Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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vshah

Lifer
Sep 20, 2003
19,003
24
81
ah, i think I just buy it and gift it

send me a PM with what package you want
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Hmm, can't decide if I should stick with the 300i or use those funds toward the Hornet...

So it's going to be possible to use the bigger ships as a solo pilot? I don't mean effectively, but we can hire NPC crew?
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,249
560
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It is hard to say at this moment about the 300i vs Hornet. Both are designed for different roles. The 300i is supposedly going to be a much better scout/exploration ship due to better fuel economy and possibly faster top speed, but the hornet is going to be much more maneuverable as well as better armed, but more designed for short range escorts or based off a carrier or other larger ship with docking capability (such as the Idris).
 

irishScott

Lifer
Oct 10, 2006
21,562
3
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yes, you can hire AI crew for turrets etc.

Meh, I'm not going in for an AI-crewed ship before the AI is proven. Even if they're decent gunners there's in-battle repair and possible multi-ship coordination in the case of carriers or fighter-launchers. Not to mention boarding actions or ground combat. I imagine as the captain you'll be able to order everyone around, but I also imagine you'll get creamed against a human crew with a mumble server.

Hopefully they'll have some ultra-elite, borderline-cheating AI crew-members that cost a fortune but are infinitely capable.

I also imagine freelancing human mercenaries will spring up. Given that reputation and pilot ability will apparently be public knowledge, would be easy enough to post your resume and ask if anyone wants to hire a spare gunner/escort/etc. I think that and exploration will be what I primarily do. Trading seems kinda dull unless it's done on the frontier.
 
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vshah

Lifer
Sep 20, 2003
19,003
24
81
^same here. I'm quite looking forward to whoring myself & my hornet out to idris owners.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
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^same here. I'm quite looking forward to whoring myself & my hornet out to idris owners.

Not sure Idris owners will need much of an escort lol. It'll be interesting to see how the combat dynamics develop. I wonder if there will be ship-killer torpedoes or other special weapons that can be mounted on smaller ships (albeit in limited quantities). The devs have apparently said a Constellation should be able to readily hold off 3 hornets. If that's the case, swarming a larger ship would appear to not really be worth it (would necessitate heavy losses among the attackers, likely offsetting any profit).

I imagine the escorts will be for smaller traders or fuel tankers mostly. Which could be just as fun (a slow, hulking tanker full of expensive/vital fuel would be a lucrative target for pirates or privateers).

I just really hope the game is technically all there upon release. I imagine it will be, given their module-based approach, but if it fails it could completely kill the space-sim genre for an even longer period of time; and if it works it'll be a triumph. How many other new franchises have 250,000 players pre-sold before the game is even developed? And the $23 million in crowd-funding alone is insane.
 

callaway86

Member
Jun 19, 2010
53
0
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Not sure Idris owners will need much of an escort lol. It'll be interesting to see how the combat dynamics develop. I wonder if there will be ship-killer torpedoes or other special weapons that can be mounted on smaller ships (albeit in limited quantities). The devs have apparently said a Constellation should be able to readily hold off 3 hornets. If that's the case, swarming a larger ship would appear to not really be worth it (would necessitate heavy losses among the attackers, likely offsetting any profit).

I imagine the escorts will be for smaller traders or fuel tankers mostly. Which could be just as fun (a slow, hulking tanker full of expensive/vital fuel would be a lucrative target for pirates or privateers).

I just really hope the game is technically all there upon release. I imagine it will be, given their module-based approach, but if it fails it could completely kill the space-sim genre for an even longer period of time; and if it works it'll be a triumph. How many other new franchises have 250,000 players pre-sold before the game is even developed? And the $23 million in crowd-funding alone is insane.
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.

