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The AMD Mantle Thread

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Oh, cool. What's your point?

You already know what my point was. And everyone here knows it.


Would really great audio be better than really good? Who knows this could be the real deal and we will have to wait and see.

It already has been really great. Lets not do semantics ok?
The quality of the audio has already been perfected long ago.
Even the cheapest piece of garbage onboard audio silicon provides awesome audio. We've had Dolby, Dolby Surround, Miles positional audio were all out a decade or more ago. The man who invented Dolby, (Ray Dolby) in the 1960s died last year at the age of 80.
But you're right, we will have to wait and see.
 
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Nvidia really has no reason to, they already have directX, and the entire reason mantle makes sense is the huge install base of the consoles, which Nvidia can't leverage.

It makes sense from a developers standpoint I guess, but from a PC user's standpoint, I would think that AMD has a smaller install base than nVidia, so I also see a possible problem with fragmentation of the market. If, and its a big if, Mantle brings the improvements projected by AMD, nVidia would have every reason to counter with their own API. It would just be more difficult for them because their architecture is different from the consoles.
 
You already know what my point was. And everyone here knows it.

Yeah, to downplay anything and everything AMD is doing. If you're content with what you've been getting all these years in the audio department, then by all means continue enjoying your "really, really good audio".
 
Yeah, to downplay anything and everything AMD is doing. If you're content with what you've been getting all these years in the audio department, then by all means continue enjoying your "really, really good audio".

And suddenly, I suppose you haven't been. Right? You've been an audiophile since you were old enough to walk.
Utterly believable.
 
The knowledge about 3d audio have been known for over 40 years. And the technology have been there plenty the last 10 years.

But the implementation have lacked enormous. I am firmly the same conviction as Ryan. Audio is the next step for gaming experience. I will take good 3d headphone audio in eg. Bf to 6 times more gfx power any day of the week.
 
The implementations are plentiful and have been for decades.
There is always room for improvement I suppose, but I guess I don't have the foresight to see any dramatic differences in upcoming "reinventions".
 
The knowledge about 3d audio have been known for over 40 years. And the technology have been there plenty the last 10 years.

But the implementation have lacked enormous. I am firmly the same conviction as Ryan. Audio is the next step for gaming experience. I will take good 3d headphone audio in eg. Bf to 6 times more gfx power any day of the week.

It takes a developer to implement it, the hardware is already there. I'm not sure if TrueAudio makes it easier for developers or what, but they have had the option to add it to their games if they wanted to.

Notice how you can listen to that YouTube clip without a TrueAudio enabled video card?
 
It takes a developer to implement it, the hardware is already there. I'm not sure if TrueAudio makes it easier for developers or what, but they have had the option to add it to their games if they wanted to.

Notice how you can listen to that YouTube clip without a TrueAudio enabled video card?

Totally 100% agree here. The technology has been there for a long time. It's up to developers to utilize it to it's potential. Maybe that is what True Audio does? <--- Jump on this comment guys. I gave you an out. hehe.
 
If NV did the same, it wouldn't matter that much. Unless, they get Tegra going quite well and make the API cross it. Which I do believe they might do...when they finish their custom ARM core.(AMD is doing the same too, not custom, but adding ARM to the dGPU also.)

But then, console wins do give you a spot for almost a decade.

That is something some people like to forget. That gives Mantle and TrueAudio a sure spot in technology. Going by the conference, both API's are in the consoles. Heck, the only reason why they are in the dGPU is because they are in the consoles.

Consoles matter.
 
It takes a developer to implement it, the hardware is already there. I'm not sure if TrueAudio makes it easier for developers or what, but they have had the option to add it to their games if they wanted to.

Notice how you can listen to that YouTube clip without a TrueAudio enabled video card?

While that brings up a reasonable question, perhaps it has something to do with the real-time calculations necessary to maintain the direction while someone walks/drives by etc? Youtube is recorded and doesn't have to do anything dynamic?

However it is, sound like that from headphones seems quite immersive, unlike anything I've heard lately (from headphones).
 
If NV did the same, it wouldn't matter that much. Unless, they get Tegra going quite well and make the API cross it. Which I do believe they might do...when they finish their custom ARM core.(AMD is doing the same too, not custom, but adding ARM to the dGPU also.)

But then, console wins do give you a spot for almost a decade.

That is something some people like to forget. That gives Mantle and TrueAudio a sure spot in technology. Going by the conference, both API's are in the consoles. Heck, the only reason why they are in the dGPU is because they are in the consoles.

Consoles matter.

Now TrueAudio is also in consoles? The hype sure havent got any limits.
 
AMD is holding the Holy Grail in front of the
big publishers and developers - write once,
port easily and inexpensively to everything.

AMD is providing a VIABLE path to that Holy
Grail = a huge boost in their future profits.

Nvidia retards reaching that goal = a huge
drag on their future profits.

This only ends one way.
 
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It already has been really great. Lets not do semantics ok?
The quality of the audio has already been perfected long ago.
Even the cheapest piece of garbage onboard audio silicon provides awesome audio. We've had Dolby, Dolby Surround, Miles positional audio were all out a decade or more ago. The man who invented Dolby, (Ray Dolby) in the 1960s died last year at the age of 80.
But you're right, we will have to wait and see.

PhysX is not a new thing aswell... Newton's law of universal gravitation isn't something fresh. We had in game physics and particle effects way back when.
Anyway - that is Mantle thread, not TrueAudio
 
AMD is holding the Holy Grail in front of the
big publishers and developers - write once,
port easily and inexpensively to everything.

AMD is providing a VIABLE path to that Holy
Grail = a huge boost in their future profits.

Nvidia retards reaching that goal = a huge
drag on their future profits.

This only ends one way.

Interesting analogy. Nobody ever found the holy grail did they?
 
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lolz

harrison-ford-filming-paranoia.jpg


Working as intended.
 
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