blackened23
Diamond Member
- Jul 26, 2011
- 8,548
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3 pages of CIV 5. Jeez. Who cares? This has to be well into off topic territory, it is neither interesting or informative.
3 pages of CIV 5. Jeez. Who cares? This has to be well into off topic territory, it is neither interesting or informative.
Lol yeah, it's no longer interesting now that I've given links of SKYMTL and the 7970 review destroying the entire argument. :whiste:
Lol yeah, it's no longer interesting now that I've given links of SKYMTL and the 7970 review destroying the entire argument. :whiste:
Lol yeah, it's no longer interesting now that I've given links of SKYMTL and the 7970 review destroying the entire argument. :whiste:
You didn't understand that command list support for DX11 mutltihreading improves CPU bound cases, your link clearly is GPU bound.
You mean wining against GTX 580 by 13%?
That means my 290 could be faster than 680!
Well allow me to hoist my red flag high above this epic Civ battlefield :biggrin:
Anyway... BF4 mantel patch; when can we expect it?
Find me any other game where the 580 is 45% faster than the 6970 at 1600p, and the 570 is 26% faster at 1600p, then i'll agree it's GPU bound.
Battleforge - 580 is 13% faster than the 6970
LP2 (really?) 580 is 39% faster than the 6970
Starcraft 2 - 6970 is 10% faster than the 580 GTX
Battleforge - 580 is 13% faster than the 6970
Try again 1600p 4xMSAA and find your mistake. I help you.
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Do you have a source? Never heard this. DX11MT implementation seems complicated.
In the oxide mantle demo there is no lead thread for their engine.
Did someone actually grasp the potential of that?
Who cares about some pathetic ms patch using the word mutithreadding giving some minor improvement in a few games. And at the same time complicated and expensive to implement.
No lead thread is a revolution. Who would have thought it was even possible?
Implemented in the engines it can transform games.
You seem to copy every single PR statement as the truth and hype it to no end. I thought history by now would have taught otherwise. Just see how it went for BF4. And where is the mantle patch for that?
Until we see a real world mantle game/application we can compare by 3rd party to DX/OpenGL. Then its utterly pointless to talk further about it.
Until we see a real world mantle game/application we can compare by 3rd party to DX/OpenGL. Then its utterly pointless to talk further about it.
Why would they lie about Mantle's properties?
Mantle is promising in that if it decreases debug times that may be reason enough for it even if performance doesn't improve. But if it's cheaper and easier to slap an ARM core onto a GPU and call it a day, I'm all for that, too.
The lower level, the higher cost and extra debug time usually.
an exception being coding against black boxes, no?
Maybe you should check their history, then answer me why they wouldnt.
Marketing is marketing, they are gonna try spin the most positive cases as possible. Even going above and beyond what it can actually do.
And just look at Mantle so far.
Its in consoles! Ups, its not in consoles.
Its open source! Ups, its not open source.
Its super quick and cheap to implement! Ups, its not so easy or cheap after all.
nVidia/Intel can support mantle! Ups, they cant support mantle.
Conflicting statements.
And yet both DICE and Oxide said it was easily worth it.But again, Mantle can run from its biggest issue. It only works on GCN and it cost to add.
And yet both DICE and Oxide said it was easily worth it.
How is it working out for DICE again? When is the patch coming, if ever?
How is it working out for DICE again? When is the patch coming, if ever?