NFS thought I should post this here (so don't yell at me for posting it
). It is up over at 3dfxgamers. Anyway, here it is.
I want to clear up a few things on the GTS that I?m sick of hearing NVIDIA fans talk about.
1) GTS is faster than the Voodoo5. MX is faster than V4
This is not true and not true by a long shot. In the lower resolutions (i.e. 640x480 and 800x600) this is the case, however anything higher than that it is not true for. Why haven?t we seen this in benchmarks on sites? 2 reasons: A) Sites aren?t using the latest WHQL drivers and B) they aren?t using all the performance optimizations in the advanced tools. Doing this puts the boards right next to each other in performance at 1600 and 1280. What about 1024x768 though? Well let me explain that.
When you run a timedemo, you are averaging the performance of every frame. This means that your highs and your lows are brought into the picture. Now because the GTS has T&L you?ll get a higher peak frame-rate (meaning when there is extra fill-rate it will be a bit faster). So in a case like this the V5 might be at 110 fps while the GTS is at 150. So when we average the GTS will come out a bit faster. But is the GTS really faster? No, not at all. The V5 has simply hit a CPU wall. It is still more than plenty fast though. If we were to cut off the GTS?s performance at the CPU limit we?d again see that the GTS is the same speed as the V5. And really, does peak frame-rate mean anything? Nope. What is important is constant frame-rate and the lows. Now if you were to actually watch a timedemo with a frame-rate counter on, you?d see that the lowest numbers on the two boards are basically the same (I don?t recall the exacts, but they are within a frame or two). So with that in mind, is the GTS truly faster in it? No, not at all. It may appear faster in a timedemo, but when push comes to shove, they are truly the same.
This same thing holds true for the V4 in comparison to the MX.
2) GTS has a longer life span than the V5.
That is simply not the case. Why do people say that? Because it supports Dot3 bump mapping (say pixel shaders if you want, but it is really little more than dot3). However, consider how many apps currently support it and how many are going to support it any time soon. We have 1, MAYBE 2 apps that use it, and 1-2 that are coming. Sure it is cool, but are you going to be able to use it in future apps on the GTS? That is the big question. I say no to that too. Why? Because they are going to run out of fill-rate and in order to keep the frame-rates up they?ll need to disable it. Even if it comes time where they can enable it they are going to get a fill hit and are likely going to be required to do multiple passes. So assuming they do use it, it will be slower than a V5 in performance.
3) T&L makes the GTS better
This is actually pretty funny as it is simply so not true. Look at benchmarks with AA or in a higher resolution and the scores are right next to each other. Why? Because of fill-rate. When T&L does become important, the GTS still truly won?t have any advantage over the V5 because it lacks the needed flexibility for DX8. The only advantage to T&L is that it can allow some advanced lighting. However, you can simply enable geometry assist on the V5 for the same result. Looking at T&L games too, take Sacrifice. They have an LOD system that is very advanced. So it scales the vertex count based on the performance the system can offer. Using a 700 MHz P3 with a V5 and then the same system with a GTS ULTRA there was absolutely no noticeable difference in triangle counts. Turn on the vertex count and we find that the V5 is displaying 17,000 vertices and the Ultra is display 20000. Considering how much cheaper the V5 is than the Ultra, this different is VERY small. And truly, you cannot see the quality difference.
4) V5 image is blurry and/or V5?s FSAA makes it blurry
While this could be considered somewhat true, to a large extent it isn?t. Why? Well you simply adjust the LOD bias and you get amazing texture quality and any blurring that might have been there is gone. With this, the V5 has what is hands down better image quality than any other graphics board on the market.
Those are just a few things I felt needed addressing.
I want to clear up a few things on the GTS that I?m sick of hearing NVIDIA fans talk about.
1) GTS is faster than the Voodoo5. MX is faster than V4
This is not true and not true by a long shot. In the lower resolutions (i.e. 640x480 and 800x600) this is the case, however anything higher than that it is not true for. Why haven?t we seen this in benchmarks on sites? 2 reasons: A) Sites aren?t using the latest WHQL drivers and B) they aren?t using all the performance optimizations in the advanced tools. Doing this puts the boards right next to each other in performance at 1600 and 1280. What about 1024x768 though? Well let me explain that.
When you run a timedemo, you are averaging the performance of every frame. This means that your highs and your lows are brought into the picture. Now because the GTS has T&L you?ll get a higher peak frame-rate (meaning when there is extra fill-rate it will be a bit faster). So in a case like this the V5 might be at 110 fps while the GTS is at 150. So when we average the GTS will come out a bit faster. But is the GTS really faster? No, not at all. The V5 has simply hit a CPU wall. It is still more than plenty fast though. If we were to cut off the GTS?s performance at the CPU limit we?d again see that the GTS is the same speed as the V5. And really, does peak frame-rate mean anything? Nope. What is important is constant frame-rate and the lows. Now if you were to actually watch a timedemo with a frame-rate counter on, you?d see that the lowest numbers on the two boards are basically the same (I don?t recall the exacts, but they are within a frame or two). So with that in mind, is the GTS truly faster in it? No, not at all. It may appear faster in a timedemo, but when push comes to shove, they are truly the same.
This same thing holds true for the V4 in comparison to the MX.
2) GTS has a longer life span than the V5.
That is simply not the case. Why do people say that? Because it supports Dot3 bump mapping (say pixel shaders if you want, but it is really little more than dot3). However, consider how many apps currently support it and how many are going to support it any time soon. We have 1, MAYBE 2 apps that use it, and 1-2 that are coming. Sure it is cool, but are you going to be able to use it in future apps on the GTS? That is the big question. I say no to that too. Why? Because they are going to run out of fill-rate and in order to keep the frame-rates up they?ll need to disable it. Even if it comes time where they can enable it they are going to get a fill hit and are likely going to be required to do multiple passes. So assuming they do use it, it will be slower than a V5 in performance.
3) T&L makes the GTS better
This is actually pretty funny as it is simply so not true. Look at benchmarks with AA or in a higher resolution and the scores are right next to each other. Why? Because of fill-rate. When T&L does become important, the GTS still truly won?t have any advantage over the V5 because it lacks the needed flexibility for DX8. The only advantage to T&L is that it can allow some advanced lighting. However, you can simply enable geometry assist on the V5 for the same result. Looking at T&L games too, take Sacrifice. They have an LOD system that is very advanced. So it scales the vertex count based on the performance the system can offer. Using a 700 MHz P3 with a V5 and then the same system with a GTS ULTRA there was absolutely no noticeable difference in triangle counts. Turn on the vertex count and we find that the V5 is displaying 17,000 vertices and the Ultra is display 20000. Considering how much cheaper the V5 is than the Ultra, this different is VERY small. And truly, you cannot see the quality difference.
4) V5 image is blurry and/or V5?s FSAA makes it blurry
While this could be considered somewhat true, to a large extent it isn?t. Why? Well you simply adjust the LOD bias and you get amazing texture quality and any blurring that might have been there is gone. With this, the V5 has what is hands down better image quality than any other graphics board on the market.
Those are just a few things I felt needed addressing.