- Jan 13, 2009
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Ah, another rude 12-year old with internet access. What a well-conceived rebuttal. One day, once you're all grown up, you'll have a job (not a very good one, but a job) and you'll then understand what I was talking about.
You're thinking about it like your summer soccer camp where there are different teams and they're rivals who would never cooperate. In reality, a corporation has multiple goals (such as different game intellectual properties: StarCraft, Warcraft, and Diablo). They allocate resources (people and money) to each goal. However, when one goal is deemed of higher importance than the others by the corporation's leadership, the resources can be reallocated to correspond with their business strategy.
That was my example of staffing up the World of Warcraft team with more people than StarCraft or Diablo. This happens all the time where I work. I have my set of projects that I work on in addition to keeping up with daily tasks. But, if some project elsewhere were to fall behind my manager may ask me to devote 10% of my time to that project to help them out. That's how companies run.
So of course they have different teams at Blizzard who each work on separate games (like I said in my second post... which you still haven't read, apparently). But just because someone is on "Team Diablo" doesn't mean they're completely incapable of working with the ladies and gentlemen on "Team StarCraft". It is still software programming and game design. It isn't like asking the janitor to help out the aerospace engineers.
You're thinking about it like your summer soccer camp where there are different teams and they're rivals who would never cooperate. In reality, a corporation has multiple goals (such as different game intellectual properties: StarCraft, Warcraft, and Diablo). They allocate resources (people and money) to each goal. However, when one goal is deemed of higher importance than the others by the corporation's leadership, the resources can be reallocated to correspond with their business strategy.
That was my example of staffing up the World of Warcraft team with more people than StarCraft or Diablo. This happens all the time where I work. I have my set of projects that I work on in addition to keeping up with daily tasks. But, if some project elsewhere were to fall behind my manager may ask me to devote 10% of my time to that project to help them out. That's how companies run.
So of course they have different teams at Blizzard who each work on separate games (like I said in my second post... which you still haven't read, apparently). But just because someone is on "Team Diablo" doesn't mean they're completely incapable of working with the ladies and gentlemen on "Team StarCraft". It is still software programming and game design. It isn't like asking the janitor to help out the aerospace engineers.
