The AT Battlefield 4 F.A.Q., News, and Discussion thread

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Oct 25, 2006
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Arent you the two guys who are always complaining about spotting? And the ability to play stealthily?

Commander is the ultimate spotter! You see everything, you spot everything for everyone, place assets, and worst of all call in arty on people who have no chance to return the favor. Its total BS, that crap belongs in an RTS and nowhere else.

Really? Have you never felt the pleasure of knifing a commander? I feel sorry for you.

2D spotting is fine, its an integral part of the game. Its minimap only and only shows you the XY positon on a map. 3D spotting, shows you exactly where the enemy is on your current screen. COMPLETELY different things.

You can't spot things without a UAV, which is a limited recourse that, can be either shot down, or have its controlling asset destroyed. The artillery can also be destroyed. There is a TON of counterplay involved with Commanders. The removal of which turned BF into a massive TDM game with nothing interesting to do except rack up kills.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
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Commander was removed for good reason. That kinda play has no place in a FPS.

:thumbsdown:

What good reason is that? You were always free to completely ignore the commander. However teams that chose to listen to a halfway competent command were always more effective.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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So there shouldn't be squad leaders? Or ranks, or unlocks, there should be enough tanks that one spawns for all 64 players, etc? Those are all things that put one player over another in some way or another.

And you can bet that DICE would not be bringing it back if there weren't a lot of calls to have it.

Way to argue something irrelevant.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
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Commander is just a cheap way for no skill campers to rack up points.

So you're angry 'cause they got points. Uhhhh okay. Does them getting points really affect your enjoyment of the game? If there was anything to whine about in bf2 it was the airpower. That made some games really really unpleasant.
 

DeadFred

Platinum Member
Jun 4, 2011
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So you're angry 'cause they got points. Uhhhh okay. Does them getting points really affect your enjoyment of the game? If there was anything to whine about in bf2 it was the airpower. That made some games really really unpleasant.
YES! Camping noobs deserve NO POINTS! In fact they should deduct points for cheap lame kills. :biggrin:

Seriously though, I just dont like any RTS type of game play mixed into a FPS. I was glad to see it go and hate to see it return.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
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YES! Camping noobs deserve NO POINTS! In fact they should deduct points for cheap lame kills. :biggrin:

Seriously though, I just dont like any RTS type of game play mixed into a FPS. I was glad to see it go and hate to see it return.

Why complain about them, they are free kills as they don't bother to move. Heck you don't even need to know they are there, you can fire or throw a nade where the campers usually are and you get free kills.
 

pontifex

Lifer
Dec 5, 2000
43,804
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Commander is just a cheap way for no skill campers to rack up points.

lol, i like how leet players get all pissed off at "no skill campers"
if you're so leet, how is a player with no skill killing you enough that you have to get pissed off at him?
 

clamum

Lifer
Feb 13, 2003
26,256
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Oh man if they bring back Commander, like it was in BF2, that would be killer. Not a lot of people would play it back in BF2 so I was able to a lot of the time, and actually knew what the fuck was going on. I wasn't/am not a "no skill camper" and I never "rack[ed] up points" in Commander mode, but hey...
Haters_Gonna_Hate_03.jpg
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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inentertainment.co.uk - Battlefield 4 set to bring back old feature

Date: April 15, 2013

When Battlefield 3 was released many gamers were hoping the Commander Mode would be available as this was a popular feature in BF2. Rumours suggesting this will be making a comeback in Battlefield 4 give us reason to question whether this old feature will return in the upcoming game with the addition of three playable factions.

According to a report on MP1ST a GameStop poster has pointed us in the direction of the old feature making a return with the opportunity to play as up to three different factions in the games multiplayer. The highly requested feature for BF3 was one that allows players to direct others from a top-down perspective involving a more tactical view and the speculation surrounding this has been spotted on a poster in a local GameStop.

Other rumours about the game highlight the Frostbite 3 engine with destructible buildings and environments, along with three playable factions from the USA, Russia and China. Vehicle combat and the Commander Mode are set to return, and those reserving their copies could be in line for a free first expansion, which is to the value of 10 American dollars.

While we wait for confirmation, it seems that this has been done through the official Sony Germany Facebook account, so we are sure fans of the series will be pleased to hear that these old modes are expected in Battlefield 4, as they were missed in the last game.

Do you wonder why this was dropped for Battlefield 3? Are you still unsure if Battlefield 4 is set to bring back this old feature?

Explosion.com - EA comments on the Battlefield 4 Commander Mode rumor

Francesco De Meo April 16, 2013 News
Yesterday we have reported some rumors about the possible inclusion of the Commander Mode in the new Battlefield 4. The rumor was fueled by a promotional poster found in some local Gamestop stores highlighting some of the game’s new features: together with the return of the Commander Mode the poster also highlighted the fact that players will be able to play as three different factions, most likely in the multiplayer mode of the game.

EA has found out about these rumors and decided to comment on them, confirming that the poster is not official promotional material: the publisher didn’t confirm nor deny the rumors though, so there’s still a chance that these famous highlights may be true and Commander Mode may be featured in Battlefield 4.