Yeah, but it's a lot of investment (monetary and time/recruitment) for a fleet like that. I doubt your average pirate outfit will be going after Idrises.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I just hope this doesn't turn out like EVE where "teamwork" is actually one guy playing multiple characters. Every MMO type game has that obviously, but EVE seems to take it to another level.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,249
560
126
Mix of Retaliators and/or Gladiators and light fighters and that Idris could have a bad day.

I don't even think it will take that kind of mix. They have been stating that the game is trying to be rock->paper->scissors in terms of how they balance everything. From my understanding the big guns on the Idris will not move as quickly to aim, which means that it is open to being killed easily by small nimble crafts, especially ones with large anti-ship missiles/bombs (like as you mentioned). But it will also be vulnerable to a hornet, 300, or very likely the Avenger. The Avenger is supposed to have a size 3 forward gun, which will do a lot of damage.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
I don't even think it will take that kind of mix. They have been stating that the game is trying to be rock->paper->scissors in terms of how they balance everything. From my understanding the big guns on the Idris will not move as quickly to aim, which means that it is open to being killed easily by small nimble crafts, especially ones with large anti-ship missiles/bombs (like as you mentioned). But it will also be vulnerable to a hornet, 300, or very likely the Avenger. The Avenger is supposed to have a size 3 forward gun, which will do a lot of damage.

You gotta remember, bombers like the Retaliator aren't going to be "nimble" either. If it's anything like Wing Commander was, you'll be lining up a torpedo run take takes a good 45 seconds to lock the target, and you'll have next to no maneuverability while making your run. That's why bombers have turrets.

On top of that, odds are those torps will be slow enough for your target's turrets to kill en route so that you can't sit at range, lock and fire.

Expect a LOT of influence from WC to be put in to this game, and expect the Idris to be basically a mini CapShip. It won't take a fleet to take it down, but you'll still need support otherwise you'll get torn to shreds.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
I just hope this doesn't turn out like EVE where "teamwork" is actually one guy playing multiple characters. Every MMO type game has that obviously, but EVE seems to take it to another level.


Considering the level of simulation that's being put into this game I very much doubt that anybody would even try combat with multiple accounts. I suppose in some off cases you could have more than one account logged in where one ship was doing very basic flight and you could put it on auto-pilot and you were flying the combat ship that needed to be more maneverable but multiple accounts with multiple ships doing things like Split S's, wingovers, cobra turns and tailslides isn't going to happen.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Considering the level of simulation that's being put into this game I very much doubt that anybody would even try combat with multiple accounts. I suppose in some off cases you could have more than one account logged in where one ship was doing very basic flight and you could put it on auto-pilot and you were flying the combat ship that needed to be more maneverable but multiple accounts with multiple ships doing things like Split S's, wingovers, cobra turns and tailslides isn't going to happen.

That's true, real time flight control should definitely make it more difficult to play multiple accounts at the same time.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
I don't even think it will take that kind of mix. They have been stating that the game is trying to be rock->paper->scissors in terms of how they balance everything. From my understanding the big guns on the Idris will not move as quickly to aim, which means that it is open to being killed easily by small nimble crafts, especially ones with large anti-ship missiles/bombs (like as you mentioned). But it will also be vulnerable to a hornet, 300, or very likely the Avenger. The Avenger is supposed to have a size 3 forward gun, which will do a lot of damage.

Not necessarily against an Idris. Remember that weapons classes don't directly correlate to damage.

http://starcitizen.wikia.com/wiki/Hardpoint
Class 1
Fixed gun. This is the standard forward facing laser, neutron cannon, particle gun, etc.[1] Class one hardpoints allow to mount larger weapon systems.[2]

Class 2
Articulated gun (gimbal-mounted). Class 2 hardpoints are rarer and more expensive, but they allow guns to rotate on an arc rather than fire point blank.[1] The increased cone of fire comes at the cost of smaller weapon size.[2]

Class 3
Pylon. This is where you mount missiles, ECM units, radar pods, drop tanks, fuel tanks, additional ammunition, missile racks, special scanners, etc.[1][2]

