Tales of Monkey Island

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filibusterman

Golden Member
Apr 2, 2005
1,319
0
0
Originally posted by: coloumb
Eh - I guess most people didn't enjoy/play Grim Fandango (1998) - pretty much the same 3d style in this adventure series.

grim fandango, the monkey island series, and loom were all favorites of mine back in the day...time to play them up again!! I also liked lolo for NES but that is way back in the day.
 

linkgoron

Platinum Member
Mar 9, 2005
2,598
1,238
136
I thought Tales and SoMI:SE would get more attention here.

Anyway, they're both great.
I wish that some of the conversations on Tales wouldn't choose their own lines of dialouge no matter what I choose, and the camera angels could use some work... Other than that, I laughed more than once, and had fun playing the game. Kind of short though, but that's expected from an episode I guess.


and Secret is also fun... I just wish they made the new character models better... they look kind of weird, and the new interface sucks...
The sound and music are great. It feels fresh.

It's nice to have MI back.
 

rubix

Golden Member
Oct 16, 1999
1,302
2
0
a monkey island with mi3 style graphics at 1920x1080 native res would be awesome. 3d sucks.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

That's pretty much what the original was like. That's basically what this is, the original with updated visuals and voice over. The LA adventure games don't hold your hand. They were infamous for having unorthodox puzzles. I still remember Grim Fandango trying to find the key to the Demon Beavers' gate.
 

Chriscross3234

Senior member
Jun 4, 2006
756
1
0
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

Everything you just said describes what a 1990's point and click game is. These games are supposed to be somewhat frustrating and don't give you very many clues. Just keep trying every possible thing you can do and if that doesn't work, well, look up a guide to give you a hint. I do have to agree that the updated version lacks updated animations and the UI is a bit off, but I think that was intended to keep that retrospective feeling.

I have played a few other point and click games (Goblins Quest 3 and one of the Kings Quest games, I can't remember which one), but I've never played SoMI and so far I am enjoying it and cruising along.
 

Itchrelief

Golden Member
Dec 20, 2005
1,398
0
71
Originally posted by: Chriscross3234
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

Everything you just said describes what a 1990's point and click game is. These games are supposed to be somewhat frustrating and don't give you very many clues. Just keep trying every possible thing you can do and if that doesn't work, well, look up a guide to give you a hint. I do have to agree that the updated version lacks updated animations and the UI is a bit off, but I think that was intended to keep that retrospective feeling.

I have played a few other point and click games (Goblins Quest 3 and one of the Kings Quest games, I can't remember which one), but I've never played SoMI and so far I am enjoying it and cruising along.

That one part in Monkey Island where Guybrush gets the Idol of 3 Hands or whatnot kinda sums it up. Use toenail clippers on Rhinoceros. Or stuff in that vein. Basically, you have to run through every combination of action you have with every item you have on every possible NPC/location (unless you're Uber-Adventuregamer). edit: and pick up everything that isn't nailed to the ground (and in that case you need to find a nail removing device).
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Chriscross3234
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

Everything you just said describes what a 1990's point and click game is. These games are supposed to be somewhat frustrating and don't give you very many clues. Just keep trying every possible thing you can do and if that doesn't work, well, look up a guide to give you a hint. I do have to agree that the updated version lacks updated animations and the UI is a bit off, but I think that was intended to keep that retrospective feeling.

I have played a few other point and click games (Goblins Quest 3 and one of the Kings Quest games, I can't remember which one), but I've never played SoMI and so far I am enjoying it and cruising along.

i loved playing point and click adventure games in the 90s. My fav was probably Gabriel Knight.
 

Born2bwire

Diamond Member
Oct 28, 2005
9,840
6
71
Originally posted by: mmntech
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

That's pretty much what the original was like. That's basically what this is, the original with updated visuals and voice over. The LA adventure games don't hold your hand. They were infamous for having unorthodox puzzles. I still remember Grim Fandango trying to find the key to the Demon Beavers' gate.

The Lucasarts and Sierra adventure games were pretty good about the logic of their puzzles. I did not have internet to check any FAQ's so I know that I solved all of these games on my own. I think the only thing I couldn't figure out was a puzzle in Laura Bow II, but I was being misled by a programming error (I skipped a step in a puzzle but they did not code for that occurance and so later on the game would crash).

If you want to see some really illogical puzzles, take a look at some of the... lesser known adventure games. TeenAgent is free on Good Old Games and I pretty much threw up my hands on that one a couple of times. One of the worst things that you can do in an adventure game is see what your objective is, know exactly how you want to achieve your objective, and be unable to get your character to do that. Whether it was the slow interface or what but I just did not have the patience to sit through and figure out what they wanted me to do with some of the puzzles.

In some ways though, easy access to FAQs are a real blow to these games. Most of these games are not very long when you know what to do (but many of them have good stories and humor that makes replays worthwhile). A lot of the gameplay came from sitting down, plugging away at a puzzle for a little while and then leaving the computer to do something else. It was something you could spend a quarter of an hour or so at a time on.
 

Chiefcrowe

Diamond Member
Sep 15, 2008
5,056
199
116
I just have got through the first little part of Tales of MI and i Love it so far! it captures the spirit of the old games well and it's pretty funny too. I am looking forward to getting the remake soon too.
It's so great to have monkey island to play again.. i was shocked when i first heard about it!!
 

evident

Lifer
Apr 5, 2005
12,139
761
126
Originally posted by: pontifex
I got Secret of Monkey Island: Special Edition since I never played it when it was originally out. So far I don't see what the big deal is. I'm actually rather confused as to wtf I am supposed to do. I've been everywhere I can go but I need a helmet, a sword, something to drug the dogs, and something to pay the troll with. I think I see where to get the sword, but not how. No idea for the other things though.

It seems a bit buggy or just not well optimized. I end up having to click in the dialog options multiple times to get them to work and trying to move my character can be a chore, especially if he gets to the end of the screen and it needs to move to the next one.

just picked up this game having played the original. the updated graphics and voices are pretty neat. i used to love this game as a kid :)