ah, i think I just buy it and gift it
send me a PM with what package you want
ah, i think I just buy it and gift it
send me a PM with what package you want
yes, you can hire AI crew for turrets etc.
^same here. I'm quite looking forward to whoring myself & my hornet out to idris owners.
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.Not sure Idris owners will need much of an escort lol. It'll be interesting to see how the combat dynamics develop. I wonder if there will be ship-killer torpedoes or other special weapons that can be mounted on smaller ships (albeit in limited quantities). The devs have apparently said a Constellation should be able to readily hold off 3 hornets. If that's the case, swarming a larger ship would appear to not really be worth it (would necessitate heavy losses among the attackers, likely offsetting any profit).
I imagine the escorts will be for smaller traders or fuel tankers mostly. Which could be just as fun (a slow, hulking tanker full of expensive/vital fuel would be a lucrative target for pirates or privateers).
I just really hope the game is technically all there upon release. I imagine it will be, given their module-based approach, but if it fails it could completely kill the space-sim genre for an even longer period of time; and if it works it'll be a triumph. How many other new franchises have 250,000 players pre-sold before the game is even developed? And the $23 million in crowd-funding alone is insane.
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.
thanks for volunteering to help!
now if someone could chime in on how this is done...
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.
I don't even think it will take that kind of mix. They have been stating that the game is trying to be rock->paper->scissors in terms of how they balance everything. From my understanding the big guns on the Idris will not move as quickly to aim, which means that it is open to being killed easily by small nimble crafts, especially ones with large anti-ship missiles/bombs (like as you mentioned). But it will also be vulnerable to a hornet, 300, or very likely the Avenger. The Avenger is supposed to have a size 3 forward gun, which will do a lot of damage.
I just hope this doesn't turn out like EVE where "teamwork" is actually one guy playing multiple characters. Every MMO type game has that obviously, but EVE seems to take it to another level.
Considering the level of simulation that's being put into this game I very much doubt that anybody would even try combat with multiple accounts. I suppose in some off cases you could have more than one account logged in where one ship was doing very basic flight and you could put it on auto-pilot and you were flying the combat ship that needed to be more maneverable but multiple accounts with multiple ships doing things like Split S's, wingovers, cobra turns and tailslides isn't going to happen.
I don't even think it will take that kind of mix. They have been stating that the game is trying to be rock->paper->scissors in terms of how they balance everything. From my understanding the big guns on the Idris will not move as quickly to aim, which means that it is open to being killed easily by small nimble crafts, especially ones with large anti-ship missiles/bombs (like as you mentioned). But it will also be vulnerable to a hornet, 300, or very likely the Avenger. The Avenger is supposed to have a size 3 forward gun, which will do a lot of damage.
Class 1
Fixed gun. This is the standard forward facing laser, neutron cannon, particle gun, etc.[1] Class one hardpoints allow to mount larger weapon systems.[2]
Class 2
Articulated gun (gimbal-mounted). Class 2 hardpoints are rarer and more expensive, but they allow guns to rotate on an arc rather than fire point blank.[1] The increased cone of fire comes at the cost of smaller weapon size.[2]
Class 3
Pylon. This is where you mount missiles, ECM units, radar pods, drop tanks, fuel tanks, additional ammunition, missile racks, special scanners, etc.[1][2]
Class 4
Turret. Uses the same guns as class 1, but mounted in a separate area of the ship which may be crewed by another person. Turret slots can also mount pylon-type weapons (i.e. a tractor beam or a chaff dispenser.)[1] Some ships can also use these hardpoints for increased cargo space and other ships systems.[2]
Class 5
Manned point defense turrets, generally mounted on larger ships and capital ships.[1]
Class 6
Heavy manned capital ship turrets – used for ship-to-ship combat.[1]
Class 7
Spinal mount lasers - heavy hitters that are effective against medium and large ships.[1]
Class 8
Capital ship cannons - extended range heavy weapons used for capital ship battles in space.[1]
Not necessarily against an Idris. Remember that weapons classes don't directly correlate to damage.
http://starcitizen.wikia.com/wiki/Hardpoint
Avenger has 2 class 1, 2 class 3, all forward facing.
Idris has 6 class 5, 2 class 6 and 1 class 7. I imagine those 6 "point defense" turrets will be quite nimble, and spaced so that you're in range of at least one at any given time. Of course their effective range/damage is yet to be seen, but I imagine it'll be pretty hard to get close without getting hit, you'll need powerful shields/armor or long-range weapons.
I see an Avenger vs an Idris being analogous to a Bradley vs an Abrams.
mmm.... seems like i caught the bug.
so now that i have a constellation, i'm looking for a fighter type craft that would complement the constellation well. something that could escort it (if that is possible), or doing its own thing.
possibly looking at the 325a.. or would a hornet work better? or the gladiator... oh so many pretty ships~
The connie comes with a fighter of its own, just FYI.
But if you wanted something specifically for solo flying with a privateer sort of look, I'd probably go with something in the 300i series (whichever platform suits your intended play style the most).
Yes, I understand what you said, but notice I said "Size 3", not Class 3. Each weapon has both a turret class which corresponds to the information you posted, but it also has a size, which corresponds to the damage potential of the weapon. In almost all the other single pilot ships the weapon size will be size 1 or size 2. The Avenger though has a size 3. That is more like putting a 16"/50 caliber Mark 7 gun on a Bradly...
