It shows that Windows itself helps to create fragmentation in the PC market.
As long as there are improvements to be made, there will be some fragmentation.
I don't know how much effort it is for Windows to make every version or DX work with every version of Windows, and I don't know if it is even possible. However, it does make sense that they make the newest versions work on their newest OS first. Vista did get DX11, it just took a few months after Win7 had it. Win 7 may even get DX11.1 and 11.2, but it will take some work to do so, or it may not be possible, if it takes advantage of Win8 differences.
Some of those DX differences are not even OS related, but hardware related. DX11 isn't possible on older hardware.
Even Mantle will have versions eventually. There is GCN 1 and GCN 2 already. You can't expect that to remain the same either.
That said, the differences made in these updates are not complete rewrites. They just require some adjustments here and there. They trickle into the market over time. Windows may slow up some changes in their attempt to be profitable, but it may also be due to costs and time.
On the other hand, OpenGL was largely dismissed over the years because they didn't make the hard choices and improve their API. It coexists on Windows and if Microsoft is the reason for fragmentation, they could just use OpenGL instead, but apparently there is more good than bad with DirectX.