Yes. But it was only for the cpu part without any gpu optimization.
There is no way a serious mantle implementation, using all the tech decribed as eg. Johan at apu13, only cost 2 man months for an engine like bf4. He never spoke of 2 man-month either. And thats for up to 45% performance.
Lonbjerg is just low level trolling and having fun. Its rethorical questions.
What remains of fact is, we have oxide showing an impressive engine running, a meager 2 month after they were introduced to mantle. Performance on the application level is up 300% for mantle compared to dx, on what is probably a state of the art RTS engine. The engine uses no lead thread for a starter. Thats with or without mante, and its far beyond any engine until now. Its build to be state of the art at dx.
2 man-month to get 300% performance on top of that - using only the cpu part - is stellar.
What stands is, if this is doable in 2 month - if it was 2 or 10 man months - its the best investment a developer can do, and the most easy decision to take at least on the RTS side. Its a no brainer. Its obvious different for non RTS games. You dont get 300% performance in your engine for 20K usd for FPS. lol.
Infraction issued for callout.
-- stahlhart