Wyndru
Diamond Member
- Apr 9, 2009
- 7,318
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Maybe because of quotes like this, where they basically said your PC can't handle it.I saw that, and I think it was a misconception from what EA/Maxis was saying that was then perpetrated across the internet. Everything I saw from EA/Maxis made it clear (at least to me) that it was the regional interactions that were being computed by the server, and everything within your city limits is handled by your own PC. Where the idea arose that the simulation of the city itself was farmed out to a server is unknown, but I saw that misconception everywhere I looked.
http://kotaku.com/5971235/cloud-com...ity-needs-an-always+on-connection-studio-saysWell, Maxis' Lucy Bradshaw has responded to this DRM food fight, sort of. Earlier comments on the always-on connection attributed it to the fact Maxis is building what it considers to be a multiplayer game. To this, Bradshaw adds the always-on connection is necessary because there's an enormous amount of cloud computing required to power this game, billed as the most advanced in SimCity's history. It's not something your individual PC will be able to handle on its own, not when the cloud servers are handling up to 100,000 Sims inside each city.
I think many people took information like this to mean that a lot of the simulation was done online, even though it was just a poorly worded way of saying region simulation is done on the cloud.
Regarding the traffic simulation, SC4 had a ton of pathfinding issues that were never fixed also, so this is nothing new. And the NAM pack only was a bandaid fix. The authors of that even admitted that it fixed the issues, but a lot of the methods used were kind of a brute force approach (i.e. shortening commute times, increasing allowed distances for sims, doubling transit capacity, etc...). The NAM made it more realistic, but it really needed to be rebuilt from the ground up. It's too bad that with this version they didn't build off their mistakes.
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