I watched a bit of the replay on 8x FFWD this morning (I was late for work). I noticed that you were a bit late expanding to your natural and you never seemed to adjust your unit composition in response to the units your enemy was sending against you. You were still mostly creating zealots and stalkers while your protoss opponent was massing void rays at first and then carriers after that. You and your partner should have devoted a healthy portion of your armies to void rays and vikings and the rest to ground troops to combat the specific units you were seeing from your opponents. That's something I've found to be key in starcraft 2 matchups. Actually pay attention to what your opponent is sending against you and/or is massing at his base and start making what you need to destroy them immediately. In that game you were sorely in need of anti-air measures, yet both of you kept pumping out ground units. If just you alone had devoted a bunch of resources to void rays you could have decimated the protoss carrier army and the few banshees your terran opponent had near the end of the game. Since your terran teammate already had enough seige tanks and ground troops to combat the terran opponent's army thor/marauder/marine army composition, he would have fared much better with the carriers being destroyed during that final push by your opponents. Alternatively your terran teammate could have gone viking-heavy to counter the carriers and you could have used immortals, archons, high templar, zealots, stalkers, or any combination of those to work on the opposing terran ground forces.
I think you could have won that match very easily if you had only recognized how one dimensional your opponents were getting. Nearly every powerful unit has an easy counter in SC2, so it's exceedingly dangerous to throw all your resources into one unit type, and it's a staggering blow to lose a large army of expensive units to a medium sized army of much cheaper units that are strong against them.
Thanks for the tips. I was building stalkers to counter the air, but it seems like I should build void rays to counter void rays?
