My point is that the MAVs are unrealistically overpowered. They're that way because of how powerful they would have to be to achieve the rotational rates we have. There will have to be a balance between acceptable angular acceleration and keeping strafe from being OP. Mains-centric flying is the objective, IMO. And it isn't necessarily the same as atmo flying (and is in fact quite different in the handling dynamics). I want to rotate in any axis as the MAVs can handle, and for them to arrest motion not in my forward direction. And I think their strafe power is a bit OP. Hopefully they see it that way too.
Wall of text aside, my major gripe with what they've been doing is how max speed is handled.
I think this is just where SC fans are not going to agree - in the end, one of the groups is going to end up unhappy with the FM.
When some people think spaceship dogfights, they think Star Wars. Another group thinks Battlestar Galactica, which is much closer to what SC is at the moment.
When I think space combat, I think
strafing. The MAVs should have massive thrust available to them, as thruster shunting routes energy from the powerplant where it is needed. Right now we have a sort of automatic version of this and a set ratio. In future builds we might be able to change the mains / mavs ratio to tweak the forward speed vs maneuverability of the ship.
This makes sense, as when you change flight modes into Cruise, you're essentially providing your mains almost all available powerplant energy to attain huge forward speed, and almost no maneuverability. You obviously can't laterally strafe at cruise speeds because the size of MAV thrusters limits how much thrust they can produce.
Example - a 350R can cruise at 1060 m/s, but SCM w/afterburner is about half that. This is a viable explanation for me of why we have such big main engines (aside from looking cool). The thrusters aren't nearly capable of producing the kind of thrust the mains can.
I think the MAV thruster levels produced in 1.3 were wholly believable for these lightweight, single-seat dogfighters. And to me, anyway, 1.3 was by far the most fun I've had flying in AC. I'll admit that 1.2 was a bit nuts, but I think they nailed it in the next patch. The problem was it was so buggy hardly anybody played it - and then we just jumped to 2.0 without a lot of people getting any time with the 1.3 flight characteristics.