GaiaHunter
Diamond Member
- Jul 13, 2008
- 3,650
- 218
- 106
He writes exactly what I say. Server CPU, bandwidth, bandwidth and bandwidth.
Do you think Mantle will fix this? Even if you fix the draw calls for the CPU load, the network load, the server load. Then clients would still run like rubbish due to being GPU limited. BF4 for consoles is a nice example here. 900p and 720p on something between medium to low settings and the ability to dynamic downscale further. Everyone without SSDs would also suffer badly under the texture loadings.
That is up to what the developers can due with better access to memory, by decoupling the memory from the API object and by removing many of the buffers required.
Also, in GW2 they were given the OK by the suits to increase bandwidth traffic but your client will still crawl with max character limit (even at low model quality) in big battles with 30+ players.
So the problem is in the client side ability to load and render all those tons of characters.