- Aug 14, 2000
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Yes, I must've missed that. Please show us hardware accelerated PhysX running on an AMD GPU on the XBox 2.Physx will be also implemented in the new xbox 2.
Did you miss that announcement ?
Thank you.
Yes, I must've missed that. Please show us hardware accelerated PhysX running on an AMD GPU on the XBox 2.Physx will be also implemented in the new xbox 2.
Did you miss that announcement ?
who said "hardware accelerated PhysX"?Yes, I must've missed that. Please show us hardware accelerated PhysX running on an AMD GPU on the XBox 2.
Thank you.
Nobody had an issue with software PhysX. Software PhysX is actually pretty good and is comparable to Havok.who said "hardware accelerated PhysX"?
Nobody had an issue with software PhysX. Software PhysX is actually pretty good and is comparable to Havok.
The issue was with hardware accelerated PhysX, where we were repeatedly told flying debris and blowing clothes running at a teen framerate was the "future of gaming" and a "game changer".
In that sense it's a lot like RTX is now: a colossal performance impact for an incremental IQ gain over current approximated solutions.
Is it only me, or anyone else find Ray Traced Minecraft looking very good, and showing the future of lighning and shadows and reflections?In that sense it's a lot like RTX is now: a colossal performance impact for an incremental IQ gain over current approximated solutions.
PhysX was not a standard, DXR is.Sure, sure, just like they were rushing to support hardware PhysX.
8K output is not 8K native render, and you know it.Next generation consoles will support 8K. In your own words explain if all such console AAA games will run at 8K native. Also explain why or why not.
You are mixing cards, 4K is a resolution, DXR is a far better alternative to that, it adds lighting, shadows, refections, it's a graphics paradigm, not a dumb resolution! Who compares a 720p resolution to Shadows and Lighting? Are you numb on purpose?Current consoles already support 4K. 4K works in any API and is a far bigger standard than RTX/DXR will ever be.
So demonstrate to us how every current console AAA game supports 4K natively.
They have to support DX12 first, which is not an easy feat, and they have to maintain that DX12 code at a comparable speed to their DX11 code.Why would a "tight ship" make a difference to flipping a simple switch that "automatically works everywhere with no developer effort?"
Is it only me, or anyone else find Ray Traced Minecraft looking very good, and showing the future of lighning and shadows and reflections?
In games that have fully dynamic environments? Prebaked lighting looks nice and all (Mirror's Edge) but it means rather static level design.It really shows how little work was done in Minecraft to handle lighting in a realistic fashion. I've seen very good lighting in non-RT games. It's kind of weird seeing so much attention go to lighting and shadows in Minecraft RTX while the world is still made of pixelated blocks.
PhysX was not a standard, DXR is.
So far we have a crazy 20 games pledging to support RTX and DXR and counting. That's way more than PhysX or any other thing.
It was never a part of DirectX or Vulkan/OpenGL. Ray Tracing is. And ALL GPU manufacturer will have no choice but to support it.
Fallout 4 uses Havok, not PhysX. I personally haven't actually seen a game where Havok was anything other than terrible no matter how it's used. Al's discount barn game engine probably has better physics than Havok. For the record, PhysX is open source, AMD opted not to support hardware physics and I don't blame them as it isn't a standard controlled by a third party.
Quake 2 RTX is comparable to Minecraft in terms of ray tracing impact from what I've seen. Obviously talking about the official DXR build with massively improved textures, not the path traced build which is really cool, but not nearly as completely different feeling.
In games that have fully dynamic environments? Prebaked lighting looks nice and all (Mirror's Edge) but it means rather static level design.
Like Quake 2, ray tracing Minecraft includes new HD content. Also the surfaces and some of the shaders were modified to make ray tracing look better.Is it only me, or anyone else find Ray Traced Minecraft looking very good, and showing the future of lighning and shadows and reflections?
4K is a standard too.PhysX was not a standard, DXR is.
Oooooh, 20. Less than the number of DX12 and Vulkan games in total, tho. So I guess something simply being a standard doesn't guarantee support, debunking your argument.So far we have a crazy 20 games pledging to support RTX and DXR and counting. That's way more than PhysX or any other thing
The GPU will support an 8K frame buffer. According to you, the presence of support is enough to guarantee AAA games will use it, as long as it's a standard.8K output is not 8K native render, and you know it.
What are you babbling about? Your argument was that if something is a standard and the hardware supports it, all AAA games will automatically support it.You are mixing cards, 4K is a resolution, DXR is a far better alternative to that, it adds lighting, shadows, refections, it's a graphics paradigm, not a dumb resolution! Who compares a 720p resolution to Shadows and Lighting? Are you numb on purpose?
But JHH told us "it just works".They have to support DX12 first, which is not an easy feat, and they have to maintain that DX12 code at a comparable speed to their DX11 code.
4K and 4xMSAA are part of DX/Vulkan/OpenGL.It was never a part of DirectX or Vulkan/OpenGL.
All GPU manufacturers already support 4K and 4xMSAA.Ray Tracing is. And ALL GPU manufacturer will have no choice but to support it.
LOL! Is it a DX standard by any chance? What version of DX? 7? All PC games already support 4K since the dawn of time!4K is a standard too.
In less than a year, DX12 has been out for like what? 6 years now? how many games did it have? 30? DXR is outpacing it by an order of magnitude, just wait when next gen consoles with their ray traced games hit the street, the number will be tripled!Oooooh, 20. Less than the number of DX12 and Vulkan games in total, tho. So I guess something simply being a standard doesn't guarantee support, debunking your argument.
I won't argue this point any further as you appear to lack any basic understanding of ABC graphics.4K resolution is a standard: check.
4K resolution is supported as a hardware frame buffer on current consoles: check
You realise that the reason we got ultra sharp low latency 120hz monitors was 3d vision - that's the tech that pushed that mainsteam - monitor makers are lazy, it was only because Nvidia demanded it if you wanted to certify a monitor as 3d and charge a fortune for it that they bothered. So if you love how high your monitors refresh rate and how little blur it has you can in part thank 3d vision for that. Same with freesync - that appeared because of gsync, and it will be the same for whatever ray tracing tech rules the world - Nvidia pushing it through (while charging a fortune to early adopters) will be the reason we all ray trace everything in 5 years and all this arguing will be forgotten because it's so ubiquitous any arguing will seem silly.So..whatever happened to PhysX and 3D Vision?
There was also a short-lived attempt to sell 3D TVs for watching 3D movies etc (and TVs are more "mainstream displays" than PCs). Therefore, I agree that the 3D tech did push panel makers for a while, but hardly NVidia alone.You realise that the reason we got ultra sharp low latency 120hz monitors was 3d vision - that's the tech that pushed that mainsteam - monitor makers are lazy, it was only because Nvidia demanded it if you wanted to certify a monitor as 3d and charge a fortune for it that they bothered.