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Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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it has been said that there will be other dedicated dog fighters. the ships we see now aren't everything. furthermore, i believe - based on what's been said - that they will continue to offer better and better ships as the game develops (at what intervals nobody knows). it's not a static universe, so new and upgraded/updated ships will continually be introduced.

i think the best ships to get initially using real money are the ones that would make you credit at the fastest rate. fighters and explorers could potentially get outdated in the long run. however, a pure transport will always retain it's value better than other ships since its biggest value is in cargo space. so the starfarer may be the best ship to spend real money on.

i've gotten the constellation and SH because i wanted to get into the fray ASAP. in addition, i'm planning on getting the starfarer to make sure i can build up my war chest (minimize grinding). if i had to choose one ship, i'd probably go with the starfarer.

if you're wondering why i'm willing to chuck up so much money, it's because time is more valuable to me. i don't have the time to grind through the aurora, then get other ships, grind more, etc. it's said that constellation would take about 60 hours of game play to get. i simply don't have the time for it.

aside from that, well, i'm willing to risk my money to get this game made and having the ability to fully enjoy it from day 1. MWO happened to be a bad spend but oh well. you win some, you lose some.

On the flip side I imagine a Starfarer will have to hire heavy escort due to its limited combat abilities/speed/maneuverability. As that will be decided by the in-game economy, it's yet to be seen how much it will cut into profits.

I'd say the best all-around starter ship would be a freelancer. Small and maneuverable enough to avoid the big threats, well armed enough to take on the smaller ones, and enough cargo space to make a decent profit.
 
On the flip side I imagine a Starfarer will have to hire heavy escort due to its limited combat abilities/speed/maneuverability. As that will be decided by the in-game economy, it's yet to be seen how much it will cut into profits.

I'd say the best all-around starter ship would be a freelancer. Small and maneuverable enough to avoid the big threats, well armed enough to take on the smaller ones, and enough cargo space to make a decent profit.

my thinking is -and i'm sure it'll get "adjusted" if it turns out to be too good - that the starfarer may not even need an escort.

as a stock default configuration, it should be able to harvest raw gas for fuel. and that raw gas is a free resource. it doesn't cost you a thing other than your time and perhaps the cost to operate your ship. that means you may be able to stay in high security area and do this run alone. no npc, no escort, no cargo insurance, no nothing. your LTI should cover everything if you get jacked. and if you lose cargo, you lost nothing other than your time. depending on the expected loss over x number of runs, this may work out well.

well.. at least that's my plan. i'll haul free gas until i can accumulate some wealth before moving on to more advanced operations.

also, dev's have said that you can send NPCs alone out to fly... so i might not even be needed (maybe just to harvest?) 😀
 
my thinking is -and i'm sure it'll get "adjusted" if it turns out to be too good - that the starfarer may not even need an escort.

as a stock default configuration, it should be able to harvest raw gas for fuel. and that raw gas is a free resource. it doesn't cost you a thing other than your time and perhaps the cost to operate your ship. that means you may be able to stay in high security area and do this run alone. no npc, no escort, no cargo insurance, no nothing. your LTI should cover everything if you get jacked. and if you lose cargo, you lost nothing other than your time. depending on the expected loss over x number of runs, this may work out well.

well.. at least that's my plan. i'll haul free gas until i can accumulate some wealth before moving on to more advanced operations.

also, dev's have said that you can send NPCs alone out to fly... so i might not even be needed (maybe just to harvest?) 😀

So.... NPC pilots your Starfarer for you and you escort it in your Hornet? I like this idea...
 
MWO happened to be a bad spend but oh well. you win some, you lose some.

I've had enough entertainment out of MWO to not regret paying for a $60 Founder's pack and a $80 Phoenix pack. I'd only give it a 6/10 overall due to lack of metagame, poor UI, and missing Community Warfare module, but provided the UI 2.0 improvements and CW make it in I think it'll get interesting again. In the meantime, it provides a good time sink for me until Star Citizen's dogfighting module launches.

I definitely agree about the Starfarer though - I hope it goes on sale with LTI before Nov 26 so I can pick one up. Time is money 🙂
 
Ship stats page has been updated to current "on paper" specs:

https://robertsspaceindustries.com/ship-specs

Highlights:
Avenger went on a diet
Catepillar stretched out
Starfarer now has 3 main thrusters
Cutlass now has 2 main thrusters
Super-Hornet 22K Kg
All Hornet and 300i variants maximum main thruster class TR4
Aurora LN/LX have 8 maneuvering thrusters vs 6 on the lower variants(First time I noticed this but may be old news)
 
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In addition to this document being a huge work-in-progress, I noticed that there might be some 'typos', even at this stage. For example, the Aurora's 'upgrade spaces' are the same as they were before the most recent brochure (e.g. the LN has 5 upgrades rather than 2). Unclear what the reality is but it doesn't dramatically change the ships (other than making the LN a slam-dunk win over all models, which is why I think the brochure was right).

