SLU Aequitas
Golden Member
- Jul 13, 2007
- 1,252
- 26
- 91
The Anniversary Sale is coming. Talk is cheap.
You can put the tinfoil hat away buddy, the test was originally leaked by avocados and then confirmed by Sean.
The Anniversary Sale is coming. Talk is cheap.
You can put the tinfoil hat away buddy, the test was originally leaked by avocados and then confirmed by Sean.
In last week's newsletter, they showed a screenshot as "proof" of game performace. If the 60 players test was that good they could have shown videos (with fps counters) instead. Guess why they did not.You can put the tinfoil hat away buddy, the test was originally leaked by avocados and then confirmed by Sean.
In last week's newsletter, they showed a screenshot as "proof" of game performace. If the 60 players test was that good they could have shown videos (with fps counters) instead. Guess why they did not.
In last week's newsletter, they showed a screenshot as "proof" of game performace. If the 60 players test was that good they could have shown videos (with fps counters) instead. Guess why they did not.
That is why I made the note to the editors to let them know what it meant...I got banned for saying goons.
Yes SC is an exercise in patience. Years and years and years of patience...so many years of patience and so many more years to go.
Holy crap! That's a long time and you still have at least one more year and quite possibly three or more to go.Yes SC is an exercise in patience. Years and years and years of patience...so many years of patience and so many more years to go.
You don't see the issue? Try to estimate how long it will take until they will make 100 Star Systems (each with a few planets and at least some planets with moons and/or space stations), all the already sold ships, all the missing gameplay mechanics (such as mining, piracy, repair, salvage, farming, outpost building, exploration, science) and Squadron 42.
Then also make an estimation for the required money for all these remaining years.
Until Techboy's Beyond 3.0 link I thought just the same, that any system developed in a week was going to suck such major ass (e.g. that barren planet with the big red crab) that even the most stalwart fanbois would have to admit it sucked. But this last tools demonstration really turned that around for me. I can see a few people turning out a system in a week or three, then a few more people adding specific interiors, NPCs, and content. Assuming the systems have been mapped out, I think this could easily be done in a year or two with fifty to a hundred graphic artists and programmers. I've no idea on the missing gameplay mechanics (hopefully they are in process) or single player. But the quality of the work and even more importantly the tools that I saw in that video convinces me that Roberts can raise enough capital to see it finished. Or if not, that someone else will pick up the pieces and finish it.You don't see the issue? Try to estimate how long it will take until they will make 100 Star Systems (each with a few planets and at least some planets with moons and/or space stations), all the already sold ships, all the missing gameplay mechanics (such as mining, piracy, repair, salvage, farming, outpost building, exploration, science) and Squadron 42.
Then also make an estimation for the required money for all these remaining years.
Content is the easier part. Game mechanics and making them fun is the hard part. If CIG make a fun game and go live with ONE system, I'll be elated. More systems could be added later. Quality over quantity.
If CIG make a fun game and go live with ONE system, I'll be elated