TF2: The Sniper vs Spy Update

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WT

Diamond Member
Sep 21, 2000
4,816
60
91
Being able to douse a teammate on fire with it ... errrr, some would make the comment that they'd prefer to remain on fire rather than take the yellow bath.

Anyhoo, I'm looking forward to dousing a Spy with this stuff immensely !
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: KeithTalent
So do these updates come out today?

KT

I believe so, because there's another TF2 free weekend starting today.
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Originally posted by: Homerboy
http://www.teamfortress.com/sn..._spy/day06_english.htm

So let me get this straight... a spy could not stand still and cloaked indefinitely and "snipe" with this gun?

wut?

you can shoot while cloaked?

plus, your recharge goes up when standing still only. which, imo sucks balls. I know the metal spots on all maps and it's easy to stay indefinitely cloaked for the most part anyway, if that's all you wanted to do.
 

Homerboy

Lifer
Mar 1, 2000
30,890
5,001
126
Originally posted by: Lamont Burns
Originally posted by: Homerboy
http://www.teamfortress.com/sn..._spy/day06_english.htm

So let me get this straight... a spy could not stand still and cloaked indefinitely and "snipe" with this gun?

wut?

you can shoot while cloaked?

plus, your recharge goes up when standing still only. which, imo sucks balls. I know the metal spots on all maps and it's easy to stay indefinitely cloaked for the most part anyway, if that's all you wanted to do.

The new watch lets you stay cloaked indefinitely. Though I wasnt thinking you could't use the watch and the gun at the same time.

 

vj8usa

Senior member
Dec 19, 2005
975
0
0
Originally posted by: Homerboy
The new watch lets you stay cloaked indefinitely. Though I wasnt thinking you could't use the watch and the gun at the same time.

You can never attack while cloaked (takes a few moments of decloaking before you can stab/shoot), and I highly doubt they'll change that. It'd be insanely overpowered if you could shoot while invisible. If by use you meant carry/equip, however, it seems likely that would be possible (carrying one of the new watches as well as the new gun).
 

JTsyo

Lifer
Nov 18, 2007
12,052
1,144
126
If think about the role of the sniper, I don't think Jarate will be very handy. Though I'll wait until I use it to decide.
I'm curious if the new push maps are parallel, in the same direction and have the spawns near each other.
 

JasonSix78

Platinum Member
Mar 5, 2005
2,020
1
0
Is there any good noob servers for TF2? I bought the Orange Box when it first came out but only played TF2 several times.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: Homerboy
Originally posted by: CPA
Originally posted by: Homerboy
So.... AT server tonight? New maps?

I can be there at about 8:30cst time.

Same. Once the kids are fast asleep.
CPA whats your Steam name? I'll add ya.

I'll give you three guesses.

Hint: It's 3 letters ;)
 

postmortemIA

Diamond Member
Jul 11, 2006
7,721
40
91
update is here, and so is my shameless copy and paste:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation