Rome 2: Total war is coming!

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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
10 hours into the campaign and I'm amazed at how little I've done.

I basically just own Italy, some of the surrounding islands, and the province directly north of Italy.

I haven't dealt with internal politics at all.
I haven't fought any African, Greek, or Eastern factions.

Still, I'm having a lot of fun.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I'm not having any performance issues. Nothing special 2600k, 7870 XT. However I'm not worrying about 60fps on a game like this either.

One thing that has left me a little confused is the meter that shows relative power. Before the battle it'll be horribly one sided, but as soon as I enter, it'll me much more balanced. Weird. I have seen the AI issues in the city fights though. I think its having some pathing issues with lots of terrain. Just moving my own units around the map they take interesting routes sometimes.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I'm not having any performance issues. Nothing special 2600k, 7870 XT. However I'm not worrying about 60fps on a game like this either.

One thing that has left me a little confused is the meter that shows relative power. Before the battle it'll be horribly one sided, but as soon as I enter, it'll me much more balanced. Weird. I have seen the AI issues in the city fights though. I think its having some pathing issues with lots of terrain. Just moving my own units around the map they take interesting routes sometimes.

Yeah, I noticed this too. They had these issues before in previous games. I just though they just didn't want me to auto-resolve.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
LOL. Wanted to prep for war with Carthage, and by the time I got to their city gates they were taken over by rebels, and client states. This is bad. I gave this game so much grace, but it is really starting to look over the laziness in this.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
The patch this Friday is fixing some of the auto-resolve issues.

Now that I've played some more, I'll say that the game does have some significant issues for me, at least in terms of gameplay. It seems that I might be in the minority, but I haven't run into any bugs at all, at least in terms of graphical issues, slow downs, glitches, or the like. The game runs flawlessly for me at maximum settings.

But the gameplay does have some flaws. And I'm not sure that they are fixable, as it seems that they might be in part due to the game engine that they are using.

1. When units contact each other, they "blob" together and fail to simulate historical warfare. This makes it extremely difficult to keep a battle line. Even units in Phalanx formation struggle to do this.

2. They got rid of family trees, and people die too quickly. I liked the depth you had in other games where you managed your characters and tried to create a dynasty. If something bad happened to your general, like he ran away, he could develop bad traits as well. Or in Medevil I where you had to marry your daughters off to your generals to keep them loyal. That's all gone here. Now your generals are essentially faceless characters and all I care about is their stats. Plus they die so quickly you can't get attached anyway.

3. Battles are over far too quickly. This should be a quick fix, but as is the balance is terrible. You spend 5-10 minutes at most maneuvering, and then everything is over in 2 minutes. Not even enough time to get a good flank or rear charge tactic working. This is somewhat better later game as you get better units, but not totally good.

4. Campaign AI. For campaign, diplomatic AI isn't that great. It is very hard to get a trade agreement, even when it is beneficial to them as well, unless you pay out monies. Additionally, there are a lot of units getting stuck in loops. For instance, in my Sparta Campaign I wanted to attack Athens so I could take the Region. However, someone else was sieging the port, so I couldn't. Since they only sieged the port, Athens could get supplies so they could hold out forever. However, I wasn't allowed to attack it from land since it was under siege by another faction.

This lasted for 20 turns with no moves by either side. I eventually had to declare war on the faction besieging by sea, attack their fleet, drive it off, and then attack Athens.

I've noticed this behavior on 3-4 different cities that I can see. There is one port in Roman territory that has been under siege for at least 30 turns now.

5.There are also a lot of problems with the battle AI. It is too focused on objectives. Units will literally try to "run through" your units in order to cap the objective. This mostly results in you slaughtering their units, but on occasion when they have a ton trying to do the same thing they'll break apart your formation and your units will panic.

Also, the battle AI can't use the Phalanx formation at all. They never enter it, instead just charging like a regular spear unit.

I still have hopes for this game. Even with my complaints, it is still fun in a way and still has the "just one more turn" addiction. I am highly hopeful with some patches and, mostly, great mods we will have a real Gem here. My main concern is that the game engine won't ever be able to properly depict combat like it should.
 
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you2

Diamond Member
Apr 2, 2002
6,755
1,789
136
So this is down to 4.5 on metric critic - is it really that horrible ?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
So this is down to 4.5 on metric critic - is it really that horrible ?

Absolutely not. It's about a 7-7.5/10 right now. Some patches should easily push it into the 8/10 range.

The reason that it is 4.5/10 is that people are angry that it is only a 7/10 when all the previews made it seem like it was going to be a 9+/10. It seems like they released it too early and had to cut features or leave things unpolished/worked out.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
So this is down to 4.5 on metric critic - is it really that horrible ?

