Malladine
Diamond Member
- Mar 31, 2003
- 4,618
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heh, not even going to bother with the demo thenOriginally posted by: Mem
Sacred,Titan Quest's,Diablo are all better then this game.
heh, not even going to bother with the demo thenOriginally posted by: Mem
Sacred,Titan Quest's,Diablo are all better then this game.
Originally posted by: Malladine
heh, not even going to bother with the demo thenOriginally posted by: Mem
Sacred,Titan Quest's,Diablo are all better then this game.
I found myself being pulled into the game fairly quickly and I did like the way that Silverfall handled the equipping of a character, it was easy to see what I had equipped and what the new equipment would do regarding replacing weapons stats and important information.
If you?re looking for a decent RPG until the next big one hits, then you can?t go far wrong with Silverfall.
Originally posted by: Ultralight
Mem, is there a patch to be released soon; at least for Europe?
Originally posted by: Atheus
Originally posted by: apoppin
*some* NPCs continue to level with you in Oblivion
Which ones don't? Where can I find a powerful monster or a good weapon at level 1?
and DO you prefer "other RPGs" where it is impossibly difficult in the beginning ... then *suddenly* the Devs 'decide' you are God and it becomes a walkthru?
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Yes I do prefer that, but obviously I wouldn't describe it as you did.
It's mostly a sense of progression and continuity I want - if I'm a pitiful level 1 character I want to feel pitiful, I want to be afraid of entering dungeons too far from the starting city. I want to break into a house as a level 5 thief character and try to steal an item meant for a level 10 character at great risk of death. I want to be mugged by level 4 bandits at level 2 and be forced to give them my stuff as I've got no hope of winning the fight, then I want to level up to level 6, go find the same bandits and kick their ass with my new found powers. You get the idea.
Obviously it doesn't have to be easy at high levels though, as you can simply try new things which were almost impossible before but are now merely difficult.
Originally posted by: Mem
Originally posted by: Ultralight
Mem, is there a patch to be released soon; at least for Europe?
Patch 1.16 has just been released link.
Originally posted by: Ultralight
Originally posted by: Mem
Originally posted by: Ultralight
Mem, is there a patch to be released soon; at least for Europe?
Patch 1.16 has just been released link.
Are you going to give it a go or IYO do feel there is a need for more patching first?
For starters, the minimap has a pointer...but the main map doesn't, forcing you to juggle both to get your bearings in a genre that's as amenable to disruption as sex. Worse, the minimap arrow moronically tracks the camera's -- and not your hero's -- facing, which works about as slickly as navigating a tank with two steering wheels through a minefield. Creatures level up as you do, too, making tangible progress ephemeral until you plow into some new area and reboot the zoo.
Half the time, the game stops working altogether. Critical buttons disappear from the interface bar and take a reload to fix, items inexplicably vanish from your inventory, clicking on inaccessible areas makes you bolt in the opposite direction, and -- not a bug, but annoying -- vegetation occasionally "blocks" your hits so you'll waste several precious clicks hitting nothing (and, joy of joys, dying). Diablo clone? Don't flatter it.
Silverfall's problems are less that it is explicitly bad, and more that it is simply mundane and repetitive. There is nothing new to do here, no new challenges for veterans of the genre to undertake. The story does not become any less difficult to decipher, nor does it have anything interesting to offer during the few times it is comprehensible. It is true that games in this genre do not need strong storylines to be successful, but because the gameplay does not provide a strong front line presence, there is little to get excited about.
There are some gameplay elements, though, that are a bit frustrating. The first is the pathing problem. This is a point-and-click heavy game, so it is easy to get hung up on environmental elements and then you have to go through the process of rotating the camera to find the way out. The game also requires you to click on the enemy you wish to attack. The target zone is quite liberal, but still you can miss.