Black Octagon
Golden Member
- Dec 10, 2012
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Frame limiting is a horrible fudge to introduce an artificial bottleneck in the rendering thread at the moment of providing the frame, rather than allowing that bottleneck to be the GPU. In my case I don't need to do this as I can rely on double buffering for this sync point which is based on the physical sync of the card to the monitor. Since I intend no user input there is no chance of input latency issues.
Ok good point. Carry on (and THANKS for what you are undertaking)