SSP, Raging Guardian
- << Heh after playing Quake2 @ over 220fps and Quake3 over 160fps dont think i could cope with playing on a slower performing MC again >>
To play at the above i use 800x600x16 with a heavily modded config for both games
<<
Come again? The human eye can only see 24FPS/s (give or take few frames). This is why Movies run at 30FPS (I think). You can't tell the difference between 220 and 160 FPS. Heck, ~80FPS is more then enough for FPS games. >>
Heh, ur eyes do see it as u can move around strafe jumping a lot faster and u can change weapon a lot faster than on a PC with say 100fps, that is a given fact born out by any serious league player of both Quakes

U ask them if they want to play on a machine with 100 fps over another @ 200fps and thyre goin to take the 200 every time.
I found out the hard way by getting my ass kicked online by people who were moving around so much faster than me that i couldnt keep up with them in a ding dong

Now i have a system that can do the 200fps i dont have this problem no more
Try running quake with its fps capped @ 30 fps and stand still and turn round in a circle as quickly as possible. Then repeat with rate uncapped - U WILL SEE AND FEEL THE DIFFERENCE
If you dont believe me put a post up asking quake players if a faster machine (more fps) gives them a competitive edge in their game over a slower one. I know what the answers will be
32 bit is fine for playing on your own or single player, but if ur playing FFA online ur putting yourself at a disadvantage using 32 bit

Try runnin in 16/32 and running around those teleporters in quake3 with cl_drawfps 1. U will see in the fps, and feel the difference
I guess ur not heavily into online Quakeing? If u were then i reckon u would understand
Heh, i shouldnt be telling u guys my secrets for quakeing, u'll all be kickin my ass again
rockhard =)