Edited to add: They've admitted that there may be some typos and have asked for 'help' here: https://forums.robertsspaceindustries.com/discussion/71501/ship-stats-questions-and-problems#latest. Might be an interesting thread to follow.

I'm very happy with my Cutlass but I've been getting an itch for another ship, and I'm also getting a little impatient as I only have the Cutlass model in my hangar. I might buy something just to play around with it temporarily with the plan to melt it down the line if desired.

The Starfarer coming with level 7 shields makes it more interesting to me. Hopefully it comes back on sale again (I think I saw a rumor?) and I at least have the chance to think about getting one. It was $175, right? It seems to me like having a Starfarer in the early part of the game could give you a huge leg up financially.
 
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my thinking is -and i'm sure it'll get "adjusted" if it turns out to be too good - that the starfarer may not even need an escort.

as a stock default configuration, it should be able to harvest raw gas for fuel. and that raw gas is a free resource. it doesn't cost you a thing other than your time and perhaps the cost to operate your ship. that means you may be able to stay in high security area and do this run alone. no npc, no escort, no cargo insurance, no nothing. your LTI should cover everything if you get jacked. and if you lose cargo, you lost nothing other than your time. depending on the expected loss over x number of runs, this may work out well.

well.. at least that's my plan. i'll haul free gas until i can accumulate some wealth before moving on to more advanced operations.

also, dev's have said that you can send NPCs alone out to fly... so i might not even be needed (maybe just to harvest?) 😀

Assuming gas is plentiful, sure. But if you follow that track I think the next big issue for you will be Starfarers who decide they want the gas all to themselves, and you get continually blown up before you can make a decent profit.

This is especially true if you plan on selling the gas en-masse. If you're just going to be a flying gas station more power to you, but if you contract with someone to deliver X amount of gas at X time, and get blown up in the process...

Besides, if a starfarer with LTI can produce massive wealth with no other support that would be kinda game-breaking; and the devs have clearly stated that they want no I-win button.

Just saying...
 
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For my part I'm looking to become a smuggler for hire. Assuming there will be a host of black market goods, I'd love to snag myself an M50, max out the engines, throw in some stealth upgrades, and specialize in running high-value cargo past blockades.

May not be the fastest way to wealth, but I imagine it'll be pretty fun. 🙂
 
Assuming gas is plentiful, sure. But if you follow that track I think the next big issue for you will be Starfarers who decide they want the gas all to themselves, and you get continually blown up before you can make a decent profit.

This is especially true if you plan on selling the gas en-masse. If you're just going to be a flying gas station more power to you, but if you contract with someone to deliver X amount of gas at X time, and get blown up in the process...

Besides, if a starfarer with LTI can produce massive wealth with no other support that would be kinda game-breaking; and the devs have clearly stated that they want no I-win button.

Just saying...

true. devs will most likely do some balancing so that it doesn't become an automatic "i am a millionaire" button. however, i think it'll come in the form of economic balance. too many people doing this in the same planet will most likely dump the price of gas. but i figure, when the game first goes live (or after the last wipe), i should have enough opportunity to make some handsome profit before the supply/demand starts seriously cutting into profits. i'm relying on the fact that it'll be in high security area that i won't get blown up too often.

after the initial runs where profit is good, i would be able to move on to more profitable operations that much faster. at least that's the plan heh. i'd also want to run in huge trade caravans with other starfarers (and share the cost of escorts) or perhaps processing the gas myself or such. maybe i'll smuggle 75 tons of pr0n to pirates right along side you 😀 whatever the case, i'll be relying on volume baby!

at the end of the day though, all this is speculation after all. it's fun to think about what i could do though.
 
http://www.youtube.com/watch?v=QX48u3SmzCg

So this guy shows there's a way to hack the hangar module to let you see all the ships and walk around them, even fly some. I'm not sure if there's an official position on this, but it is damn nice that I can walk around the ship I'm considering buying and seeing if it's a fit before laying down more money! I haven't tried it yet, but am going to.
 
I haven't been following the game since I backed the kickstarter. Do the "micro"-transaction prices seem ridiculous to anyone else? Will all the ships be purchasable with in game money? If so, I imagine there would have to be an extreme amount of grinding to justify >100 USD price per ship.
 