4.5? Lol. Hardly. I'd put it the low 7's- Flawed but of interest to people into that type of game. TW is kinda hard to get into with a bit of a learning curve as well. If reviews are spending less than an hour with the game as mentioned earlier.... well you're going to have a bad time.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
Yeah the lack of a family tree is really annoying. It's weird because the Roman factions are based off families and yet it really has little relevance apart from minor stat boosts.

I miss creating dynasties.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
And despite my complaints, there are a lot of new features that are pretty cool.

1. Combined Naval and Land combat is awesome.

2. I like the region control for territories. It seems to add more depth.

3. Campaign map is HUGE, which I love (wish you could zoom out more though).

4. Tactical overview map in battles is nice.

5. The amount of battle maps is amazing, and how they integrate into the campaign map is awesome.

6. Sieges are better thought out. Attacking armies suffer attrition, and you also have to worry about blocking the port if it is a port city otherwise the defenders will continue to get supplies.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
There are some complaints that have been around in ALL the TW games, the units running back and forth has been around unfortunately for all the games. Especially if you lob missiles at people and they can't go out to attack the missile units and they don't want to leave their fort/objective.

If they're holding the gates they won't retreat off the gates to protect the unit and will simply run back and forth while you pelt them with arrows. That's been around forever. I made it a game to put archers on either side of a fort in Shogun and drive forces back and forth, back and forth.

I don't know why people are having problems with trade. I have trade agreements with every single nation I've met except maybe two that are angry over war or at war with trading partners. Oh and Rome, damn them. Are you all building commerce buildings to actually have something worth trading? I'm not sure what's going on but I don't pay for the trade routes. I also am smashing everyone and maintaining a fairly large set of armies, having that power seems to make diplomatic treaties much easier to get. I get offered lots of non-aggression treaties.

I think what issues there are will be resolved, I think this is a pretty solid TW game for release. We have a tendency to remember the previous TW games I think after they are patched multiple times and not really at launch, other then Empire. :p

A few patches and the game will be even better, it's not broken or unplayable as it is. There's simply some annoying things that need ironed out. Right now due to no technical issues or weird pathing/AI issues outside of the normal TW issues (blobbing units for example) I'd say this game is a solid 8. Had I any of the issues you all are having I'm sure I'd rate it lower, but for me right now it's a good TW game.

I agree with you too Datalink on the campaign map, FINALLY one that feels worthy of a total war game in my opinion. It's massive with tons of smaller tribes running around. That was a criticism from some review listed earlier, but to me those buffer factions are MUCH better than a world filled with "Rebels" and a few main powers.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Can you guys without the graphical problems post a screen shot of your game with high-graphics?

What is your unit scale set at?

I also agree with Ninten and Datalink, there is a lot of high-lighted positives, but some of the stuff is a tad ridiculous like 5 min battles, small AI attacking with small armies to their certain death, and the blob affect of the units. Though I am keeping positive that this will all be fixed in the upcoming weeks or maybe months.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Ouch, AI is starting to kick my butt now with m over expansion. Im about to lose two settlements, and I have a crap load of rebels in Italy.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Oh and my unit scale size is Ultra. Every graphical setting is at max, and my resolution is 1920x1200.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Thank you data. Yeah that is about what I have. I just played with the settings and thought there was a tech glitch, but I guess that is the level of graphics we're dealing with and the unit scale maxes out at 160 per unit.

On another note, everything I build now causes squalor of starves my people. I all ready built a crap load of villas, farms, and fishery's. As soon as you grow a town it is -12. Is this all temporary and will this go down? Maybe this is their way of trying to get you to grow more smartly because other than being a turtle when expanding, I cant think of any other way to combat this.

Edit: I think my slave pop might be too high. Still can't figure out the food shortage. Guess I am going to have to do some decon work on the town levels. How the hell do you keep these people happy? lol.
 
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Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I'm using a GTX 680 with driver 314.22 if that helps anyone. Ultra scale on unit size and everything is maxed.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Yeah I think the graphics are worse than Shogun 2 (particularly Shogun 2 before FOTS where they made the graphics worse). That said, it isn't terrible looking and if they fix the gameplay issues the graphics are fine.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
AMD just released a new driver set, the 13.10 beta. It's supposed to "resolve corruption issues in the game", so it might help AMD users having graphics glitches.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
The vids he (Angry Joe) has posted haven't been his actual review of the game, they've been more like vlogs just to show the glitches and problems he's been having. His actual review will be more like this.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The vids he (Angry Joe) has posted haven't been his actual review of the game, they've been more like vlogs just to show the glitches and problems he's been having. His actual review will be more like this.

His reviews are always pretty solid. Ride to Hell was hilarious.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Are you guys with 2GB cards clicking the forced settings option?

I'm seeing over 2.5GB of vram usage already with it maxed and this is at the start of the game.