5150Joker
Diamond Member
Originally posted by: entropy1982
wow.... talk about epenises
Imaginary DX10 e-penises..roar!
8==========================D ~~~~~~~ nVidia
ATi huge unified shader e-penis
j/k
Originally posted by: entropy1982
wow.... talk about epenises
Originally posted by: entropy1982
wow.... talk about epenises
Originally posted by: SynthDude2001
Originally posted by: entropy1982
wow.... talk about epenises
Indeed. This is why I don't much visit the Video forums anymore.
Originally posted by: entropy1982
wow.... talk about epenises
Originally posted by: 5150Joker
Originally posted by: SynthDude2001
Originally posted by: entropy1982
wow.... talk about epenises
Indeed. This is why I don't much visit the Video forums anymore.
They're good for entertainment, just don't put much stock in what you read here.
Originally posted by: Turtle 1
Look guys SM3 turned out to be pretty much nothing. The best thing we could do is be civil and respectful to each other. Make the video forum a pleasant experance for all .
Really think about doing the hard thing, Show true character and inner strength. Cheap shots are for kids. Think about it at least.
Bwahahahahaha.....ahem...i mean :thumbsup:Be mature and have civil chats
Originally posted by: biostud
I came to this conclusion: Since both the G70 and R520 will be horrible outdated in a year, it doesn't matter which of the two you buy. So I ordered an 7800GTX
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Originally posted by: videogames101
In 11 days we will know....... If it does the cards are likely to fly off the shelves.
As has been pointed out it's the driver that ultimately decides on the implementation. All XP cares about is whether the driver's front-end interfaces with it properly. The back-end is totally up to the driver.No this cann't be right. I don't think XP supports it
Yes and no. If DirectX doesn't support it through the API the driver could map all pixel and vertex shader calls to the unified shaders and DirectX wouldn't even know about it. It could also work under OpenGL ARB or vendor specific extensions.But DirectX has to support it.
Originally posted by: videogames101
arg... the waiting is killing me..... i just hope ati pulls unified out of the hat and blows everyone away. But i hate to remember how everyone thought nintendo would show off soem amazing new thing at E3 and then nothing, even though we have a revolution in controllers(maybe?) i was hoping for it a E3. Now ati is leading to do the same to me. rumors about crap benches, great benches, unified shaders, etc etc. I wish ati would just release it...
looks pretty good to me-Multithreaded PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache
-Physical Processing Chip (PPU) with 32MB of dedicated RAM
-512MB of system RAM
-Custom ATI ?RN520? 600MHz CPU with 256MB
-Apparently the device will support external resolutions up to 2048 x 1268 though HD support is still as yet undecided
-7.1 surround
Originally posted by: 5150Joker
If it turns out by some remote chance that R520 has unified shaders (DX 10 is done after all) then expect to hear nVidiots claim it's a useless feature being ready for DX10 because games won't utilize it until R600 & Vista rolls around. The same people that have preached about SM 3.0/Open EXR (despite mediocre game support) will do an about face, mark my words.
Originally posted by: jasonja
Originally posted by: Turtle 1
No this cann't be right. I don't think XP supports it . I don't know but I think thats a misprint . ATI has gotten pretty good with drivers but I would think we would have heard more about this .
XP doesn't need to support "it" for a GPU to have unified shaders... how things are done internally in the hardware's architecture is of no importance to XP.
Nonetheless, this isn't true. It's well known that R520 doesn't have unified shaders.
Eh? SM3+ will be pretty much everything for the next few years, as both Xb360 and PS3 (and probably Revolution) have SM3+ featuresets, and devs working with both consoles and PCs will want to cater to the large and profitable console audience, hence featureset. Don't write it off quite yet.Originally posted by: Turtle 1
Look guys SM3 turned out to be pretty much nothing.
Originally posted by: 5150Joker
If it turns out by some remote chance that R520 has unified shaders (DX 10 is done after all) then expect to hear nVidiots claim it's a useless feature being ready for DX10 because games won't utilize it until R600 & Vista rolls around. The same people that have preached about SM 3.0/Open EXR (despite mediocre game support) will do an about face, mark my words.