Well to that I would say: if cargo is as boring as watching paint dry, then CIG made it that way. Space, all by itself, is a dangerous environment and operating in space, even a plain cargo run, should have challenges and risks. CIG could script a cargo mission in an Aurora such that one of the power plants fails. Now the thruster only work at 50%. Suddenly the Aurora pilot's scanner picks up an approaching vessel. Not sure of friend or foe, the pilot turns off shields, weapons, and thrusters and routes all power to the scanners. Shit, it's a pirate. Pilot now has a choice: send out a distress beacon and hope the local militia can respond in time (but this would give away his position to the pirate), go completely dark (turn off all systems) and hope pirate overlooks him, limp over to the nearby asteroid field and hope the thrusters have enough power to help avoid crashing into moving rocks (but being in the field would definitely hide you from the pirate). To make that easier, pilot could jettison his Stor-all.....the reduced mass would make it so much easier to navigate an asteroid field (even with 50% thrusters)....but loss of cargo would damage reputation and create a significant financial loss for the pilot......oh what to do?
That missions would be anything but boring to me. That mission would show off so many things CIG has told us about and told us were completed (item 2.0, cargo, service beacons, scanning, etc.). But instead they showed us two cap ships flying like mass-less paper airplanes. And face wrinkles.