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Silverfall

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Originally posted by: Malladine
Originally posted by: Mem

Sacred,Titan Quest's,Diablo are all better then this game.
heh, not even going to bother with the demo then

You might as well try the demo,never know might like it,I'm going to wait for a patch or two and leave it boxed away for now.
 
New review can be found @GamesXtreme ,they gave it 8/10,guess they really like the game.

I found myself being pulled into the game fairly quickly and I did like the way that Silverfall handled the equipping of a character, it was easy to see what I had equipped and what the new equipment would do regarding replacing weapons stats and important information.

If you?re looking for a decent RPG until the next big one hits, then you can?t go far wrong with Silverfall.
 
Originally posted by: Atheus
Originally posted by: apoppin
*some* NPCs continue to level with you in Oblivion

Which ones don't? Where can I find a powerful monster or a good weapon at level 1?

and DO you prefer "other RPGs" where it is impossibly difficult in the beginning ... then *suddenly* the Devs 'decide' you are God and it becomes a walkthru? 😛
😕

Yes I do prefer that, but obviously I wouldn't describe it as you did.

It's mostly a sense of progression and continuity I want - if I'm a pitiful level 1 character I want to feel pitiful, I want to be afraid of entering dungeons too far from the starting city. I want to break into a house as a level 5 thief character and try to steal an item meant for a level 10 character at great risk of death. I want to be mugged by level 4 bandits at level 2 and be forced to give them my stuff as I've got no hope of winning the fight, then I want to level up to level 6, go find the same bandits and kick their ass with my new found powers. You get the idea.

Obviously it doesn't have to be easy at high levels though, as you can simply try new things which were almost impossible before but are now merely difficult.

Can't really agree with that logic. In a fair world, if a bandit is at lvl 6 and you are at lvl 2 and you can't beat him. by the time you come back to find him and kick his ass at lvl 8, this bandit might have already been killed by someone else and all you find is his corpse, or this bandit has been killing others and leveling up at the same time, or this is one lazy bandit that still stays at lvl 6. It's hard to be please everyone without blowing the scope out of proportion.
 
I played with the latest patch,seems to have made camera movement bit smoother,still can only use middle mouse button or cursor at edge of screen(plus arrow keys) for camera angle movement,shame you can't change keys or mouse buttons for that.

Only way I can play the game is zoomed right out to max ,and keep an eye on radar map for red enemy mobs .I would still say try demo before you buy.
 
The game is available via Steam for purchase,also the demo is available for download via Steam too.
 
Very short review@[url="http://www.1up.com/do/reviewPage?cId=3158256"]1up[/url] .

3/10 rating
For starters, the minimap has a pointer...but the main map doesn't, forcing you to juggle both to get your bearings in a genre that's as amenable to disruption as sex. Worse, the minimap arrow moronically tracks the camera's -- and not your hero's -- facing, which works about as slickly as navigating a tank with two steering wheels through a minefield. Creatures level up as you do, too, making tangible progress ephemeral until you plow into some new area and reboot the zoo.

Half the time, the game stops working altogether. Critical buttons disappear from the interface bar and take a reload to fix, items inexplicably vanish from your inventory, clicking on inaccessible areas makes you bolt in the opposite direction, and -- not a bug, but annoying -- vegetation occasionally "blocks" your hits so you'll waste several precious clicks hitting nothing (and, joy of joys, dying). Diablo clone? Don't flatter it.

I have to agree,I have not bothered replaying the game even with latest patch ,I could not get into the game for more then 30 mins,they need a super patch with major fixes which I doubt that will ever appear.

2nd review@[url="http://www.shacknews.com/extras/2007/032707_silverfall_review_1.x"]Shacknews.[/url]


Silverfall's problems are less that it is explicitly bad, and more that it is simply mundane and repetitive. There is nothing new to do here, no new challenges for veterans of the genre to undertake. The story does not become any less difficult to decipher, nor does it have anything interesting to offer during the few times it is comprehensible. It is true that games in this genre do not need strong storylines to be successful, but because the gameplay does not provide a strong front line presence, there is little to get excited about.



3rd review@[url="http://pc.gamezone.com/gzreviews/r30782.htm"]Gamezone[/url] they gave it 7.3/10.


There are some gameplay elements, though, that are a bit frustrating. The first is the pathing problem. This is a point-and-click heavy game, so it is easy to get hung up on environmental elements and then you have to go through the process of rotating the camera to find the way out. The game also requires you to click on the enemy you wish to attack. The target zone is quite liberal, but still you can miss.

Think all the above reviews sum up the game.

 
It seems to have gotten average reviews so far, not too stellar. I'm primed on Two Worlds, that game looks interesting.
 
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