BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
"Sigh.. We can go back and forth with this all day and night."
Yes, and so far every time anyone has entered into this conversation they have yet to disprove the fact that T&L, in its' current form, is not an advantage. All the benchmarks back my side of the discussion, none back yours.
"Ben I could easily answer everything you are brining up, without question.
I'm not the first one to bring many of these up, and they have yet to be answered in a definitive way by anyone, here or elsewhere.
"My point was to explain mis-conceptions about the V5. I had to do it by comparing it to something, and the GTS was the logical choice."
But you picked T&L to do it with. You knew that that would enter into a lengthy discussion(as you mentioned after my first post).
"But to say the V5 has all the disadvantages that I explained it doesn't (meaning it doesn't have the disadantages that I talked about) is not true."
T&L and Dot3 are disadvantages for the V5(along with trilinear and anisotropic). FSAA and 2D on Trinitron monitors are disadvantages for the GTS. I haven't argued about any sort of fillrate bound performance as I agree with you on that point, nor with any assumption that the V5 has an edge in FSAA(which I also think is true). You are arguing that the V5 is at least equal to the GF2 in every way and better in others, that is not the case. None of the current boards are better in everyway then any of the other current boards.
I have not stated the V5 svcks or any other such foolishness, you are just trying to remove very real advantages from the GF2. The V5, Radeon and GF2 all have their particular strengths, I am simply defending the ones that are real for the GF2.
Robo-
"1) Ben likes 320x240 for his resolution, because he wants to play Toy Story with a gazillion polys <g>"
I would take Toy Story graphics at 320x240 over Quake3@ 1600x1200, without hesitation.
"2) That T&L list is a joke. I'm sure 3dMark2001 and PacMan3d run much better with T&L enabled <rolls eyes>"
Tell that to someone with a PII 300
"3) Where did you get the idea that Evolva runs much faster on a Radeon and/or a GTS?"
Benchmarks.
"4) The peaks can be truly "discovered" in a game like Q3 if you use a demo that is more "crusher-like". i.e. remember crusher.dm2? It was intense. Here's a little trick. Run the Q3:TA timedemo. The GTS and 5500 are surprisingly close. With depth precision=faster on the 5500 in 32-bit, the 5500 is faster. D'OH!"
Crusher.dm2 was a great CPU test, currently we have fillrate tests almost exclusively. I'm not sure on the bench that you are talking about, when do FPS fall off?
Yes, and so far every time anyone has entered into this conversation they have yet to disprove the fact that T&L, in its' current form, is not an advantage. All the benchmarks back my side of the discussion, none back yours.
"Ben I could easily answer everything you are brining up, without question.
I'm not the first one to bring many of these up, and they have yet to be answered in a definitive way by anyone, here or elsewhere.
"My point was to explain mis-conceptions about the V5. I had to do it by comparing it to something, and the GTS was the logical choice."
But you picked T&L to do it with. You knew that that would enter into a lengthy discussion(as you mentioned after my first post).
"But to say the V5 has all the disadvantages that I explained it doesn't (meaning it doesn't have the disadantages that I talked about) is not true."
T&L and Dot3 are disadvantages for the V5(along with trilinear and anisotropic). FSAA and 2D on Trinitron monitors are disadvantages for the GTS. I haven't argued about any sort of fillrate bound performance as I agree with you on that point, nor with any assumption that the V5 has an edge in FSAA(which I also think is true). You are arguing that the V5 is at least equal to the GF2 in every way and better in others, that is not the case. None of the current boards are better in everyway then any of the other current boards.
I have not stated the V5 svcks or any other such foolishness, you are just trying to remove very real advantages from the GF2. The V5, Radeon and GF2 all have their particular strengths, I am simply defending the ones that are real for the GF2.
Robo-
"1) Ben likes 320x240 for his resolution, because he wants to play Toy Story with a gazillion polys <g>"
I would take Toy Story graphics at 320x240 over Quake3@ 1600x1200, without hesitation.
"2) That T&L list is a joke. I'm sure 3dMark2001 and PacMan3d run much better with T&L enabled <rolls eyes>"
Tell that to someone with a PII 300
"3) Where did you get the idea that Evolva runs much faster on a Radeon and/or a GTS?"
Benchmarks.
"4) The peaks can be truly "discovered" in a game like Q3 if you use a demo that is more "crusher-like". i.e. remember crusher.dm2? It was intense. Here's a little trick. Run the Q3:TA timedemo. The GTS and 5500 are surprisingly close. With depth precision=faster on the 5500 in 32-bit, the 5500 is faster. D'OH!"
Crusher.dm2 was a great CPU test, currently we have fillrate tests almost exclusively. I'm not sure on the bench that you are talking about, when do FPS fall off?