Now what I need to do is work out how much microstutter people can see, at what magnitude and frequency and we have a reliable way to turn frame time data into "will I notice this or not". I have a way of capturing the second part too I just haven't finished it yet.
Yes, but I want to reproduce it to be 100% sure I give you the correct file! I did not intend to use that trace for anything so I did not book keep it. I wont have time for a couple of day so please be patient.Can I have a trace of that as well?
Stuttering verses a real mess is also useful.
I appreciate your way of presenting the results but I think you need another name for it since "variance" is already a well defined statistical term. (In short it is the square of the standard deviation.) Having more than one definition will lead to confusion.The absolute variance graph is quite dramatically less severe in this.
I appreciate your way of presenting the results but I think you need another name for it
So he fixed the microstutter by messing around with the CPU, disabling features of the CPU?
Very interesting.
Rikard, Brightcandle, Railven - You guys up for testing this?
Honestly not sure how to read it, but I can vouch the two of us saw the stutter.
Perhaps dropped frames, similar like this?
I have no idea, on who's end is this. It could be on server's end, and this is not something very unlikely.
But if the frame generation is smooth, fps is good, and you are seeing "stuttering",
that means animation is culprit.
Hence dropped frames. Or perhaps issues with game camera.
Skyrim frametimes(max everything ingame), Labyrinthian Thoroughfare Dungeon.
Rig in the sig all@stock for the test(7970 MSI OC, CrossFireX disabled) 12.8 drivers.
My Skyrim isn't vanilla, it has quite a few high res mods etc.
Quick test of Skyrim with 4, 3, 2, and only 1 core affinity. The big problem is that lowering the active cores increases the actual stuttering. You can see more frequent and longer pauses in the single core graph than any other. There might be an argument for setting two core affinity, but overall I'm not seeing the microstuttering being awful. And this is in one of the most demanding areas of the game (open tundra at sunrise) with ENB, SSAO, 6GB+ texture mods, etc. to increase load. In dungeons where I'm pegged at 60FPS I don't see the issue. I'm sure Skyrim's engine could use more work, but that's always been the case.