Fallen Kell
Diamond Member
- Oct 9, 1999
- 6,100
- 467
- 126
I do have to agree that the costs are rising pretty fast with the recent acquisition of some of the Crytek staff. They may have actually been a good deal in some sense as some of them may have simply jumped to be continued to be employed instead of dealing with looking at the market and as such may have taken a pay cut even from their Crytek pay rates.
That said a lot of the costs are not permanent long-term costs as a lot of the studios are on contract for certain work and once that work is done, they are no longer an expense (like the 3D imaging and motion capture work that just happened for instance).
I think they do need to be careful about too much delay at this time. As they have said some of the mechanics in the FPS need to get out there into the alpha play testing so they can start collecting all the data they need to make proper balance changes soon in order for Squadron 42 to still make its planned release date (I don't think they want to miss the Holiday sales just like any other game studio, but they might have to push back to the Summer sales if they don't get FPS out very soon).
That said a lot of the costs are not permanent long-term costs as a lot of the studios are on contract for certain work and once that work is done, they are no longer an expense (like the 3D imaging and motion capture work that just happened for instance).
I think they do need to be careful about too much delay at this time. As they have said some of the mechanics in the FPS need to get out there into the alpha play testing so they can start collecting all the data they need to make proper balance changes soon in order for Squadron 42 to still make its planned release date (I don't think they want to miss the Holiday sales just like any other game studio, but they might have to push back to the Summer sales if they don't get FPS out very soon).