I haven't been following the game since I backed the kickstarter. Do the "micro"-transaction prices seem ridiculous to anyone else? Will all the ships be purchasable with in game money? If so, I imagine there would have to be an extreme amount of grinding to justify >100 USD price per ship.

Yep everything is attainable in game. I think the only thing that is not is certain insurance tiers and different ship skins, but you can get the ships.
 
http://www.youtube.com/watch?v=QX48u3SmzCg

So this guy shows there's a way to hack the hangar module to let you see all the ships and walk around them, even fly some. I'm not sure if there's an official position on this, but it is damn nice that I can walk around the ship I'm considering buying and seeing if it's a fit before laying down more money! I haven't tried it yet, but am going to.

Thanks for the tip man.:thumbsup: I was walking around all the ships this morning and it's really cool to see them up close and personal. I was really impressed with how sweet the 300i series and Avenger looks in person and was blown away by just how HUGE the Constellation is. I used the shower and the head on the Constellation haha.

This map really stressed my system though. It was really laggy even with the resolution and graphics settings turned all the way down.
 
Yep everything is attainable in game. I think the only thing that is not is certain insurance tiers and different ship skins, but you can get the ships.

I think the idea is you are paying a premium to have them immediately and be a backer. I can't imagine them being this expensive in game and yes I agree the prices are very high.
 
They will be more "expensive" in game. Not from a cash standpoint but from a time one. CR has said that people pledging are getting deals on the ships and that ships will be guesstamated 3x more expensive come game time, in game currency.
 
They will be more "expensive" in game. Not from a cash standpoint but from a time one. CR has said that people pledging are getting deals on the ships and that ships will be guesstamated 3x more expensive come game time, in game currency.

Interesting. IIRC, in LoL, it takes about 40 hours to unlock a champion that costs 10 USD. If similar to LoL's rate, we may be looking at ships that will take 1000+ hours of grinding? It will be interesting to see how much they value game time.
 
well, I think he mentioned that for example a Constellation will be 60 (I think, maybe 40) of game hours. But at a rate of 1 UEC per $, about 700,00EUC, compared to $250.
 
Thanks for the tip man.:thumbsup: I was walking around all the ships this morning and it's really cool to see them up close and personal. I was really impressed with how sweet the 300i series and Avenger looks in person and was blown away by just how HUGE the Constellation is. I used the shower and the head on the Constellation haha.

This map really stressed my system though. It was really laggy even with the resolution and graphics settings turned all the way down.

Keep in mind all the code is pre-alpha. There's been near-zero optimization. That said, the devs have stated that the preliminary minimum specs will be something like a quad-core processor and 8 GB of RAM, although how scalable the game is is yet to be seen.

My Phenom II 710 X3 (w/ 4th core unlocked), 4GB RAM and Radeon HD 6970 run the hanger module fluently at the highest settings, although I only have my Aurora LN at present. 😛
 
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Interesting. IIRC, in LoL, it takes about 40 hours to unlock a champion that costs 10 USD. If similar to LoL's rate, we may be looking at ships that will take 1000+ hours of grinding? It will be interesting to see how much they value game time.

The devs have repeatably said they don't want a pay-to-win system, and given that they don't have a publisher breathing down their necks I'm inclined to believe them. I imagine the ships will cost a lot more than $10 in real money, if they can even be bought with real money in the first place.
 
Keep in mind all the code is pre-alpha. There's been near-zero optimization. That said, the devs have stated that the preliminary minimum specs will be something like a quad-core processor and 8 GB of RAM, although how scalable the game is is yet to be seen.

My Phenom II 710 X3 (w/ 4th core unlocked), 4GB RAM and Radeon HD 6970 run the hanger module fluently at the highest settings, although I only have my Aurora LN at present. 😛

8GB RAM minimum? WTF
 
Keep in mind all the code is pre-alpha. There's been near-zero optimization. That said, the devs have stated that the preliminary minimum specs will be something like a quad-core processor and 8 GB of RAM, although how scalable the game is is yet to be seen.

My Phenom II 710 X3 (w/ 4th core unlocked), 4GB RAM and Radeon HD 6970 run the hanger module fluently at the highest settings, although I only have my Aurora LN at present. 😛

I'm 100% sure it's my system not the devs code. While I do have a 965 and 8 gig of ram I'm pretty sure my $25 GT430 is not up to the task of taking on this game.haha.....sigh I wish I had the cash for a new card.🙁
 
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