Look, BF4 is their Mantle debut. Their big Mantle showcase and its completely MIA. This is a great way to start off your huge game changing API, wouldnt you think. Well, i dont think so. I think this says a lot in itself. It says that Mantle is not easier for devs, that it is more work. If it wasnt, it would be here before a complete DX 11 version of a game comes out.
You can try but this is a very hard reality to squirm out of. It says a lot in itself. Now if you months late on the most important Mantle title ever........ I guess you can fill in the rest. Because, yes! BF4 is the most important Mantle title because it is the very one they chose to showcase their new API on. And of course, pay no attention to the fact that its nowhere to be seen. This makes everything about Mantle questionable. If your launching Mantle versions several months after everyone else beats the game, would it really have that huge of a significance? Lucky for AMD, BF4 is a shooter whos multiplayer mode will be popular for awhile. But this is the exception not the rule. And if your this late on a game as important and as big as BF4, the Mantle highlight? Games of less importance will get much less money thrown at them. And pretty much all games out there are less important.