Dankk
Diamond Member
- Jul 7, 2008
- 5,558
- 25
- 91
I think that if SS3 would have been at least a directx 10, or a directx 11 game, it would have been awesome. The shadows are not very fluid, things just look "clunky" and dated.
This line of thinking doesn't make any sense, and it's annoying.
FYI: The version of DirectX API you use to develop your game does not determine how good-looking or realistic it is (at least, not directly). If I'm making a game with DirectX 9, and I decide to change it to DirectX 11, the game doesn't magically look better. Sticking a higher number of DX on it especially won't do anything if you don't have any use for the extra features.
Obviously if you're working in DirectX 5 then you'll have some limitations. But when comparing DirectX 9, 10, and 11, the differences are extremely marginal for most applications.
There are plenty of DX9 games that look WAY better than DX11 games. For example: The beautiful-looking Witcher 2 (DX9) compared to the shitty-looking Dragon Age 2 (DX11). Just because Bioware used a newer API doesn't mean the game doesn't look like ass.
Another example: The awesome Hard Reset (DX9) compared to the mediocre-looking F.E.A.R. 3 (DX11).
Although it frustrates many PC gaming enthusiasts, most developers still develop with DX9, and for good reason. When Croteam made Serious Sam 3, they looked at their options, and they said, "We can accomplish everything we want with DX9. Therefore it would be a waste to use DX10 or DX11." And, when they've made the game with DX9, it makes the game more portable. The dying Windows XP crowd can still play it. Porting the game to console becomes easier as well.
Yes, Serious Sam 3 is coming to console, which I'm sure also factored into the decision to use DX9. PC gamers will whine and bitch, but technically, Croteam still did everything the right way. They created the PC version first and foremost, and then they will dumb it down for consoles (unlike most other developers who do it the other way around).
SS3 is a very good-looking game. You can tell they made it with PC gamers in mind, regardless of how many DirectX's.
Sorry. Just had to get that off my chest.
