- Jan 29, 2004
- 13,679
- 10
- 81
My first NES program faking parallax scrolling BG layers. Give it a try in an emulator.
http://forums.nesdev.com/download/file.php?id=42
Used MMC3 mapper to bank switch a chunk of CHR-ROM where the tile patterns are stored with 8 copies of the BG tile rotated within themselves.
Also manipulated the attribute table to achieve a sorta shadow/translucency effect as well.
New version with better BG tiles:
http://forums.nesdev.com/download/file.php?id=43
http://forums.nesdev.com/download/file.php?id=42
Used MMC3 mapper to bank switch a chunk of CHR-ROM where the tile patterns are stored with 8 copies of the BG tile rotated within themselves.
Also manipulated the attribute table to achieve a sorta shadow/translucency effect as well.
New version with better BG tiles:
http://forums.nesdev.com/download/file.php?id=43
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