Silverfall

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Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: apoppin
Originally posted by: Mem
Ok back on topic,new interview with Jehanne Rousseau producer of Silverfall over at FiringSquad. .



What sets Silverfall apart from other hack-and-slash titles, and indeed, from many other RPGs, is that we?ve abandoned traditional classes in favor of a very open-ended skills system. Players will be able to create the exact character they?d like ? one that suits their play style and needs. So, for example, players could choose to create a powerful mage who is no less dangerous in hand-to-hand combat, or a brooding warrior who surprises his foes with devastating dark magic.
.

how is that *different* ?

in Gothic3/Oblivion/NWN2/Fable i created a character that suited exactly my style and needs ... generally i DO create cross-class characters [usually "a brooding warrior who surprises his foes with devastating dark magic"] :p

'on-topic' enough for you?
:roll:

:D

Actually I'm going to reserve judgement until I have the game installed on my PC,most hack and slash type games you can only be one class type,only Titan's Quest I know of where you can mix melee with magic,with NWN2 I was a fighter class,but the game does look interesting with techology and melee/magic all mixed in.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Malladine
oh, right, duh

looks snazzy, not that graphics are the most important part of a game

i hope there's a demo

There is a demo,look up a few posts ;).
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
looking forward to your review, Mem

and i tend to *mix it up* whether the game "allows" it or not :p

you certainly *can* mix classes and skills in G3, Oblivion and Fable
[and DM M&M] ;)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: apoppin
looking forward to your review, Mem

and i tend to *mix it up* whether the game "allows" it or not :p

you certainly *can* mix classes and skills in G3, Oblivion and Fable
[and DM M&M] ;)

I'm on Chapter 6 of Baldur's Gate at the moment,man that game has some tough fighting areas,back on topic I'll probably order Silverfall tonight,it has been released in the UK for around 24 quid with free delivery,thats about $50 I guess.
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Originally posted by: apoppin
Originally posted by: Atheus
Originally posted by: Mem
* A vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer

I am constantly disappointed by 'vast open fantasy universes' with 'complete freedom'.

Oblivion was supposed to offer a huge world that would take weeks to explore fully - turned out you could stand on a hill on one side of the map and see the other side clearly.

You were also supposed to have complete freedom to adventure on your own, but really the new monsters and treasures only appear when you level up, so you're never challenged or threatened or feel like you're having anything like an adventure.

I hope this delivers.

<snip>

Oblivion is *only* 4 miles at it's widest point ... and your highest "hilltop" is but a few hundred feet above 'sea level'
:roll:

Rolleyes? Why? It is only 4 miles and that's nothing. What's the problem?

and "nonsense" on your "monsters only appear when you level up" BS
-- it DOES take hundreds of hours to fully explore

<snip>

Actually that's not nonsense at all it's completely true, I have been involved in the modding community trying to alter this very aspect of the game, so don't be so dismissive.

They use 'leveled lists' for treasure drops and monster spawns, so regardless of where you go at level 1, you will never encounter more than a level 1 or 2 monster with level 1 or 2 gear. No risk, no reward. Almost as bad is the fact that at higher levels you stop getting low level creatures/loot altogether, and everyone will have incredible amour and weapons, as if the whole world had become more powerful along with you. No sense of progression.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
i knew we could depend on you, Mem
Originally posted by: Atheus
Originally posted by: apoppin
Originally posted by: Atheus
Originally posted by: Mem
* A vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer

I am constantly disappointed by 'vast open fantasy universes' with 'complete freedom'.

Oblivion was supposed to offer a huge world that would take weeks to explore fully - turned out you could stand on a hill on one side of the map and see the other side clearly.

You were also supposed to have complete freedom to adventure on your own, but really the new monsters and treasures only appear when you level up, so you're never challenged or threatened or feel like you're having anything like an adventure.

I hope this delivers.

<snip>

Oblivion is *only* 4 miles at it's widest point ... and your highest "hilltop" is but a few hundred feet above 'sea level'
:roll:

Rolleyes? Why? It is only 4 miles and that's nothing. What's the problem?

and "nonsense" on your "monsters only appear when you level up" BS
-- it DOES take hundreds of hours to fully explore

<snip>

Actually that's not nonsense at all it's completely true, I have been involved in the modding community trying to alter this very aspect of the game, so don't be so dismissive.

