Dave:
1600x1200x32 High Quality
MX 7.17 - 12.6
V4 latest - 13.4
Come on Dave, what have you proven?
At that resolution both cards are memory bandwidth limited. You turned on a tweak which potentially introduces artifacts on the V4, and as a result you get less than 1 FPS gain at any already unplayable resolution.
Are you seriously suggesting somebody should accept a V4 is faster than the MX because of these results, and totally disregard the 30 FPS spanking the MX gives the V4 in UT, Q3 and MDK2?
Well if I play at 1024x768 with 16-bit I can hit 100 fps.
Well when I switch the MX to 16 bit it can hit 150 FPS. So what? Unless you think only the Voodoo can do 16 bit? Like I said before, assuming an infinite memory bandwidth the MX will spank a V4, even without T&L.
MiniMUNCH:
Ben and BFX3 R2D2 (whatever his name is) do not know what "aliased" means.
Jaggies.
You guys both said that uping the resolution reduces aliasing...NOT!
Of course it reduces aliasing. WTF are you on about? Run Quake 3 at 640 x 480. Then run it at 1024 x 768. Are there less jaggies or not? If you think not, you need to sober up.
If the resolution was high enough so that the pixel size was smaller than the human eye could see, there would be absolutely no alisaing anywhere, no matter what angle the line was drawn at.
BFD3 R2D2 (sorry, but I'm not scrolling down to find your name) do for a living?
What difference does that make? If you're implying that somebody has to hold a certian type of job to know certain stuff you're wrong.