ToySoldier
Member
- Dec 17, 2003
- 186
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This games is going to be the biggest kickstarter clusterf**k for a very long time. I'm glad I never bought any ships. The feature creep started to smell like a fiasco. I can't believe that idiot decided to add an entire FPS section to a space combat simulator
It's really disappointing. I wanted a good space sim with a story component.
He focused on FPS (boarding) early on in the Crowd Funding at the $3.5 million stretch goal:
https://robertsspaceindustries.com/comm-link/transmission/12777-35-Million-Unlock
Boarding Information
As promised, we’d like to share the internal concept for ship-to-ship docking and boarding concept. Please note that this is the very early pitch—some details may change as we balance the game and build out/expand the mechanic!
Boarding Mechanics
The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place.
$4.0 million Level Additions
- Melee & Heavy Weapons
- Zero-gravity Simulation
- Suit HUD Options
- Increased Customization
- Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