They use 'leveled lists' for treasure drops and monster spawns, so regardless of where you go at level 1, you will never encounter more than a level 1 or 2 monster with level 1 or 2 gear. No risk, no reward. Almost as bad is the fact that at higher levels you stop getting low level creatures/loot altogether, and everyone will have incredible amour and weapons, as if the whole world had become more powerful along with you. No sense of progression.

dead wrong

*some* NPCs continue to level with you in Oblivion

and DO you prefer "other RPGs" where it is impossibly difficult in the beginning ... then *suddenly* the Devs 'decide' you are God and it becomes a walkthru? :p
:confused:

they each have their advantages and disadvantages

i prefer Oblivion's leveling ;)
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Originally posted by: apoppin
*some* NPCs continue to level with you in Oblivion

Which ones don't? Where can I find a powerful monster or a good weapon at level 1?

and DO you prefer "other RPGs" where it is impossibly difficult in the beginning ... then *suddenly* the Devs 'decide' you are God and it becomes a walkthru? :p
:confused:

Yes I do prefer that, but obviously I wouldn't describe it as you did.

It's mostly a sense of progression and continuity I want - if I'm a pitiful level 1 character I want to feel pitiful, I want to be afraid of entering dungeons too far from the starting city. I want to break into a house as a level 5 thief character and try to steal an item meant for a level 10 character at great risk of death. I want to be mugged by level 4 bandits at level 2 and be forced to give them my stuff as I've got no hope of winning the fight, then I want to level up to level 6, go find the same bandits and kick their ass with my new found powers. You get the idea.

Obviously it doesn't have to be easy at high levels though, as you can simply try new things which were almost impossible before but are now merely difficult.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
some of the Daedra

btw, sorry Mem ... back OFFtopic ... but it DOES bring attention to Silverfall
[now you see whay i play cross-class :eek:]

i'd have to look it up ... i spent 1250 hours in Oblivion and a lot of time with the construction guys at the TESS forums until about 6 months ago.
search my username if you have any doubts

IF *i'm* a "pitiful" Level 1 character i don't want to beaten at every turn and to die - over-and-over - while i am still LEARNING the controls .... nor do i want it a "walkthru" when the Devs "decide" it's time for one.

with Oblivion, IF you DID go into Dungeons before you were *ready* ... it was a damn hard fight and often you had to have an *alternate* way to beat the boss and steal the *good* weapon ... and you didn't get as "good" a weapon at an early level as you did on late levels ... MOST armour and weapons in Oblivion have 3 levels.

Did you forget Umbra in Oblivion? You can head right for her after you leave the tutorial.
:Q
IMPOSSIBLE to defeat at an early level unless you did something completely unexpected to get her armour and sword [like "lure" her into town for the guards to kill] ... and 'weak' unless you got it at a higher level ... so they DID build leveling *safeguards* into Oblivion. ;)

maybe THAT's why D&D games like NWN2 are dying and games like Oblivion [and even Gothic3 to a lesser extent - it does have a better sense of progression and combat but the bugs and performance issues ruined it for me] are becoming much more popular.
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Originally posted by: apoppin
IF *i'm* a "pitiful" Level 1 character i don't want to beaten at every turn and to die - over-and-over - while i am still LEARNING the controls .... nor do i want it a "walkthru" when the Devs "decide" it's time for one.

You know it's not like that...

You always start in a city and go through some controlled series of events to learn the controls, so you won't likely die in that time, and I don't see how the devs just "decide it's time" to do something - don't you control your own character?

I also don't see why the game has to be easy at the end because you become more powerful. You just have to fight more powerful monsters. Duh.

...

And yea, sorry for the OT chat mem.

I'm in London too so I'll probably pick up Silverfall now, or soon, same as you. Is there any physical shop stocking it though? I want instant buyer satisfaction.

 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Did you forget Umbra in Oblivion? You can head right for her after you leave the tutorial.