The return of the Commander Mode would be something really good for fans of the series. This mode has been seen for the last time in Battlefield 2: Commander Mode allowed players to direct other players from a top down view, bringing a more tactical approach to the game. Fans asked for this mode to be included in Battlefield 3 but in the end fans’ requests ended up being unheard.

Battlefield 4 will launch at the end of the year on Ps3, Xbox 360 and Pc.

Polygon.com - Battlefield 4 won't use motion controls because they are a 'gimmick,' says DICE exec producer

By ALEXA RAY CORRIEA on Apr 16, 2013 at 10:30a

Battlefield 4 won't include motion control support because the mechanics won't make the game better, despite "people throwing money" at developer DICE to include them, according to executive producer Patrick Bach.

Speaking with Edge Online, Bach said integrating next-generation motion control peripherals with the latest installment of its military shooter franchise is not in the plans. Bach suggested that other companies have been offering DICE compensation to provide support for "quirky control" in Battlefield 4.

"We are not interested in things that don't make the game better," Bach said. "There are a lot of gimmicks — people throwing money at us — ‘can you implement support for this quirky control thing'. No, it doesn't make the game better."

Bach added that despite DICE's openness to new, innovative technology, there is "no point" in adding support for something that ultimately does not improve the game experience.

"Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right," he said. "It adds to the experience, and now everyone is doing it. To us it's the same with motion control and perceptual gaming in general; if it adds, great. If it's a gimmick, ignore it."

Battlefield 4 was unveiled at GDC 2013 last month. Check out Polygon's coverage here.
 
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GullyFoyle

Diamond Member
Dec 13, 2000
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Edge-Online.com - Battlefield 4: “It’s important to grow up a bit”

Edge Staff at 05:01pm April 16 2013

DICE and EA want you to stop thinking that Battlefield is primarily a multiplayer shooter. GDC 2013’s reveal video showed us a generous 17 minutes of footage from Battlefield 4′s singleplayer campaign, but it didn’t reveal what the series’ dedicated following really wanted to see.

Millions came to Call Of Duty for the singleplayer, and stayed for the multiplayer; perhaps DICE and EA feel that they have won the battle in terms of online play, but can only win the war by beating its great rival’s bombast and spectacle in Battlefield 4’s solo campaign. We spoke to DICE executive producer Patrick Bach to find out more.

So why the focus on singleplayer rather than multiplayer?

It’s a great showcase of a lot of different aspects of the game. Lots of people say ‘oh, my favourite thing about Battlefield is this’, and depending on the personality of the consumer, they want to see different things. If you look at this demo, you can extrapolate a lot of features that you can then translate into either the singleplayer or the multiplayer.

The cinematic elements, like the Mirror’s Edge-style running and the thick dust cloud that obscured all vision; those surely can’t be appearing in multiplayer?

No, most of those things will be part of multiplayer. Then again, if it destroys the multiplayer experience, we will of course tone it down. Dust clouds taking over the whole map could be really cool, but it could also be too much. For us, without spoiling anything, you can see the possibilities we have with the technology and the creativity on the team. We could potentially do all of that. We have this saying ‘fun first’ – even if it looks great, if it’s not fun to play then it’s just a pretty picture. For some people that’s important and cool, but to us it’s just one of the elements of the great experience.

The demo we saw was set in Azerbaijan, specifically in Baku. Why did you choose that location?

It’s actually again, this is the opening of the game. We want to create a segue into the rest of the game, without spoiling too much. Azerbaijan is on the border with Iran, where the last game was set. They are in the same region, so they have a lot of crossover, when it comes to culture and other things. But in general it’s a segue into the rest of the story – but I don’t want to spoil too much.

What are you trying to achieve with the campaign mode this time around?

We tried to create… I won’t call it a Bond opening, but you see a build-up from showing you different parts of the actual gameplay and showing you game elements. But also from a narrative standpoint, we wanted to open it up: ‘who are you in this squad? Who are your squadmates?’ and of course then ‘will this evolve into the future? What’s the hook?’

One of the things we’re most happy with is that people actually pick up on the characters. They remember their names. How often do you do that in a game, really? People talk to me about the characters, for a game like Battlefield, you could argue that it’s just a shooter, so who cares. For us it’s important to grow up a bit and create a great story, a character you care about, where you feel involved in their actions and that’s based on the core idea of the whole game, that we want to move elements of multiplayer into singleplayer. If you’re playing multiplayer, you actually care about the guys in your squad, those are often your friends, they have their personalities, you help them, they help you, and they have their own mindset. Now we need to create a singleplayer that mimics that feeling.

Our goal is to create the perfect Battlefield movie, where you do all the things you do in multiplayer at some point, where you have choice, where you have these characters that you care about, that evolves over time. We actually have features that are pulled directly from multiplayer instead of having two separate paths.

Both Jesse Schell and Warren Spector spoke at GDC about movies and avoiding replicating them completely – there are things you just can’t have from movies, such as cuts or showing things when a player’s not there.

