we were very happy with it when we built Battlefield 3 - the hatch goes down, you step out of the vehicle and it looks awesome - when we asked people who was in the APC, nobody could tell the difference between the characters.

They were dudes in fatigues with helmets and guns. So it was like 'OK, we failed here'. If we wanted to build a human story with drama in it, already we've failed. So that's something we're trying to do with Battlefield 4, to make the characters both more recognisable and more believable.

Patrick Bach has said you're not a "Battlefield factory", that there's scope for DICE to work on other IP. Is that still true?

Well naturally I'm not going to confirm or deny anything that we're doing, it is part of out strategy as a studio to not just make Battlefield games. As to what that actually implies and means, you'll just have to wait and see.

Battlefield 4 is out later this year, for both Xbox 360 and its successor.
 
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No mention yet. I'll be sure to advertise it when I hear.
One of my predictions for BF4 is better VOIP.

I pretty much threw all my money at any BF content after BF2 because the drought was soo long. And I had a damn good time with BC2; to a lesser extent BF3. This is going to be make or break for me this time. They have to have decent in squad VOIP (at the least) and other cooperation incentives to get my money this time, not that they care if they're only going after COD dollars.

If they just re-skinned 2143...that would make me so happy.
 
I had no idea people used squad VOIP. I guess if you play solo enough but BF is such a great team game that it's a much better experience actually playing with your friends imo.
 
I'm wondering how many MP maps will exist at launch and whether we'll see CTF/CQ/Rush/GM/etc. options across all of them, or if they'll basically be segregated into the DLC.

While the prospect of the player base being very fractured by all the options might make it difficult to find the game you want to play, I'd just like to see all the options on the table from the start and hopefully servers will be able to mix it up to fit their consistent players' amusement. But I wonder if that's a viable option for launch, or if it's "better" to just force people to play one of a few ways at the start.
 
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