Actually I never played that far, I spent more time modding, but regardless that's an exception to a rule.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I'm in London too so I'll probably pick up Silverfall now, or soon, same as you. Is there any physical shop stocking it though? I want instant buyer satisfaction.


Try GAME stores, most shops won't have it in stock until 9th (Friday) however you may be lucky and be able to buy it now,I know some UK online sites have it listed as in stock.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Atheus
Originally posted by: apoppin
IF *i'm* a "pitiful" Level 1 character i don't want to beaten at every turn and to die - over-and-over - while i am still LEARNING the controls .... nor do i want it a "walkthru" when the Devs "decide" it's time for one.

You know it's not like that...

You always start in a city and go through some controlled series of events to learn the controls, so you won't likely die in that time, and I don't see how the devs just "decide it's time" to do something - don't you control your own character?

I also don't see why the game has to be easy at the end because you become more powerful. You just have to fight more powerful monsters. Duh.
i *don't* either ... UNfortunately that isn't the way it works --like you describe ... NWN2 for example :p

--even KoTOR became a total walkthru with 3 Jedi ... the Bosses fell with barely a whimper ...
:confused:

Originally posted by: Atheus
Did you forget Umbra in Oblivion? You can head right for her after you leave the tutorial.

Actually I never played that far, I spent more time modding, but regardless that's an exception to a rule.
So you really don't know much about Oblivion even though you are "improving" it ... and you are also wrong about some NPCs not leveling with you. :Q
:roll:

i'd say you should really understand a game before you 'fault' or try to *improve* it :p
--even Obscuro doesn't have a *great* leveling system although it emulates D&D rules.

OK, Mem ... you can have SilverFall back

i'm beyond apologies now
:evil:

:laugh:






 

Ryland

Platinum Member
Aug 9, 2001
2,810
13
81
Hopefully I will get a chance to look at this demo tonight or else next week.

The graphics in the high res video looked "ok" (kind of like Guildwars as somebody mentioned).
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Originally posted by: apoppin
So you really don't know much about Oblivion even though you are "improving" it ... and you are also wrong about some NPCs not leveling with you. :Q

I never said anything about all NPCs - I'm far more right than wrong about the leveling and many people agree with me. And even Oscuro/Sabastros (sp?) hasn't played the game through, or hadn't last time I was on the forums.


Whatever man.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Atheus
Originally posted by: apoppin
So you really don't know much about Oblivion even though you are "improving" it ... and you are also wrong about some NPCs not leveling with you. :Q

I never said anything about all NPCs - I'm far more right than wrong about the leveling and many people agree with me. And even Oscuro/Sabastros (sp?) hasn't played the game through, or hadn't last time I was on the forums.


Whatever man.

sure you did
Originally posted by: Atheus

Actually that's not nonsense at all it's completely true, I have been involved in the modding community trying to alter this very aspect of the game, so don't be so dismissive.

They use 'leveled lists' for treasure drops and monster spawns, so [/b]regardless of where you go at level 1, you will never encounter more than a level 1 or 2 monster with level 1 or 2 gear. No risk, no reward. Almost as bad is the fact that at higher levels you stop getting low level creatures/loot altogether, and everyone will have incredible amour and weapons, as if the whole world had become more powerful along with you. No sense of progression.
i just corrected you ... don't get upset

:)

you DO encounter higher level bosses at low levels - but don't get the *good* weapons

some NPCs DO level with you

you continue to encounter Wolves and other low-level NPCs and garbage stuff in random chests -- even at Level 92 .... when i stopped because i *maxed* everything
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Well OK I did say 'you never' - I'll revise that.

'I never' encountered a high level monster at low level and not for want of trying.

It is rare, I do have a valid point, even if you don't like the fine details of my language.

If I don't have a valid point why is OOO so popular?

you continue to encounter Wolves

And about the wolves - don't you actually stop encountering 'wolves' and start encountering 'timber wolves' after a while? That's the sort of thing I'm talking about.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Atheus
Well OK I did say 'you never' - I'll revise that.

'I never' encountered a high level monster at low level and not for want of trying.

It is rare, I do have a valid point, even if you don't like the fine details of my language.

