Sorry, missed your post originally.
No. The industry standard for comparing CPU performance is SPEC. FLOPS is used for supercomputers and other stream-like computing, which is not the same at all as CPU speed. (It is sort of useful metric for GPU speed, but even there it is not the sole defining criteria.)
If CPU speed is what you are interested in, the correct thing in cell to compare against is the single PPE. The SPEs are not CPUs, or really even parts of CPUs. They are closer to the vector elements from PS2 than they are to an actual CPU. At what they do, the new system would use GCN SPs.
Other than the humongous leap in geometry performance?
The rest scales with screen area, not scene complexity. And since they are not aiming above 1080p, there is no reason to go for more.
http://www.top500.org/
It isn't ideal, but when comparing cross platform architectures it is the easiest tool we have. And yes, not only is it used, it is the industry standard.
No. The industry standard for comparing CPU performance is SPEC. FLOPS is used for supercomputers and other stream-like computing, which is not the same at all as CPU speed. (It is sort of useful metric for GPU speed, but even there it is not the sole defining criteria.)
At the clockspeeds you quoted, using your guidelines, that makes Jaguar barely faster then Cell, seven years later. That is a good generational leap?
If CPU speed is what you are interested in, the correct thing in cell to compare against is the single PPE. The SPEs are not CPUs, or really even parts of CPUs. They are closer to the vector elements from PS2 than they are to an actual CPU. At what they do, the new system would use GCN SPs.
That doesn't take away the lack of progress for everything besides shader hardware.
Other than the humongous leap in geometry performance?
The rest scales with screen area, not scene complexity. And since they are not aiming above 1080p, there is no reason to go for more.