Yes, but a lot of other websites don't use canned benchmarks. Sites like PCGameshardware, Hardwarecanucks, ABT, gamegpu.ru use manual run demos too. With [H], the apples-to-apples benchmarks are just limited to 2560x1600 as of late. That's not very useful for 99% of people, and especially not when the reviewer starts to imply what a "smooth playable level is" in any game. The smooth/playable FPS is unique for every gamer. Some are OK with 30 fps, some want 60 fps, some want 80-100, etc.
You are not understanding how [H] test it.
[H] actually plays a large portion of the game and then chooses one of the most intense area to bench it - and that is where the numbers you see in the review come from.
So basically their reviews transmit their own gaming experience - that is why sometimes a game at 33.5 fps is considered playable and another at 31 isn't at those settings.
That is why they don't review a dozen of titles because they make sure they played a sizeable sample of the game, even if they only show a benchmark covering a few minutes of game play.
Is their gaming experience relevant for all of us readers/consumers?
Guess some will be left out.
For example some people wouldn't play Starcraft II without AA. For me, that play mostly multiplayer the AA is irrelevant. Someone playing the campaign though, might see a better benefit due to cinematics (and the 3d portraits of units on the HUD) really showing aliasing.
Is it subjective? Yes.
But are benchmarks concerning a few minutes of a game really representative of the entire game?
To resume [H] plays a substantial portion of a given game, determines the highest IQ/resolution that feels playable (on their own opinion) on the entire game and then chooses an area from that game to present numbers for the reader.