If I don't have a valid point why is OOO so popular?

you continue to encounter Wolves

And about the wolves - don't you actually stop encountering 'wolves' and start encountering 'timber wolves' after a while? That's the sort of thing I'm talking about.

Obscuro's Oblivion Overhaul is popular *ONLY* with fans of the earlier TES series an D&D players

no one else likes it better :p

i hate to pick on you ... but 'wong, again' - *same* identical wolves ... only at Level 92 they almost explode and go flying with a single sword swipe.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Mem, like apoppin, I too look forward to your review (and others) as well. Now while I do like grapics, for me I'll take good controls and a good ending any day. While the Thief series didn't have the greatest graphics it certainly was one of the greatest games, IMO, that has ever been designed. If you have the time I'd be most interested in your experience with...

1. Game controls.
2. Character creation.
3. Path finding.
4. System requirements, i.e., framerates, etc.
5. I know it is hack & slash, but if there is any plot whatsoever.
6. Andd... graphics!

Thanks.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Ultralight
Mem, like apoppin, I too look forward to your review (and others) as well. Now while I do like grapics, for me I'll take good controls and a good ending any day. While the Thief series didn't have the greatest graphics it certainly was one of the greatest games, IMO, that has ever been designed. If you have the time I'd be most interested in your experience with...

1. Game controls.
2. Character creation.
3. Path finding.
4. System requirements, i.e., framerates, etc.
5. I know it is hack & slash, but if there is any plot whatsoever.
6. Andd... graphics!

Thanks.

I've pre-ordered my copy for £23.95 with free delivery from DVD.co.uk,so looks like I should get it nextweek being 9th is the release date.

Yep I agree gameplay is more important then graphics,"X-COM Enemy Unknown "is a good example of gameplay over graphics.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
Originally posted by: Atheus
Originally posted by: sourceninja
I'm holding off on buying any games until nvidia drivers mature for vista.

Why not just install XP for gaming? You still have a copy right?

If that's the case why run vista at all. No, I'm not going to reboot my machine to play games. I didn't do it in linux, i'm not doing it in windows.

The last release of the nvidia beta drivers did fix a lot of my issues however.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New interview about Silverfall over@[url="http://www.shacknews.com/extras/2007/030707_silverfall_qa_1.x"]Shacknews[/url] .


Jehanne Rousseau: The world is free, meaning that the player can go wherever he wants, even without worrying about finishing quests. The only thing which may stop him is the level of the monsters he meets, which may not be adapted to his level, if he walks around randomly. He can do all side quests without doing the main quest, or only do the main quest. He can take companions or advance on his own, he can choose his skills freely and buy them back if he has made a wrong choice in order to try something else. He can choose between nature and technology and see how this choice influences the world, his possible companions and, of course, his character. However, he will finally have to opt for one path or another; he can't stay neutral.
.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Have they stated anywhere the average time it takes to complete this game? There is nothing worse than a short RPG and 20 hours is way too short for me. And wow, Mem! If this game truly delivers what Rousseau says I may actually be one of the first in line to purchase.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
106
I do not want to mention Pirates, but there are many pirate reviews of this game on gamespot and other sites. Most people who played the full version say it sucks. Even though I dont support how they obtained the game, their reviews are usually correct. So many people cant be wrong. Same of the things said include "It's a Diablo/Darkstone/Dungeo Siege Clone", "Noting New except for the guy with a gun", etc...

I wouldnt really count on this game if I were you.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Originally posted by: ibex333
I do not want to mention Pirates, but there are many pirate reviews of this game on gamespot and other sites. Most people who played the full version say it sucks. Even though I dont support how they obtained the game, their reviews are usually correct. So many people cant be wrong. Same of the things said include "It's a Diablo/Darkstone/Dungeo Siege Clone", "Noting New except for the guy with a gun", etc...

I wouldnt really count on this game if I were you.

If this is true then the RPG genre' needs to be ripped away from all current developers (with the probable exception of Behesda; I'm still waiting to see what BioWare does with Dragon Age). The RPG landscape is in serious drought. Though I enjoyed Dungeon Siege 2 in a kind of mindless way, give me the days of BG2.