Some people do that anyways; they do cuts and they show stuff and jump from third person to first person and back. To us, we talk a lot about player autonomy. We want to keep the player as the player and be a part of all these scenes. If you have a dialogue, you should not be standing there and no-one cares about you. You need to be invited, someone is at least looking at you as you pass by.

Can you talk about the two next-gen consoles?

No.

Can I ask a separate question then, about DICE’s perspective on motion control? Does it work for you guys?

We are not interested in things that don’t make the game better. There are a lot of gimmicks – people throwing money at us – ‘can you implement support for this quirky control thing’. No, it doesn’t make the game better. We are extremely open to innovation, but if it’s a gimmick, there’s no point unless it adds value to the player. Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it’s the same with motion control and perceptual gaming in general; if it adds, great. If it’s a gimmick, ignore it.

There’s a certain element of military tourism in the CoD and Battlefield games. You go to an area, blow it up, and leave it devastated. That’s a very American view of the world but it doesn’t seem to me a very Swedish view of the world. How is it that a Swedish company is making so many bombastic games?

That’s a hard question. Sweden is a pacifist nation. We are extremely pacifist. We came to the conclusion that it doesn’t pay off to go Viking on things. We use the fiction of these themes and we’re extremely interested in these themes. It’s fun to play war. You can see kids doing all the time and parents trying to stop them. It’s apparently built into human nature to run around and try to hit stuff.

We’re quite childish at DICE, and we’re fascinated by technology and hardware, fascinated by guns. Not what guns do, but the functionality of guns and the acutal hardware. Same with vehicles; we love tanks, jets, helicopters are awesome. To us, the fiction of war is very interesting. You can see a Bond movie as all these themes about ‘what if’ and that’s how we create Battlefield as well. Because Battlefield, in its core, in the world itself, is about the plethora of what could go on on a battlefield. We try to not confuse war with Battlefield too much, even though the fiction is there. We base it on war, but it’s not, it’s a simulation.

You have made pacifist games before, like Mirror’s Edge, which punished combat. Would you want to do it again?

Maybe. It’s still interesting. We still very focused on making sure when you played Battlefield, that it’s very clear what it is. It’s a game, it’s a fiction, and it’s about me versus you having a fight.

It’s one of those pulp militaristic novels that sells by the bucketload, right?

Yes, and the people reading those aren’t warmongers; they just want the fiction and the drama.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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What, like with the sun?

OMFG that's my biggest pet peeve in BF3. Some maps, one side stares directly into the sun while the other side doesn't. It's horrible map design. All they had to do was move the sun a little bit and it wouldn't effect either team unless they looked outside the map, but instead they blind one side completely.

RAGE....
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
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bf4central.com - DICE confirms: Battlefield 4 will be at E3 2013

DICE will be showing off Battlefield 4 at E3 2013 in June, the company confirmed today.

APRIL 19TH, 2013 IN NEWS

This doesn’t come as a huge surprise to anyone: DICE and EA will be at E3 2013 to showcase Battlefield 4. E3 takes place in the beginning of June, and is the largest and most prominent game convention in the world. DICE revealed the first multiplayer details of BF3 at E3 2011, and revealed some BF3 DLC at E3 2012. DICE confirmed the E3 appearance via Twitter saying that they will have more details to share later.
It’s also expected that the main competitor to Battlefield 4 this Fall — Modern Warfare 4 — will be revealed at E3 as well. Just like in 2011, it looks like the two heavyweight franchises from EA and Activision will go head to head.
We already know a bunch of stuff about Battlefield 4, especially its singleplayer part. Hopefully DICE will put more focus on multiplayer at E3. However, with BF3, we first saw the big multiplayer reveal after E3 2011: DICE unveiled the first BF3 multiplayer details at GamesCom in August 2011, including the first trailer. Hopefully we won’t have to wait until August this time.
 

uclaLabrat

Diamond Member
Aug 2, 2007
5,632
3,045
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There's 2 pre-orders available, one with an expansion and one without. Assuming they do premium again, what's the point of getting the more expensive version?
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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There's 2 pre-orders available, one with an expansion and one without. Assuming they do premium again, what's the point of getting the more expensive version?

All pre-orders, no matter what version, come with one DLC.

The difference between the Standard Edition and the Digital Deluxe version is

  • Access to the Battlefield 4 Beta
  • Bonus in-game content
Nobody knows what the f$@* the bonus in-game content is. That's why I haven't pre-ordered yet.
 
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uclaLabrat

Diamond Member
Aug 2, 2007
5,632
3,045
136
All pre-orders, no matter what version, come with one DLC.

The difference between the Standard Edition and the Digital Deluxe version is

  • Access to the Battlefield 4 Beta
  • Bonus in-game content
Nobody knows what the f$@* the bonus in-game content is. That's why I haven't pre-ordered yet.
Good to know. I have premium, so I'm already eligible for the BF4 beta, so I'll wait to try that out before I pre-order. Plus I want moee info on premium.