The ultimate catch-22 with new MMOs:
They need early subscribers and their support to fund the development/improvement of the game and to spread enthusiasm. But most people sit back and wait 6-12 months to see if it will become a good game and to see if it's worth it.
And then the game dies before it gets off the ground.
They need early subscribers and their support to fund the development/improvement of the game and to spread enthusiasm. But most people sit back and wait 6-12 months to see if it will become a good game and to see if it's worth it.
And then the game dies before it gets off the ground.
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