- Jan 16, 2005
Y'all think there will be another patch released before Citizencon or after?
It just takes practice. My first time in AC was a disaster. Nothing but flying around frantically and dying.I'm so bad at MP it's not even funny
But didn't something hit the PTU last week? I thought it was 1.2.1a or something like that. It had balance tweaks and minor bug fixes for the social module (in particular, they were fixing the shimmying through walls/doors issue that was allowing people to run all over Arc Corp).My guess at this point is after. If 1.2.1 is only going to the PTU "soon" and Citizencon is 10 Oct, I wouldn't expect it much before then, if at all. They like to get people excited so they will probably show off what's going to be in the patch at Citizencon then go live with it right after.
They might have just been testing their fixes and would roll them into the next release. Or, they found issues and postponed it while they fix them.But didn't something hit the PTU last week? I thought it was 1.2.1a or something like that. It had balance tweaks and minor bug fixes for the social module (in particular, they were fixing the shimmying through walls/doors issue that was allowing people to run all over Arc Corp).
I kept expecting that to go live, but I don't think it did.
I highly suspect the later in this case, probably with some info on SQ42 - Episode 1 thrown in as well given they still want to get that out in the next 6-9 months timeframe.They might have just been testing their fixes and would roll them into the next release. Or, they found issues and postponed it while they fix them.
All I've heard though is that 1.2.1 is heading to the PTU soon and I wouldn't expect that to go live until Citizencon (given their history of releases around events). It's entirely possible that the next release is so minor they will push it anyway and fill Citizencon with FPS and AC2.0 info.
Good advice. It's true that any ship can take down any ship. Heck, you can look at the leaderboards and see a few 300s flown by joystickers in the top 10...so it's not all mouse / SHornets.It just takes practice. My first time in AC was a disaster. Nothing but flying around frantically and dying.
I've learned that any ship can kill any other ship, so there is that for balance. I've taken down Super Hornets with my Merlin. It's all in knowing your ship and using the right techniques. It helps with the Merlin that by the time something lumbering like the Super Hornet is halfway through its U-turn I'm already lined up and letting fly with that gatlin gun. But, one wrong move on my part or someone sneaks up on me and it can be over before I know it. If I stray into a Super Hornet's full stream of weapons for more than a half second the Merlin is toast. You have to keep moving.
LOL. I completely agree with you on Pugh. I stopped watching anything he was involved with because I just didn't like.....him. He had this misplaced sense of arrogance about him.In case the news of impending doom reaches your ears due to personnel changes, CIG have an official statement:
Not sure who the other person was, but Pugh being let go doesn't surprise me. Whether or not it has anything to do with DS, I never really felt like he was good at his job. His dev interviews were a bit of a drag on the whole AtV. He always seemed uninformed, disinterested, or high.
Not saying he should be fired for that, but it's possible the rest of his performance wasn't up to par, so I won't be jumping to any conclusions. Sucks about Lisa Ohanian leaving. Good luck to her in her new job at Sony. Sounds like a great opportunity.
I do laugh at all the internet commenters saying "this is unheard of for a game company to do this." Rare lost a huge chunk of their staff during Perfect Dark's development, another title that (for its time) was big on scope. Turned out pretty well in the end.
Yep, usually good with strafing out of the way with them. PU respawn and insurance mechanics should deal with greifers and rammers.Has anyone else noticed an increase in ramming?
Seems like the past couple of nights there are a bunch of guys in Avengers just ramming into people every chance they get...seems like those things are almost invincible from the front.
Kinda hard to ram the Merlin.Has anyone else noticed an increase in ramming?
I tried the Mark shield and any single hit from a missile destroys thrusters on the Gladius and many times the 315p.Why are you using splash?
I can see the valid reasons for concern, but honestly it's the type of game I really want. There are a lot of typical space sims already out and several more being developed right now that have a smaller scope.Is anyone else worried this is all vaporware? My god I was excited a a few years back, but the pace of progress is ridiculously slow. The focus is on such minuscule things that it makes me wonder what is the point if their major focus is not on gameplay?
If you don't follow the weekly updates, I guess I can see some people being concerned. I'm not. There is a lot of focus on gameplay. Just because they're working on other things doesn't mean they aren't working on the core. They have so many different teams with specific tasks that everything is very paralleled.Is anyone else worried this is all vaporware? My god I was excited a a few years back, but the pace of progress is ridiculously slow. The focus is on such minuscule things that it makes me wonder what is the point if their major focus is not on gameplay?
Completely agree. 4Q15 is going to really be fun. The pace of content output is going to noticeably increase. The infrastructure work behind the scenes is now well established. The foundation is built.Now that most of that is done, we're going to see a fairly quick pace. Social Module 2.0 is coming, FPS module is coming, multicrew is coming, and a bit after all of that SQ42 chapter 1 hits. Very exciting time.
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