- Dec 16, 2005
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Sounds like sour grapes to me. AMD just has hardware limitations WRT Tessellation performance.
Reminds me of the GF FX series needing a special FP16 codepath.
If your video card doesnt run games well because of tesselation then just switch it off. It doesn't get any easier than that?![]()
Hmmm....Regardless of whether they're right or wrong, it looks like AMD is trying to justify why their current and upcoming cards won't have as strong as tessellation performance as Nvidia's current cards. Either way, it's foreboding.
http://img406.imageshack.us/img406/1542/pixelsx.png
First is 16 pixels; second is 1; third is 4; the first of the second column is 6 and the giant one is 144 pixels (144/9=16)
Draw your own conclusion.
http://img406.imageshack.us/img406/1542/pixelsx.png
First is 16 pixels; second is 1; third is 4; the first of the second column is 6 and the giant one is 144 pixels (144/9=16)
Draw your own conclusion.
AMD should spend as much time and effort making a tesselator that rivals Nvidia's as they do explaining why using tesselation in factors of 16 or less is "done right".
![]()
[sarcasme /start]
The first Triangle at 16 pixels is TOOOOOO big... compaired to the 1 pixel one... Obviously its not enough to have 16 pixel size tessellation, I mean imagine how "fine" a surface you could make with 1 pixel tesselllation.... obviously we need tessellation that "fine".
[sarcasme /end]
I dont really see the idea of makeing 1 pixel triangles for tessellation.... I have a hard time imagineing people that make these models in games designing them on a 1 pixel level, where they "need" for every single pixel in a model to be adjustable for them to be able to express their artistic views.
Im sure if AMD was faster at 1 pixel level than nvidia, you would hear nvidia saying "we need 0 pixel tessellation because 1 pixel tessellation triangles are too big!".
I'm not sure why people consider Tesselation the be all, end all. Even the Hawx2 demo didn't impress with its overly strong tess. Tess is definitely not near the importance that dx8-dx9 was. So comparing it to the FX video card problems back in the day is not even close.
At least with me, I could care less about having a mostly useless tess feature over price/performance.
I'm not sure why people consider Tesselation the be all, end all. Even the Hawx2 demo didn't impress with its overly strong tess. Tess is definitely not near the importance that dx8-dx9 was. So comparing it to the FX video card problems back in the day is not even close.
At least with me, I could care less about having a mostly useless tess feature over price/performance.
Tesselation allows for increased detail without requiring larger memory capacity and bandwidths. It is also one of the 3 major features of DX 11. I'd say right now what tesselation we are seeing is just baby steps compared to what we can ultimately expect down the road. Scali talked about Avatar using tesselation for its detail. Can we expect that level of detail? I suspect at some point we could. However to do it without tesselation would require memory densities and bandwdith that arent feasible, even in the future.
Well, why was AMD marketing their tessellator when it was not even used by games?
I am not sympathetic.
fixed.they arent saying it isnt important, it should be used with amd's specific hardware limitations in mind is what they are saying.