mfenn
Elite Member
I have only briefly played TA. Haven't played SupCom (though it has been sitting on my desk for some time). Frankly, I don't understand what makes the resource flow model "strategic". It seems just like another form of micromanagement that has an optimal solution. You could easily make a deeper strategic game that used the orthodox pay-immediately scheme.
Two words: "loop build"
In SupCom2, if you run out of money while looping the build queue, it pauses your factory and doesn't unpause when you have the money.
(This is how it worked in the demo, hopefully they fixed it in the retail version.)