Class 4
Turret. Uses the same guns as class 1, but mounted in a separate area of the ship which may be crewed by another person. Turret slots can also mount pylon-type weapons (i.e. a tractor beam or a chaff dispenser.)[1] Some ships can also use these hardpoints for increased cargo space and other ships systems.[2]

Class 5
Manned point defense turrets, generally mounted on larger ships and capital ships.[1]

Class 6
Heavy manned capital ship turrets – used for ship-to-ship combat.[1]

Class 7
Spinal mount lasers - heavy hitters that are effective against medium and large ships.[1]
Class 8
Capital ship cannons - extended range heavy weapons used for capital ship battles in space.[1]

Avenger has 2 class 1, 2 class 3, all forward facing.

Idris has 6 class 5, 2 class 6 and 1 class 7. I imagine those 6 "point defense" turrets will be quite nimble, and spaced so that you're in range of at least one at any given time. Of course their effective range/damage is yet to be seen, but I imagine it'll be pretty hard to get close without getting hit, you'll need powerful shields/armor or long-range weapons.


I see an Avenger vs an Idris being analogous to a Bradley vs an Abrams.
 
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Caecus Veritas

Senior member
Mar 20, 2006
547
0
0
mmm.... seems like i caught the bug.

so now that i have a constellation, i'm looking for a fighter type craft that would complement the constellation well. something that could escort it (if that is possible), or doing its own thing.

possibly looking at the 325a.. or would a hornet work better? or the gladiator... oh so many pretty ships~
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,249
560
126
Not necessarily against an Idris. Remember that weapons classes don't directly correlate to damage.

http://starcitizen.wikia.com/wiki/Hardpoint


Avenger has 2 class 1, 2 class 3, all forward facing.

Idris has 6 class 5, 2 class 6 and 1 class 7. I imagine those 6 "point defense" turrets will be quite nimble, and spaced so that you're in range of at least one at any given time. Of course their effective range/damage is yet to be seen, but I imagine it'll be pretty hard to get close without getting hit, you'll need powerful shields/armor or long-range weapons.


I see an Avenger vs an Idris being analogous to a Bradley vs an Abrams.

Yes, I understand what you said, but notice I said "Size 3", not Class 3. Each weapon has both a turret class which corresponds to the information you posted, but it also has a size, which corresponds to the damage potential of the weapon. In almost all the other single pilot ships the weapon size will be size 1 or size 2. The Avenger though has a size 3. That is more like putting a 16"/50 caliber Mark 7 gun on a Bradly...
 
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SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
mmm.... seems like i caught the bug.

so now that i have a constellation, i'm looking for a fighter type craft that would complement the constellation well. something that could escort it (if that is possible), or doing its own thing.

possibly looking at the 325a.. or would a hornet work better? or the gladiator... oh so many pretty ships~

The connie comes with a fighter of its own, just FYI.

But if you wanted something specifically for solo flying with a privateer sort of look, I'd probably go with something in the 300i series (whichever platform suits your intended play style the most).
 

Caecus Veritas

Senior member
Mar 20, 2006
547
0
0
The connie comes with a fighter of its own, just FYI.

But if you wanted something specifically for solo flying with a privateer sort of look, I'd probably go with something in the 300i series (whichever platform suits your intended play style the most).

would the hornet be limited to short range missions, meaning no jumping and all? hornet sounds like the ship to have for dog fighting.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Yes, I understand what you said, but notice I said "Size 3", not Class 3. Each weapon has both a turret class which corresponds to the information you posted, but it also has a size, which corresponds to the damage potential of the weapon. In almost all the other single pilot ships the weapon size will be size 1 or size 2. The Avenger though has a size 3. That is more like putting a 16"/50 caliber Mark 7 gun on a Bradly...

Ah, touche. Can't wait for the dog-fighting moduel so we can start fleshing all this out.